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Transcript

  • 1. St. Adalbert’s Grade 7
    Reading Comprehension
  • 2. Preview.
    Visualize.
    Question. KWL
    Summarize. GIST
    Connect. TTTTTS TTW
    Understand Author’s Purpose. PIE
    Identify Text Structure.
    Make Inferences.
    Predict.
    Use details to support generalizations.
    Respond and Evaluate.
    Reading StrategiesWhat Good Reader’s Do!
  • 3. See
    Hear
    Taste
    Smell
    Feel
    Template
    Visualize
  • 4. What does this mean?
    I wonder what happened…
    Question
  • 5. Question Web
  • 6. Who?
    What?
    Where?
    When?
    How?
    GIST Template
    Summarize
  • 7. Amelia Earhart
    Paraphrase
    Shrinking Notes
    Crayon Notes
    Summarize - Activity
  • 8. Text to Self
    Connect
  • 9. Reactions
    Connect
  • 10. Cue Cards
    Connect
  • 11. Sequence of Events
    Cause and Effect
    Problem and Solution
    Compare and Contrast
    Chronological Order
    Websites
    Signal Words and Graphic Organizers
    Text Structure
  • 12.
  • 13. Filling in information not directly stated from the CLUES and WHAT YOU KNOW
    Predictions
    Interactive
    QuiaQuiz
    Context Clues
    Context Clues
    Inference
  • 14. Try It Out
    1. What can you conclude from this sentence?
    Two children were walking in the woods?
    Automatic AssumptionReasoned Conclusion
    What details can we add to imply a bad ending or a good ending without actually revealing it?
    2. Boy: “I just saw your best friend and she dyed her hair purple”.
    Girl: No way
    Did the girl believe him? Why or why not?
    How can you lead the reader to think one way or the other without revealing it?
    If it were a play, what would you do?
  • 15. Slideshare
    What do you observe?
    What do you think happened?
    Inference or Observation?
  • 16. Author’s Purpose - PIE
  • 17. Elements of Plot
    Characterization
    Setting
    Theme
    Imagery
    Figurative Language
    Irony
    Websites
    Literary Elements
    Literary Terms
    Literary Elements
  • 18. Exposition Conflict
    Rising Action
    Climax
    Falling Action
    Resolution
    Websites
    Plot Diagram
    Plot Interactive (Jack and the Bean Stalk)
    Test Your Skills (Cinderella)
    Name That Literary Element game
    Elements of Plot
  • 19. Plot
  • 20. Speech What does the character say? How does the character speak?
    Thoughts What is revealed through the character’s private thoughts and feelings?
    Effecton others toward the character. What is revealed through the character’s effect on other people? How do other characters feel or behave in reaction to the character?
    Actions What does the character do? How does the character behave?
    Looks What does the character look like? How does the character dress?
    Character
  • 21. Characterization
    Template
  • 22. Similie
    Metaphor
    Personification
    Hyperbole
    Alliteration
    Idiom
    Onamanapoeia
    Websites
    Gamequarium
    Practice and Quiz
    Figurative Language
  • 23. Situational
    Dramatic
    Verbal
    Irony
  • 24. When the audience or reader knows something that the characters do not, something which adds suspense or humor. 
    For example, if the audience knows that Juliet only drank a sleeping potion and is not dead but Romeo doesn't know. Dra
    Dramatic Irony
  • 25. When what someone says something different from what they really mean, or something different from what would be the expected statement in that particular situation.
    This includes both sarcasm (for example, if your little brother is sitting on the couch scowling because he doesn't want to go out to dinner.  And you say, with a smirk, "I'm glad to see you're so happy about going to dinner.") and verbal irony that is not sarcastic (for example, if a grieving widow says at her husband's funeral: "He would have loved to be here for this.”
    Verbal Irony
  • 26. When the outcome of a situation is totally unexpected and not anticipated based on earlier events. 
    For example: if a championship swimmer drowns, or a firehouse burns down.
    Situational Irony
  • 27. Fiction
    Non-fiction
    Historical Fiction
    Mystery
    Fantasy
    Genre