Frohlich framing4

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Keynote at DeSForM 2013

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  • Piecemeal narratives are easy. Suggests new Reason
  • Piecemeal narratives are easy. Suggests new Reason
  • Ambient sounds can be looped to create musical beats Suggests Extent and Reason changes
  • Ambient sounds can be looped to create musical beats Suggests Extent and Reason changes
  • Frohlich framing4

    1. 1. www.dwrc.surrey.ac.uk Framing the design of new media experiences David Frohlich Digital World Research Centre Monday 23 September 2013 www.dwrc.surrey.ac.uk
    2. 2. www.dwrc.surrey.ac.uk The image and the frame
    3. 3. www.dwrc.surrey.ac.uk The image and the frame
    4. 4. www.dwrc.surrey.ac.uk The image and the frame
    5. 5. www.dwrc.surrey.ac.uk The image and the frame
    6. 6. www.dwrc.surrey.ac.uk The image and the frame
    7. 7. www.dwrc.surrey.ac.uk Digitization The content and the platform Music Radio TV Film Web Photography Performance Game Print
    8. 8. www.dwrc.surrey.ac.uk The content and the platform
    9. 9. www.dwrc.surrey.ac.uk Music Radio TV Film Web Photography Performance New content new platform Digitization Convergence Game Print
    10. 10. www.dwrc.surrey.ac.uk E.G. Tangible Earth Globe Shinichi Takemura ~2007
    11. 11. www.dwrc.surrey.ac.uk Question for this talk • How do you understand and design new media experiences? • What are the dimensions of design and how do they interact with each other?
    12. 12. www.dwrc.surrey.ac.uk Plan • FRAME-work for characterising the design space of new media experiences • Example 1: Audioprint experiences on the Audiophoto Desk • Example 2: Live digital storytelling experiences in the Collect Yourselves! system • Answers to questions. More questions for the conference…
    13. 13. www.dwrc.surrey.ac.uk Frame-work
    14. 14. www.dwrc.surrey.ac.uk Two perspectives on new media experiences • CONTENT: Media critics and theorists New media content as a departure from old media content and genres. ‘New media’ as more than the use of a computer for distribution and exhibition (Manovich 2001). Convergence terms – remediation, intermediality, transmediality,etc (e.g Bolter & Grusin 2000, Gane & Beer 2008) • PLATFORM: Multimedia technologists and HCI specialists The computer as an interactive medium (e.g. Oren in Laurel 1990). Multimodality and the design space of interfaces (Frohlich 1992). Interaction design as a cultural practice (Balsamo 2011, Murray 2012).
    15. 15. www.dwrc.surrey.ac.uk New media UX as a wholistic activity • Need to co-design the content and platform together for a particular user group and context • Technology as experience (McCarthy & Wright 2006) • Technology as medium (Murray 2012)
    16. 16. www.dwrc.surrey.ac.uk Slot machine analogy
    17. 17. www.dwrc.surrey.ac.uk Frame-work… Form Reason Audience Material Extent
    18. 18. www.dwrc.surrey.ac.uk Frame-work… Form Reason Audience Material Extent F R A M E
    19. 19. www.dwrc.surrey.ac.uk Example 1: Audioprint experiences on the Audiophoto Desk
    20. 20. www.dwrc.surrey.ac.uk Music Radio TV Film Web Photography Performance New content new platform Digitization Convergence Game Print
    21. 21. www.dwrc.surrey.ac.uk Music Radio TV Film Web Photography Performance New content new platform Digitization Audiophotography Game Print
    22. 22. www.dwrc.surrey.ac.uk The Audiophoto Desk Frohlich, Clancy, Robinson & Costanzo 2004
    23. 23. www.dwrc.surrey.ac.uk Audiophoto desk Material
    24. 24. www.dwrc.surrey.ac.uk Initial Audiophoto Desk design Desk Personal memory Family & friends Domestic audiophoto Placement, play-out F R A M E
    25. 25. www.dwrc.surrey.ac.uk Audiophoto desk Material exploration
    26. 26. www.dwrc.surrey.ac.uk Audiophoto desk Material exploration
    27. 27. www.dwrc.surrey.ac.uk Audiophoto desk Material exploration Self-contained audio-photo narratives work well Suggests new Reason could be oral history capture
