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Reality is broken

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  • 1.  Psychologist,  Game  Designer,  TED  Talk  Speaker,     ISTE  2013  Keynote  Speaker  
  • 2. !   The  World  Health  OrganizaDon’s  most  recent  survey,   2007,  reported  depression  as  the  single  most  chronic   disease  beaDng  heart  disease,  asthma,  and  diabetes.   !   As  of  2012,  the  World  Health  OrganizaDon  reported   more  than  350  million  people  worldwide  suffer  from   depression.  
  • 3.  All  games  share  four  defining  traits:   1.  A  goal   2.  Rules   3.  A  feedback  system   4.  Voluntary  parDcipaDon    -­‐McGonigal,  p.  21  
  • 4.  Video  games  include  these  factors,  but  present  them   out  of  order.        In  video  games,    "players  begin  each  game  by  tackling   the  obstacle  of  not  knowing  what  to  do  and  not   knowing  how  to  play.    It  is  here  where  players  are   "invited  to  learn  as  we  go."   -­‐McGonigal,  p.  26  
  • 5. !   Look  at  your  device:       !   How  many  games  do  you  acDvely  play?   !   Are  you  playing  a  solitary  game?   !   Are  you  playing  with  a  one  or  more  players?   !   When  do  you  play  this  game?   !   Why  do  you  think  you  are  playing  the  game?  
  • 6. !  The  psychological  concept   of  flow  is  prevalent  in   game  design.       !  Flow  -­‐  "the  creaDve  moment   when  a  person  is  completely   involved  in  an  acDvity  for  its   own  sake."      -­‐  Dr.  Mihaly  Csikszentmihalyi’s  TED  Talk  
  • 7. !   Play  is  studied  through  posiDve  psychology.   !   Both  wins    and  failures  during  play  create  endorphins   that  create  posiDve  feelings.   !   The  endorphins  created  by  the  failures  are  what  keep   humans  engaged  in  the  play  by  always  aempDng  to   do  beer  than  before.   !   All  games  provide  a  safe  place  for  people  to  fail.  
  • 8. Extrinsic  rewards:   •  Paycheck   •  Report  card  grade   Games    offer  intrinsic   rewards:   •  SaDsfying  work   •  The  experience,  or  at   least  the  hope,  of  being   successful   •  Social  connecDon   •  Meaning   -­‐McGonigal,  p.  49  
  • 9. !  “Epic  win  describes  a  big,   and  usually  surprising,   success.      What  the  world  needs   now  are  more  epic  wins:   opportuniDes  for  ordinary   people  to  do   extraordinary  things.”    -­‐McGonigal,  p.  247   !  “Fiero  is  what  we  feel   aaer  we  triumph  over   adversity”    -­‐McGonigal,  p.  33  
  • 10. !   “Compared  with  games,  reality  is  disorganized  and   divided.    Games  help  us  make  a  more  concerted  effort   –  and  over  Dme,  they  give  us  collaboraDon   superpowers.”    -­‐McGonigal,  p.  277  
  • 11. Mul9-­‐Player  Online  Games:   !  SimCity   !  Spore   !  World  of  Warcraa   Collec9ve  Experience:   !  Common  ground   !  Shared  concentraDon   !  Synchronized   environment   !  Mutual  regard   !  CollecDve  commitment   !  Reciprocal  rewards    -­‐McGonigal,  p.  268-­‐269  
  • 12. Leveling  Up  in  Apps:   !  Nike+   !  Foursquare   !  “Systems  that  help  us   level  up  in  real  life,  by   providing  us  with   voluntary  obstacles   related  to  our  real-­‐world   acDvity  and  by  giving  us   beer  feedback,  really  can   help  us  make  a  beer   effort.”    -­‐McGonigal,  p.  148   Leveling  Up  in  Real  Life:  
  • 13. !   World  Without  Oil   !   Fold.it   !   EVOKE  
  • 14. Badges  to  earn   Challenges  to  unlock   Progress  bars  to  encourage  me  to  complete  my  profile  
  • 15. !   Reality  Is  Broken  book  cover   hp://janemcgonigal.com/2010/12/25/ hello-­‐world/     !   Flow  Channel   hp://indiedevstories.com/2011/08/10/ game-­‐theory-­‐applied-­‐the-­‐flow-­‐channel/     !   TED    Talk   hp://www.punchingsnakes.com/wp-­‐ content/uploads/2011/03/ ted_janemcgonigal_BM.jpg     !   Outliers  book  cover   hp://en.wikipedia.org/wiki/Outliers_ %28book%29     !   “Epic  Win”  face   hp://www.gamespot.com/forums/ topic/27341721/epic-­‐win-­‐do-­‐you-­‐have-­‐ an-­‐quotepic-­‐winquot-­‐face? msg_id=322601271     !   Flow  book  cover   hp://www.goodreads.com/book/ show/66354.Flow     !   Jane  McGonigal  on  Twier   hps://twier.com/avantgame     hp://today.u.edu/2011/03/keeping-­‐ the-­‐throne-­‐texas-­‐tech-­‐mayors-­‐on-­‐being-­‐ at-­‐the-­‐top/     !   SimCity   hp://www.forbes.com/sites/ johngaudiosi/2013/03/10/ea-­‐maxis-­‐ taking-­‐simcity-­‐servers-­‐down-­‐one-­‐by-­‐ one-­‐to-­‐upgrade-­‐them/   !   Reality  Is  Broken  meme   hp://inventorspot.com/arDcles/ evoke_social_network_churns_virtual_g ame_theory_we_are_world_38623       !   World  Without  Oil   hp://worldwithoutoil.org/     !   EVOKE  hp://www.urgentevoke.com/     !   Fold.It  hp://fold.it/portal/     !   TIG  hp://my.Dgweb.org/badges/     !   Game  Over   hp://www.addiDk.com/sDckers-­‐tables-­‐ vika-­‐amon-­‐ikea-­‐game-­‐over.html? ___store=gb&___from_store=fr    
  • 16. MaGhew  Farber   Heather  Nydam