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Keynote at DeSForM 2013

Keynote at DeSForM 2013

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  • Piecemeal narratives are easy. Suggests new Reason
  • Piecemeal narratives are easy. Suggests new Reason
  • Ambient sounds can be looped to create musical beats Suggests Extent and Reason changes
  • Ambient sounds can be looped to create musical beats Suggests Extent and Reason changes
  • Transcript

    • 1. www.dwrc.surrey.ac.uk Framing the design of new media experiences David Frohlich Digital World Research Centre Monday 23 September 2013 www.dwrc.surrey.ac.uk
    • 2. www.dwrc.surrey.ac.uk The image and the frame
    • 3. www.dwrc.surrey.ac.uk The image and the frame
    • 4. www.dwrc.surrey.ac.uk The image and the frame
    • 5. www.dwrc.surrey.ac.uk The image and the frame
    • 6. www.dwrc.surrey.ac.uk The image and the frame
    • 7. www.dwrc.surrey.ac.uk Digitization The content and the platform Music Radio TV Film Web Photography Performance Game Print
    • 8. www.dwrc.surrey.ac.uk The content and the platform
    • 9. www.dwrc.surrey.ac.uk Music Radio TV Film Web Photography Performance New content new platform Digitization Convergence Game Print
    • 10. www.dwrc.surrey.ac.uk E.G. Tangible Earth Globe Shinichi Takemura ~2007
    • 11. www.dwrc.surrey.ac.uk Question for this talk • How do you understand and design new media experiences? • What are the dimensions of design and how do they interact with each other?
    • 12. www.dwrc.surrey.ac.uk Plan • FRAME-work for characterising the design space of new media experiences • Example 1: Audioprint experiences on the Audiophoto Desk • Example 2: Live digital storytelling experiences in the Collect Yourselves! system • Answers to questions. More questions for the conference…
    • 13. www.dwrc.surrey.ac.uk Frame-work
    • 14. www.dwrc.surrey.ac.uk Two perspectives on new media experiences • CONTENT: Media critics and theorists New media content as a departure from old media content and genres. ‘New media’ as more than the use of a computer for distribution and exhibition (Manovich 2001). Convergence terms – remediation, intermediality, transmediality,etc (e.g Bolter & Grusin 2000, Gane & Beer 2008) • PLATFORM: Multimedia technologists and HCI specialists The computer as an interactive medium (e.g. Oren in Laurel 1990). Multimodality and the design space of interfaces (Frohlich 1992). Interaction design as a cultural practice (Balsamo 2011, Murray 2012).
    • 15. www.dwrc.surrey.ac.uk New media UX as a wholistic activity • Need to co-design the content and platform together for a particular user group and context • Technology as experience (McCarthy & Wright 2006) • Technology as medium (Murray 2012)
    • 16. www.dwrc.surrey.ac.uk Slot machine analogy
    • 17. www.dwrc.surrey.ac.uk Frame-work… Form Reason Audience Material Extent
    • 18. www.dwrc.surrey.ac.uk Frame-work… Form Reason Audience Material Extent F R A M E
    • 19. www.dwrc.surrey.ac.uk Example 1: Audioprint experiences on the Audiophoto Desk
    • 20. www.dwrc.surrey.ac.uk Music Radio TV Film Web Photography Performance New content new platform Digitization Convergence Game Print
    • 21. www.dwrc.surrey.ac.uk Music Radio TV Film Web Photography Performance New content new platform Digitization Audiophotography Game Print
    • 22. www.dwrc.surrey.ac.uk The Audiophoto Desk Frohlich, Clancy, Robinson & Costanzo 2004
    • 23. www.dwrc.surrey.ac.uk Audiophoto desk Material
    • 24. www.dwrc.surrey.ac.uk Initial Audiophoto Desk design Desk Personal memory Family & friends Domestic audiophoto Placement, play-out F R A M E
    • 25. www.dwrc.surrey.ac.uk Audiophoto desk Material exploration
    • 26. www.dwrc.surrey.ac.uk Audiophoto desk Material exploration
    • 27. www.dwrc.surrey.ac.uk Audiophoto desk Material exploration Self-contained audio-photo narratives work well Suggests new Reason could be oral history capture
