SHOOTING
The Little Digital Video Book/Chapter 3
By Michael Rubin
Prepared by Madelon Gruich
IT753 Instructional Applicati...
Some important facts
 Shooting a video is not making a
video.
 Editing will not occur “in-camera.”
 Shooting to edit in...
Before you begin, ask
yourself:
 What’s going on here?
 What in this scene interests me?
 What little details would hig...
Rubin’s 10 Rules of
Shooting
1. Shoot to edit. Keep it simple.
2. Ad-lib it. Make “sketches” and shoot
your life.
3. You’r...
Rubin’s 10 Rules of Shooting
(cont’d)
6. Shoot real moments, “small” moments.
(Ex. Popsicle dripping on child’s face.)
7. ...
How to Shoot
 Take shots from a range of positions.
Experiment!
◦ Lying or standing
◦ Shooting up or shooting down
 The ...
Structure
 Images are edited to create a
structure.
 Elements of structure include
◦ Beginning shots
◦ Middle shots: act...
Suggested Closures
 Cliché closures: turning out light,
waving goodbye, walking into the
sunset (still good).
 Keep came...
Camera Shots Vocabulary
 Close up – CU
◦ Subject fills the screen
 Wide shot – WS
◦ Subject is far away
 Medium shot – ...
The Close-up
 Powerful
 Use sparingly
 Inserts
IT 753/USM SHOOTING 10
Face shots – It’s the eyes.
IT 753/USM SHOOTING 11
The Medium Shot
 Head and shoulders
 Most shots are medium shots
IT 753/USM SHOOTING 12
The Wide Shot
 Provides context of the shoot
 Takes longer to shoot
 Balances out the close-ups
 Allows viewers a brea...
Coverage – 6 elements
1. Establishing shots – beginning of
video usually to establish time (clock,
newspaper, TV clip, “vo...
Coverage (cont’d)
4. Over-the-shoulder (OS) shots –
establish relationships to use with
reverse shots.
5. Point-of-view (P...
The Pickup
When editing, additional video may be
needed to complete the project.
Cutaway shots make excellent pickups.
The...
Popping between shots. . .
. . . means that transitional moments
between close-ups and medium shots
are rapidly done; no s...
How long should a shot be?
 4-second minimum
 10 – 20 seconds is preferred
 Get at least two shots (close-up and
medium...
Looking into the camera?
 AVOID
 Difficult to edit
 Hold camera away when shooting so
subject is looking at you—not cam...
Hollywood parlance
 Scene – the setting
 Setup – shots taken at a particular
scene
 Take – each repetition of a scene
W...
Some Tips Before Shooting
 Watch TV for shots.
 Repetition makes editing easier.
 Vary the framing, design, balance, an...
How NOT to move the
camera.
 Brace against something.
 Move eye around frame—not frame
around subject.
 Allow subjects ...
Lighting
 Try to use only existing lighting.
 Decrease shutter speed (if you dare)
to create interesting blurred visual
...
Sound
 Camera automatically synchronizes
sound as video is shot.
 Picture and sound – separate entities.
 Ambient sound...
Shoot the SMALL Moments!
 Get the candid shots – start with wide
shots and move in toward the subject.
 Shoot about 20 m...
Information Sources
 You Ought to be in Pictures
 Shoot, Edit, and Share Digital Videos
 Create an iMovie Project
IT 75...
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Shooting Video

  1. 1. SHOOTING The Little Digital Video Book/Chapter 3 By Michael Rubin Prepared by Madelon Gruich IT753 Instructional Applications of Interactive Video The University of Southern Mississippi
  2. 2. Some important facts  Shooting a video is not making a video.  Editing will not occur “in-camera.”  Shooting to edit involves non-linear thinking.  Shooting to edit is gathering bits and pieces of material (collecting video).  Final results will be a story, assembled from video collections. 2IT 753/USM SHOOTING
  3. 3. Before you begin, ask yourself:  What’s going on here?  What in this scene interests me?  What little details would highlight the scene?  What are my subjects seeing?  What personality traits of my subjects can I show?  What would be another way to look at this scene? 3IT 753/USM SHOOTING
  4. 4. Rubin’s 10 Rules of Shooting 1. Shoot to edit. Keep it simple. 2. Ad-lib it. Make “sketches” and shoot your life. 3. You’re a one-person production team. 4. No equipment that you can’t carry in your pockets. 5. Use existing light only. 4IT 753/USM SHOOTING
  5. 5. Rubin’s 10 Rules of Shooting (cont’d) 6. Shoot real moments, “small” moments. (Ex. Popsicle dripping on child’s face.) 7. Don’t let your subject talk directly to the camera. 8. Impose limits on your project. 9. Avoid in-camera effects. 10. Concentrate on static shots (use moving objects minimally). Stop moving; stop moving the camera; stop moving your body; stop zooming in and out. 5IT 753/USM SHOOTING
