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Institute of Systems Engineering – System- and Computer Architecture




                A Social Interaction Taxonomy:
    Classifying User Interaction Tasks in Web Applications




                                   Institute of Systems Engineering
                        System- and Computer Architecture (SRA)




DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   1
Institute of Systems Engineering – System- and Computer Architecture




 Outline

      Introduction
            User interaction in web applications,
            Social Interaction Cloud,
                               Cloud
            Classification of user interaction.

      Social Interaction T
      S i lI t      ti Taxonomy (SIT)

      Use case: Squirl Online Community
                 q                    y
            Global Interaction (Meta) Rewarding Community based on SIT


      Evaluation setting and results:
            Impact of rewarding mechanisms on user behavior


      Summary and outlook
      S         d tl k

DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   2
Institute of Systems Engineering – System- and Computer Architecture




 Introduction: user interaction in web applications

      Overall aim of this contribution:
            meta rewarding system to reward users for any kind of interaction,
            community and application independent
                                       independent,
            aiming at an extensible meta rewarding model.

      Therefore, interactions available i web applications (
      Th f        i t   ti       il bl in   b    li ti     (social
                                                               i l
      networks) need to be classified, aggregated and assigned with
      incentive/rewards.
      Which kind of interaction tasks are there in web applications?
      How to classify and order interactions in a preferably generic and
      extensible way?
         t   ibl     ?
      A taxonomy would be suitable to describe the properties of and
      relations be ee interaction tasks in a s uc u ed way.
       e a o s between e ac o as s             structured ay

DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   3
Institute of Systems Engineering – System- and Computer Architecture




 Introduction: Social Interaction Cloud




DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   4
Institute of Systems Engineering – System- and Computer Architecture




 Users and resources




DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   5
Institute of Systems Engineering – System- and Computer Architecture




 Social Interaction Taxonomy
 (SIT)




DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   6
Institute of Systems Engineering – System- and Computer Architecture




 Points assigned to interactions
 as basic reward measurement




DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   7
Institute of Systems Engineering – System- and Computer Architecture




 Level types and aggregated interactions




DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   8
Institute of Systems Engineering – System- and Computer Architecture




 Ontology GIAR.rdf




DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   9
Institute of Systems Engineering – System- and Computer Architecture




 GIAR Config xml file




DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   10
Institute of Systems Engineering – System- and Computer Architecture




 Use case:
 Global Interaction Rewarding Community Squirrl
                                                                                     Tasks that are
                                                                                     rewarded in Squirl
                                                                                     so far (exemplary):
                                                                                         Last.fm
                                                                                            favorites
                                                                                            listening
                                                                                        Flickr
                                                                                            upload
                                                                                            tagging
                                                                                        Facebook
                                                                                        F   b k
                                                                                            adding friends
                                                                                            login in.
                                                                                        We will extend it
                                                                                        by and by.
                                                                                        Mashup of all
                                                                                        popular
                                                                                        communities.
DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011                           11
Institute of Systems Engineering – System- and Computer Architecture




 Squirl user stats

      Very important for
      users‘ motivation to
      g
      give feedback and to
      visualize their
      progress.

      Competition wih
      other users
      becomes possible.

      Levels, points,
      medals, badges,
      medals badges
      highscores, …
      only virtual rewards
      so far
         far.

DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   12
Institute of Systems Engineering – System- and Computer Architecture




 Evaluation:
 Impact of rewarding mechanisms on user behavior

      We developed an example web application aiming at tag
      assessment in folksonomies like Flickr
                                      Flickr.

      Users have to rank photo tags in Flickr according to their
      relevance
        l
            Which tags are best matching according to the shown image?
            Are there wrong or missing tags?

