Graphic novels for the classroom

586 views

Published on

Published in: Entertainment & Humor
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
586
On SlideShare
0
From Embeds
0
Number of Embeds
9
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • Welcome to Using Graphic novels in the Classroom for teachers and librariansIn this short workshop, I will present what graphic novels are and aren’t, why use them, theoretical aspects of GNs, multiliteracy aspects, and how to use them. They aren’t just comics but full length books, tell a complete story, with images and textWritten for all age groups Misconception that they are for adult/mature audiences although some areVery popular with adolescents and youth
  • Popularity/ students are already reading them Ease of readingFiction and nonfictionThey are fun!
  • Example of “New Text” Have many elements worthy of academic/classroom study:Study genre itselfNatural or teacher directed affinity groupsExamine literary elements: characters, plots, symbols, artwork , text-image relations, critical literacy
  • Have elements of semiotic systems: linguistic, auditory (sound words like …) gestural, visual, spatial Can study/critique the codes/conventions/meanings:Codes: Color, texture, lines, shapes, form, shadow How these codes combine thru balanceLayout (how your eye is attracted to something or focuses on somethingAnd vectorality (eye is led thru an image) all this adds up to meaning by the reader
  • In your folder are several handouts, we will try to do several depending on time left Also resources page
  • Graphic novels for the classroom

    1. 1. Using Graphic Novels (GNs) in the Classroom
    2. 2. Text & images (not comic books) Full-length storiesFiction & non-fiction, age/grade level
    3. 3. Build criticalStudy genre itself reading/thinking skills Popular & Fun Affinity Examine literarygroups/situated elements learning
    4. 4. Multiliteracy theories of graphic novels
    5. 5. Semiotic systems in graphic novels Linguistic Spatial Visual Gestural auditory
    6. 6. Codes+conventions=meaning in graphic novels Color,texture, lines, shapes,form Reader’s meaning Balance, layout vectorality
    7. 7. How to use graphic novels
    8. 8. Handouts#1 Comics terminology#2 Practicing text-image relationships#3 Graphic novels – in class activity#4 Graphic novel activity – 2 part#5 Selected resources Thank you!

    ×