What can we expect
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What can we expect

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What can we expect What can we expect Presentation Transcript

  • Emerging Technologies and how it applies to Video GamesMarc Therieau
  •  Making games closer to our reality adds to a multisensory experience.
  • CryEngine 3 is a new GameEngine that is used forsimulating realistic objects in3D space. View slide
  • CryEngine 3: Console Screenshot- Wilderness Image courtesy of inCrysis.com View slide
  • CryEngine 3: Console Screenshot – City Scape Image courtesy of inCrysis.com
  •  Audio, Visual, and Haptic Technology can temporarily trick you into thinking you’re really in the game
  • Ozone Stereo Gaming Headset Logitech 7.1 Surround Headset Stereo Headsets  Surround Sound Headsets The more channels your Audio hardware can provide, the more directions audio can come from. As audio equipment gets more affordable and higher quality, it can provide a completely immersive experience.
  • Using the stylusyou movearound in digitalspace, when ithits an object,the device willprovide forceresistance,creating thefeeling you can’tmove throughthe object. SensAble Haptic Device Haptics is the scientific study of Touch. Specifically Simulation of sensory feedback for digital shapes, and textures. Feeling the world in the video game can be great. A possible use of this would be feeling recoil in a gun, or getting resistance when trying to swim. Image courtesy of SensAble.com
  • As processors, GPU’s, RAM,Operating systems, and Emergingtechnology arrives, yourexperience is greatly enhanced.
  • Moore’s Law Moore’s Law is synonymous with the future of Technology. Every 2 years, thetransistor count doubles. What this means is your computers processor is twice as powerful as the leading processor 2 years ago! Image courtesy of the Wikipedia for Moore’s Law