      Rewarding the following interaction tasks:
            Rank: for each tag ranked
            Tag: for each tag added
            Rate: for each photo title rated
            Explore: for each photo rewarding version or non rewarding version
                                                         non-rewarding
            explored.
DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   13
Institute of Systems Engineering – System- and Computer Architecture




 Setting: rewarding and non-rewarding test application




DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   14
Institute of Systems Engineering – System- and Computer Architecture




 Evaluation result

      12,958 interactions executed by participants from both groups,
      obviously rewarding mechanisms have enormous effect on user motivation,
      90% of all interactions executed by participants from the group that used the rewarding
      version,
      every title of every explored picture has been rated by group 1, whereas group 2 only
      rated every fourth photo title, ranking activity increases with rewarding,
      Rewarding mechanisms do not only result in more interactions, but also in more regularity
      as users who are rewarded for activities tend to do more and are more consistent in the
      activity than users, who are not rewarded.
      Important for users to compare themselves socially with others and keep track of their
      progression.
      50 % of all requested Squirrl statistics have been requests for leaderboards that enable
      social comparison ,
      30% of all stats requests have been requests for level progressions, which enable users
      to keep track of their evolution.



DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011                15
Institute of Systems Engineering – System- and Computer Architecture




 Evaluation results, rewarded versus not rewarded
 interaction




DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   16
Institute of Systems Engineering – System- and Computer Architecture




 Interactions per day of group 1 and group 2
 (with and without rewards) during the evaluation period




DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   17
Institute of Systems Engineering – System- and Computer Architecture




 Conclusion and outook

      Rewarding mechanisms that are adapted out of game design influence a user’s
      motivation to activity and participation in web applications in a positive way.

      With SIT and the Global Interaction Rewarding model (GIAR), we offer a generic
      and application independent solution for a meta rewarding system of users
      activity in web application – especially social media applications and networks.

      Example Global Interaction Rewarding Community Squirrl as meta mashup and
      rewarding:
            ongoing development,
            beta release planned this year.


      Mashup has to be t d d by d by
      M h h t b extended b and b
            Twitter for micro blogging,
            Dailymile for sports
            Blip.fm for more music
               p
            Soup.io for posting, sharing and reacting,
            …
DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011      18
Institute of Systems Engineering – System- and Computer Architecture




 Sources

      N. Ullmann, “Design and implementation of a global rewarding model
      based on user interaction tasks”, master thesis, Leibniz Universität
      Hannover,
      Hannover System and Computer Architecture, 2010
                                        Architecture 2010.

      M. Steinberg, N. Ullmann, J. Brehm
                  g
      “A Social Interaction Taxonomy: Classifying User Interaction Tasks in
      Web Applications”
      In: DigitalWorld 2011, Proc. International Conference on Mobile, Hybrid,
      and On-line Learning, eLmL, 2011.




DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   19
Institute of Systems Engineering – System- and Computer Architecture




                              Thank you very much
                               for your attention!




DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011   20

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Social Interaction Taxonomy Classifies User Tasks