  6. 6. How to Shoot  Take shots from a range of positions. Experiment! ◦ Lying or standing ◦ Shooting up or shooting down  The closer the camera is to the body, the more stable the image will be.  Patience is necessary for the good shots. (It takes 7 seconds to start shooting video from a camera that is turned off.)  Consider zooming and scanning no good – garbage. 6IT 753/USM SHOOTING
  7. 7. Structure  Images are edited to create a structure.  Elements of structure include ◦ Beginning shots ◦ Middle shots: action or event ◦ Ending (closure) shots  Closure is last thing viewers see, so make it a lasting impression. 7IT 753/USM SHOOTING
  8. 8. Suggested Closures  Cliché closures: turning out light, waving goodbye, walking into the sunset (still good).  Keep camera still and allow people to enter and leave the frame—classic way of closing a video. IT 753/USM SHOOTING 8
  9. 9. Camera Shots Vocabulary  Close up – CU ◦ Subject fills the screen  Wide shot – WS ◦ Subject is far away  Medium shot – MS ◦ Not too close; not too far away Consumer camcorders have a powerful zoom lens. IT 753/USM SHOOTING 9
  10. 10. The Close-up  Powerful  Use sparingly  Inserts IT 753/USM SHOOTING 10
  11. 11. Face shots – It’s the eyes. IT 753/USM SHOOTING 11
  12. 12. The Medium Shot  Head and shoulders  Most shots are medium shots IT 753/USM SHOOTING 12
  13. 13. The Wide Shot  Provides context of the shoot  Takes longer to shoot  Balances out the close-ups  Allows viewers a break from close-ups and action IT 753/USM SHOOTING 13
  14. 14. Coverage – 6 elements 1. Establishing shots – beginning of video usually to establish time (clock, newspaper, TV clip, “voyeur” footage, signage). 2. Cutaways - unlinked shots for inserts. 3. The shot/reverse shot – (classic shot) capturing scene from other side; when two people are speaking, both faces are filmed. IT 753/USM SHOOTING 14
  15. 15. Coverage (cont’d) 4. Over-the-shoulder (OS) shots – establish relationships to use with reverse shots. 5. Point-of-view (POV) shot – shoot person then the subject to show what the person sees. 6. Top-down shots – pointing down at subject giving different perspectives of angles. IT 753/USM SHOOTING 15
  16. 16. The Pickup When editing, additional video may be needed to complete the project. Cutaway shots make excellent pickups. The pickup is often shot later than the original footage. IT 753/USM SHOOTING 16
  17. 17. Popping between shots. . . . . . means that transitional moments between close-ups and medium shots are rapidly done; no slow zooms. . . . means that wasted time is avoided. IT 753/USM SHOOTING 17
  18. 18. How long should a shot be?  4-second minimum  10 – 20 seconds is preferred  Get at least two shots (close-up and medium) of same spot before moving on.  Shoot from different angles at the same spot to prevent boredom. IT 753/USM SHOOTING 18
  19. 19. Looking into the camera?  AVOID  Difficult to edit  Hold camera away when shooting so subject is looking at you—not camera. IT 753/USM SHOOTING 19
  20. 20. Hollywood parlance  Scene – the setting  Setup – shots taken at a particular scene  Take – each repetition of a scene Watch the raw material as soon as it is shot and shoot pickups if needed. IT 753/USM SHOOTING 20
  21. 21. Some Tips Before Shooting  Watch TV for shots.  Repetition makes editing easier.  Vary the framing, design, balance, and centering. ◦ Rule of thirds – shoot subject about one- third way in the frame.  Maintain safe frame margins.  Stop moving the camera – only professionals get to move the camera. IT 753/USM SHOOTING 21
  22. 22. How NOT to move the camera.  Brace against something.  Move eye around frame—not frame around subject.  Allow subjects to enter and exit your frame.  Shoot a little wide. Remember—when a camera moves, it shakes and bounces around the image. IT 753/USM SHOOTING 22
  23. 23. Lighting  Try to use only existing lighting.  Decrease shutter speed (if you dare) to create interesting blurred visual effects.  Backlighting – light is behind subject; creates a silhouette. IT 753/USM SHOOTING 23
  24. 24. Sound  Camera automatically synchronizes sound as video is shot.  Picture and sound – separate entities.  Ambient sound – background sound, such as sound of ocean waves on beach.  Sound editing too advanced for amateurs.  Turn off music when you shoot. IT 753/USM SHOOTING 24
  25. 25. Shoot the SMALL Moments!  Get the candid shots – start with wide shots and move in toward the subject.  Shoot about 20 minutes at any one time. Finished videos will only be as good as the raw footage you shoot. Lights, Camera, Action! IT 753/USM SHOOTING 25
  26. 26. Information Sources  You Ought to be in Pictures  Shoot, Edit, and Share Digital Videos  Create an iMovie Project IT 753/USM SHOOTING 26

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