    28. 28. www.dwrc.surrey.ac.uk Audiophoto desk Material exploration
    29. 29. www.dwrc.surrey.ac.uk Audiophoto desk Material exploration Ambient sounds can be looped to create musical beats Suggests Extent and Reason changes
    30. 30. www.dwrc.surrey.ac.uk Audiophoto desk Form exploration “York audiophoto table”
    31. 31. www.dwrc.surrey.ac.uk Audiophoto desk Form exploration “Weegie” Sketch by Mil Stricevic
    32. 32. www.dwrc.surrey.ac.uk Audiophoto desk Material digression
    33. 33. www.dwrc.surrey.ac.uk Audiophoto desk Material digression
    34. 34. www.dwrc.surrey.ac.uk Example 2: Live digital storytelling experiences in the Collect Yourselves! system
    35. 35. www.dwrc.surrey.ac.uk Music Radio TV Film Web Photography Performance New content new platform Digitization Convergence Game Print
    36. 36. www.dwrc.surrey.ac.uk Music Radio TV Film Web Photography Performance New content new platform Digitization Live Digital Storytelling Game Print
    37. 37. www.dwrc.surrey.ac.uk Collect Yourselves! Reunion game | Devising phase
    38. 38. www.dwrc.surrey.ac.uk Collect Yourselves! Reunion game | Live group phase
    39. 39. www.dwrc.surrey.ac.uk Collect Yourselves! Reunion game Live group phase – colleagues (“6 months ago?”)
    40. 40. www.dwrc.surrey.ac.uk Initial Collect Yourselves! design Laptop & projector Reunion Old collegues Personal questions Timed matrix F R A M E
    41. 41. www.dwrc.surrey.ac.uk Collect Yourselves! Audience exploration – friends (“6 months ago?”)
    42. 42. www.dwrc.surrey.ac.uk Collect Yourselves! Form and Extent exploration
    43. 43. www.dwrc.surrey.ac.uk Collect Yourselves! Form and Extent exploration –future design?
    44. 44. www.dwrc.surrey.ac.uk Collect Yourselves! Reason and Material exploration DWRC bidding workshop ice-breaker exercise: •What piece of work are you most proud of? •What societal problem would you most like to solve? •What secret power do you bring to any team?
    45. 45. www.dwrc.surrey.ac.uk Answers to questions
    46. 46. www.dwrc.surrey.ac.uk Question for this talk • How do you understand and design new media experiences? • What are the dimensions of design and how do they interact with each other?
    47. 47. www.dwrc.surrey.ac.uk Form Reason Audience Material Extent F R A M E How do you understand and design new media experiences?
    48. 48. www.dwrc.surrey.ac.uk What are the dimensions of design and how do they interact with each other?
    49. 49. www.dwrc.surrey.ac.uk What are the dimensions of design and how do they interact with each other? …DESK Phone Literacy Neighbours News & issues Audiophoto narrative F R A M E Square table Fun Students Camera- phone pics Snap game Round table Community memory Neighbours & visitors Stories Trios Desk Personal memory Family & friends Domestic audiophoto Placement, play-out
    50. 50. www.dwrc.surrey.ac.uk What are the dimensions of design and how do they interact with each other? …CY! Tablet Dinner party Friends Recent news Untimed matrix F R A M E Tablet & Projector Ice-breaker Colleagues Work questions Random matrix Tabletop display Group therapy Clients and therapist Issues One round Laptop & projector Reunion Old collegues Personal questions Timed matrix
    51. 51. www.dwrc.surrey.ac.uk What are the dimensions of design and how do they interact with each other? …GLOBE ? ? ? ? ? F R A M E ? ? ? ? ? ? ? ? ? ? Globe Weather map Citizens & politicians Weather data Spin and animate
    52. 52. www.dwrc.surrey.ac.uk More questions … for the conference • Are these the right dimensions of new media design? • How do you evaluate new media experiences to find the jackpots or sweet spots? How do you measure what ‘works’? • Which comes first in FRAME? Are some dimensions more important than others? How does this connect to user-centred design? • How do you document the design explorations and resulting knowledge? Are ‘annotated portfolios’ a potential method?
    53. 53. www.dwrc.surrey.ac.uk More information on cited projects www.dwrc.surrey.ac.uk

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