Virtual Worlds Best Practices Conference Slideshare2
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Virtual Worlds Best Practices Conference Slideshare2 Virtual Worlds Best Practices Conference Slideshare2 Presentation Transcript

  • Building Community Through Virtual Worlds in K12 Lisa Durff Broadfording Christian Academy
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    • The Pew Report found that:
    • 85% of teens use email
    • 97% of teens play video games
    • 10% of teens play in a virtual world
    • How is learning in a virtual world different from learning in a traditional classroom?
    • What do you learn in a virtual world?
    • Which virtual world do you prefer?
    • How could learning in a virtual world be used in one content area classroom?
    • How could learning in a virtual world be used in one content area classroom?
  • 72% of respondents feel learning in a virtual world is easier than learning in a traditional classroom. 48% report learning social skills in virtual worlds 24% focus upon musical / artistic content in virtual worlds
    • 35% of respondents enjoy sims2
    • 34% like Webkinz
    • 29% prefer Club Penguin
    • 10% enjoy runescape
    • while 9 wrote in virtual worlds they frequent that I didn't even list.
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    • Discuss your thoughts
    • in the SL chat now =
    • ¿Why do digital natives seem to feel that their elders are untrustworthy?
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    • Discuss your thoughts
    • in the SL chat now =
    • ¿ How can K12 classrooms
    • exploit virtual learning environments?
    • Special thanks
    • to
    • Abacus Capalini
    • LoriVonne Lustre
    • Zana Kohime
    • &
    • Gwenette Writer
  • Bio Page at http://acsiseminar.wikispaces.com/Bio+Page