Monday 10th SeptemberAudiences andInstitutions: Thevideogame industry • Structure of the exam: 2 hours long – 2 sections, both worth 50 marks • You have 45 minutes answering the Institutions and Audiences: Videogames questions • DO NOT make the mistake of giving yourself less than 45 minutes for Section B!
How you will be marked… 50 Marks: Explanation/Analysis/Argument (Maximum 20 marks) Use of examples (Maximum of 20 marks) Use of terminology (Maximum of 10 marks Keep these 3 headings at the forefront of your mind as you are answering the question in order to allow yourself maximum possible marks. The mark scheme has 4 levels – Level 4 is the highest – and you will be allocated marks depending on how your answer best fits each of the 3 areas above.
The mark scheme Level 4 Explanation/Analysis/Argument (16-20 marks) Shows excellent understanding of the task Excellent knowledge and understanding of institutional/audience practices – factual knowledge is relevant and accurate A clear and developed argument, substantiated by detailed reference to case study material Clearly relevant to set question
The mark scheme Level 4 Use of examples (16-20 marks) Offers frequent evidence from case study material – award marks to reflect the range and appropriateness of examples Offers a full range of examples from case study and own experience Offers examples which are clearly relevant to the set question
The mark scheme Level 4 Use of terminology Use of terminology is relevant and accurate
A good answer… Will engage directly with the question in the exam paper and shape case studies to fit that question Will present both sides of an argument Will give clear examples for EVERY point made Will use specific terminology to argue each point Will have a clear introduction and conclusion Will place the chosen case study in the wider context of the chosen media industry
A poor answer… Will be short Will not answer the question, but just ‘dump’ the case study. Won’t have a clear argument Won’t use terminology Will be vague and lack examples Will make facts up!
Your case studies You will have at least 3 case studies to draw from in the exam: Grand Theft Auto 4 (An ‘AAA’ game) Rovio / Mojang (An independent developer – Angry Birds and Minecraft respectively) The reason you are going to have 3 case studies is so that you can compare and contrast at least 2 games and 2 companies behind the games. You will be given the GTA4 case study, which will cover all of the key elements are: Production / Distribution / Marketing / Exchange / Audience Consumption / The relationship between Audiences and Institutions You will then use these headings to create your own case study on a game of your choice