  • 1. Institute of Systems Engineering – System- and Computer Architecture A Social Interaction Taxonomy: Classifying User Interaction Tasks in Web Applications Institute of Systems Engineering System- and Computer Architecture (SRA) DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 1
  • 2. Institute of Systems Engineering – System- and Computer Architecture Outline Introduction User interaction in web applications, Social Interaction Cloud, Cloud Classification of user interaction. Social Interaction T S i lI t ti Taxonomy (SIT) Use case: Squirl Online Community q y Global Interaction (Meta) Rewarding Community based on SIT Evaluation setting and results: Impact of rewarding mechanisms on user behavior Summary and outlook S d tl k DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 2
  • 3. Institute of Systems Engineering – System- and Computer Architecture Introduction: user interaction in web applications Overall aim of this contribution: meta rewarding system to reward users for any kind of interaction, community and application independent independent, aiming at an extensible meta rewarding model. Therefore, interactions available i web applications ( Th f i t ti il bl in b li ti (social i l networks) need to be classified, aggregated and assigned with incentive/rewards. Which kind of interaction tasks are there in web applications? How to classify and order interactions in a preferably generic and extensible way? t ibl ? A taxonomy would be suitable to describe the properties of and relations be ee interaction tasks in a s uc u ed way. e a o s between e ac o as s structured ay DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 3
  • 4. Institute of Systems Engineering – System- and Computer Architecture Introduction: Social Interaction Cloud DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 4
  • 5. Institute of Systems Engineering – System- and Computer Architecture Users and resources DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 5
  • 6. Institute of Systems Engineering – System- and Computer Architecture Social Interaction Taxonomy (SIT) DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 6
  • 7. Institute of Systems Engineering – System- and Computer Architecture Points assigned to interactions as basic reward measurement DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 7
  • 8. Institute of Systems Engineering – System- and Computer Architecture Level types and aggregated interactions DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 8
  • 9. Institute of Systems Engineering – System- and Computer Architecture Ontology GIAR.rdf DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 9
  • 10. Institute of Systems Engineering – System- and Computer Architecture GIAR Config xml file DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 10
  • 11. Institute of Systems Engineering – System- and Computer Architecture Use case: Global Interaction Rewarding Community Squirrl Tasks that are rewarded in Squirl so far (exemplary): Last.fm favorites listening Flickr upload tagging Facebook F b k adding friends login in. We will extend it by and by. Mashup of all popular communities. DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 11
  • 12. Institute of Systems Engineering – System- and Computer Architecture Squirl user stats Very important for users‘ motivation to g give feedback and to visualize their progress. Competition wih other users becomes possible. Levels, points, medals, badges, medals badges highscores, … only virtual rewards so far far. DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 12
  • 13. Institute of Systems Engineering – System- and Computer Architecture Evaluation: Impact of rewarding mechanisms on user behavior We developed an example web application aiming at tag assessment in folksonomies like Flickr Flickr. Users have to rank photo tags in Flickr according to their relevance l Which tags are best matching according to the shown image? Are there wrong or missing tags? Rewarding the following interaction tasks: Rank: for each tag ranked Tag: for each tag added Rate: for each photo title rated Explore: for each photo rewarding version or non rewarding version non-rewarding explored. DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 13
  • 14. Institute of Systems Engineering – System- and Computer Architecture Setting: rewarding and non-rewarding test application DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 14
  • 15. Institute of Systems Engineering – System- and Computer Architecture Evaluation result 12,958 interactions executed by participants from both groups, obviously rewarding mechanisms have enormous effect on user motivation, 90% of all interactions executed by participants from the group that used the rewarding version, every title of every explored picture has been rated by group 1, whereas group 2 only rated every fourth photo title, ranking activity increases with rewarding, Rewarding mechanisms do not only result in more interactions, but also in more regularity as users who are rewarded for activities tend to do more and are more consistent in the activity than users, who are not rewarded. Important for users to compare themselves socially with others and keep track of their progression. 50 % of all requested Squirrl statistics have been requests for leaderboards that enable social comparison , 30% of all stats requests have been requests for level progressions, which enable users to keep track of their evolution. DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 15
  • 16. Institute of Systems Engineering – System- and Computer Architecture Evaluation results, rewarded versus not rewarded interaction DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 16
  • 17. Institute of Systems Engineering – System- and Computer Architecture Interactions per day of group 1 and group 2 (with and without rewards) during the evaluation period DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 17
  • 18. Institute of Systems Engineering – System- and Computer Architecture Conclusion and outook Rewarding mechanisms that are adapted out of game design influence a user’s motivation to activity and participation in web applications in a positive way. With SIT and the Global Interaction Rewarding model (GIAR), we offer a generic and application independent solution for a meta rewarding system of users activity in web application – especially social media applications and networks. Example Global Interaction Rewarding Community Squirrl as meta mashup and rewarding: ongoing development, beta release planned this year. Mashup has to be t d d by d by M h h t b extended b and b Twitter for micro blogging, Dailymile for sports Blip.fm for more music p Soup.io for posting, sharing and reacting, … DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 18
  • 19. Institute of Systems Engineering – System- and Computer Architecture Sources N. Ullmann, “Design and implementation of a global rewarding model based on user interaction tasks”, master thesis, Leibniz Universität Hannover, Hannover System and Computer Architecture, 2010 Architecture 2010. M. Steinberg, N. Ullmann, J. Brehm g “A Social Interaction Taxonomy: Classifying User Interaction Tasks in Web Applications” In: DigitalWorld 2011, Proc. International Conference on Mobile, Hybrid, and On-line Learning, eLmL, 2011. DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 19
  • 20. Institute of Systems Engineering – System- and Computer Architecture Thank you very much for your attention! DigitalWorld 2011- eL&mL - M. Steinberg - Social Interaction Taxonomy - 25.02.2011 20