0
Serious Games<br />
Videogames	<br />What you will get from this session<br />Engagement is more than fun.<br />A critical eye for what you an...
Videogames	<br />What are you playing?!<br />Why are you playing?<br />How can we harness the potential?<br />
The shift<br />
The games you play<br />Okay not YOU, elementary students<br />
The Games they play<br />
The Games they play<br />
The Games they play<br />
The Games they play<br />
The Games you play<br />
What games do you see being played?<br />
http://www.theesa.com/facts/pdfs/ESA_EF_2006.pdf<br />The Entertainment Software Association<br />www.theesa.com<br />
The Entertainment Software Association<br />www.theesa.com<br />
The Entertainment Software Association<br />www.theesa.com<br />
The Entertainment Software Association<br />www.theesa.com<br />
Why do you play them?<br />
Where do you think you are in the use of games as learning objects?<br />
Where do you think your school district is in the use of games as learning objects?<br />
Harnessing the potential of games in education?<br />
Harnessing the potential of games in education?<br />
Harnessing the potential of games in education?<br />
Harnessing the potential of games in education?<br />
www.3rdworldfarmer.com<br />Harnessing the potential of games in education?<br />
Revolution<br />http://vc.ocde.us/archive/default.htm?v=tgame-1<br />Starts at 8 min 43 seconds<br />
Harnessing the potential of games in education?<br />
3 circles with 4 stars in each = <br />12 stars!<br />Circles and Stars<br />
Who is using games to educate?<br />
Expresso<br />http://www.expresso.net/<br />
Re-Mission<br />Blocked on ECSD<br />
http://cooleimmersive.com/<br />
Full Spectrum Warrior<br />Department of Defence<br />www.dodgamecommunity.com<br />Created by Pandemic, Sony Imageworks. ...
Who is using games to educate?Why are they using them?<br />Where have you seen examples?<br />
Task<br />Go to casualteacher.org<br />Play 3rd World Farmer<br />Discussion<br />Play Ayiti<br />Discussion<br />
Questions, concerns, or comments?<br />
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Games for Learning

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Delving into students use of video games in their own learning. Attempts to educate students in media awareness.

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  • Very casual game. It allows you to commit 2 minutes of your time to play in various ways.
  • Why do you think students play these games? Using the text tool type in one or two keywords
  • Could you pleasetype (in white) a few of the key words for why you think you fit into that section.
  • Why do you think that they are against games.
  • Transcript of "Games for Learning"

    1. 1. Serious Games<br />
    2. 2. Videogames <br />What you will get from this session<br />Engagement is more than fun.<br />A critical eye for what you and your peers are consuming<br />Skills for repurposing games as learning tools<br />
    3. 3. Videogames <br />What are you playing?!<br />Why are you playing?<br />How can we harness the potential?<br />
    4. 4. The shift<br />
    5. 5. The games you play<br />Okay not YOU, elementary students<br />
    6. 6.
    7. 7. The Games they play<br />
    8. 8. The Games they play<br />
    9. 9. The Games they play<br />
    10. 10. The Games they play<br />
    11. 11. The Games you play<br />
    12. 12. What games do you see being played?<br />
    13. 13. http://www.theesa.com/facts/pdfs/ESA_EF_2006.pdf<br />The Entertainment Software Association<br />www.theesa.com<br />
    14. 14. The Entertainment Software Association<br />www.theesa.com<br />
    15. 15. The Entertainment Software Association<br />www.theesa.com<br />
    16. 16. The Entertainment Software Association<br />www.theesa.com<br />
    17. 17. Why do you play them?<br />
    18. 18. Where do you think you are in the use of games as learning objects?<br />
    19. 19. Where do you think your school district is in the use of games as learning objects?<br />
    20. 20. Harnessing the potential of games in education?<br />
    21. 21. Harnessing the potential of games in education?<br />
    22. 22. Harnessing the potential of games in education?<br />
    23. 23. Harnessing the potential of games in education?<br />
    24. 24. www.3rdworldfarmer.com<br />Harnessing the potential of games in education?<br />
    25. 25. Revolution<br />http://vc.ocde.us/archive/default.htm?v=tgame-1<br />Starts at 8 min 43 seconds<br />
    26. 26. Harnessing the potential of games in education?<br />
    27. 27. 3 circles with 4 stars in each = <br />12 stars!<br />Circles and Stars<br />
    28. 28. Who is using games to educate?<br />
    29. 29. Expresso<br />http://www.expresso.net/<br />
    30. 30. Re-Mission<br />Blocked on ECSD<br />
    31. 31.
    32. 32. http://cooleimmersive.com/<br />
    33. 33. Full Spectrum Warrior<br />Department of Defence<br />www.dodgamecommunity.com<br />Created by Pandemic, Sony Imageworks. and the Institute for Creative Technologies at USC (ICT) for STRICOM<br />
    34. 34. Who is using games to educate?Why are they using them?<br />Where have you seen examples?<br />
    35. 35. Task<br />Go to casualteacher.org<br />Play 3rd World Farmer<br />Discussion<br />Play Ayiti<br />Discussion<br />
    36. 36. Questions, concerns, or comments?<br />
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