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NMG's Server Based Gaming Presentation


This presentation was first produced in April 1998... Anybody know of an earlier priority date?

This presentation was first produced in April 1998... Anybody know of an earlier priority date?

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  • 2-d visual closing diagram, hotel,table game, net work connections going to table, chip based tracking at table games ***200+ machines on a network -client server overview -$200 additional cost of game -50,000 users on a single network -more detail about citrix and what it does Microsoft relationship incoroprate virtual definition virtual channel definition in real time streaming video out next quarter emulates real poker game as opposed to compare it to internet poker style game keno game,real poker game -Not to technical for casino operators


  • 1. “ THE MISSING LINK” ™
  • 2. Evolution of Gaming
  • 3. In the beginning…
  • 4. Mechanical Era
    • Labor Intensive
    • High Replacement Costs
    • Stranded Investment
  • 5. Electronic Era
    • “EPROM Revolution”
    • Virtual Reel
    • Birth of Video Games
    • Increased Development Costs = Increased Machine Costs
  • 6. Information Tracking Revolution
    • Networked Gaming Appliances Allow for:
      • Game Performance Reporting
      • Player Database Management
  • 7. Player Compensation Revolution
    • Player Personal Interaction Systems Don’t Deliver!
      • Old Technologies
      • No Standards
      • Reports are not User Friendly
  • 8. Competition for the Entertainment $$$...
    • Movies
    • Theme Parks
    • Computer Based Games
    • Arcade Games
    • The Gaming Industry Can’t Adapt Rapidly
  • 9. The Future...
    • Players Want More
      • Multi-Games
      • More Excitement
      • Increased Entertainment Expectations
      • The Internet...
  • 10. Technology...
    • Drives the Gaming Market
    • Invaded Critical Aspects of Gaming
    • But Not Fast Enough!
  • 11. Existing Gaming Networks
    • Games Executed Locally
    • Minimal Player Interaction
    • Limited Game Choices
    • Stranded Investments
  • 12. Next Logical Step...
    • Move Games to a Central Server
  • 13. Difficulties...
    • Gaming Regulations
    • Technological Restrictions
  • 14. The Solution…
  • 15. V:Game ™ Citrix ICA ® V:Game Server Server-Based Gaming
  • 16. Applications...
    • Casinos
    • Airlines
    • Cruise Ships
    • Horse Racing
    • Sports Betting
    • The Internet
  • 17. The Internet: The Future In Gaming
    • Internet gaming is the only viable solution for the biggest concerns in gaming:
      • intensive capital investment
      • high entry barriers because of the investment required
      • proximity limitations
      • low returns on investment
  • 18. The Internet: The Future In Gaming
    • The Internet has none of those constraints.
    • Entry barriers will probably come from entities like Steve Wynn and IGT who have a lot at stake in maintaining the status quo.
  • 19. Server-Based Gaming
    • Personal Gaming Experience
      • Real-time Interaction
      • Choice of Games
    • Better Business
      • Increased Revenue
      • Positive For the Bottom Line
    • Imagine the Possibilities