    • 28. www.dwrc.surrey.ac.uk Audiophoto desk Material exploration
    • 29. www.dwrc.surrey.ac.uk Audiophoto desk Material exploration Ambient sounds can be looped to create musical beats Suggests Extent and Reason changes
    • 30. www.dwrc.surrey.ac.uk Audiophoto desk Form exploration “York audiophoto table”
    • 31. www.dwrc.surrey.ac.uk Audiophoto desk Form exploration “Weegie” Sketch by Mil Stricevic
    • 32. www.dwrc.surrey.ac.uk Audiophoto desk Material digression
    • 33. www.dwrc.surrey.ac.uk Audiophoto desk Material digression
    • 34. www.dwrc.surrey.ac.uk Example 2: Live digital storytelling experiences in the Collect Yourselves! system
    • 35. www.dwrc.surrey.ac.uk Music Radio TV Film Web Photography Performance New content new platform Digitization Convergence Game Print
    • 36. www.dwrc.surrey.ac.uk Music Radio TV Film Web Photography Performance New content new platform Digitization Live Digital Storytelling Game Print
    • 37. www.dwrc.surrey.ac.uk Collect Yourselves! Reunion game | Devising phase
    • 38. www.dwrc.surrey.ac.uk Collect Yourselves! Reunion game | Live group phase
    • 39. www.dwrc.surrey.ac.uk Collect Yourselves! Reunion game Live group phase – colleagues (“6 months ago?”)
    • 40. www.dwrc.surrey.ac.uk Initial Collect Yourselves! design Laptop & projector Reunion Old collegues Personal questions Timed matrix F R A M E
    • 41. www.dwrc.surrey.ac.uk Collect Yourselves! Audience exploration – friends (“6 months ago?”)
    • 42. www.dwrc.surrey.ac.uk Collect Yourselves! Form and Extent exploration
    • 43. www.dwrc.surrey.ac.uk Collect Yourselves! Form and Extent exploration –future design?
    • 44. www.dwrc.surrey.ac.uk Collect Yourselves! Reason and Material exploration DWRC bidding workshop ice-breaker exercise: •What piece of work are you most proud of? •What societal problem would you most like to solve? •What secret power do you bring to any team?
    • 45. www.dwrc.surrey.ac.uk Answers to questions
    • 46. www.dwrc.surrey.ac.uk Question for this talk • How do you understand and design new media experiences? • What are the dimensions of design and how do they interact with each other?
    • 47. www.dwrc.surrey.ac.uk Form Reason Audience Material Extent F R A M E How do you understand and design new media experiences?
    • 48. www.dwrc.surrey.ac.uk What are the dimensions of design and how do they interact with each other?
    • 49. www.dwrc.surrey.ac.uk What are the dimensions of design and how do they interact with each other? …DESK Phone Literacy Neighbours News & issues Audiophoto narrative F R A M E Square table Fun Students Camera- phone pics Snap game Round table Community memory Neighbours & visitors Stories Trios Desk Personal memory Family & friends Domestic audiophoto Placement, play-out
    • 50. www.dwrc.surrey.ac.uk What are the dimensions of design and how do they interact with each other? …CY! Tablet Dinner party Friends Recent news Untimed matrix F R A M E Tablet & Projector Ice-breaker Colleagues Work questions Random matrix Tabletop display Group therapy Clients and therapist Issues One round Laptop & projector Reunion Old collegues Personal questions Timed matrix
    • 51. www.dwrc.surrey.ac.uk What are the dimensions of design and how do they interact with each other? …GLOBE ? ? ? ? ? F R A M E ? ? ? ? ? ? ? ? ? ? Globe Weather map Citizens & politicians Weather data Spin and animate
    • 52. www.dwrc.surrey.ac.uk More questions … for the conference • Are these the right dimensions of new media design? • How do you evaluate new media experiences to find the jackpots or sweet spots? How do you measure what ‘works’? • Which comes first in FRAME? Are some dimensions more important than others? How does this connect to user-centred design? • How do you document the design explorations and resulting knowledge? Are ‘annotated portfolios’ a potential method?
    • 53. www.dwrc.surrey.ac.uk More information on cited projects www.dwrc.surrey.ac.uk

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