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Games for Learning

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Delving into students use of video games in their own learning. Attempts to educate students in media awareness.

Delving into students use of video games in their own learning. Attempts to educate students in media awareness.

Published in: Education

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  • Very casual game. It allows you to commit 2 minutes of your time to play in various ways.
  • Why do you think students play these games? Using the text tool type in one or two keywords
  • Could you pleasetype (in white) a few of the key words for why you think you fit into that section.
  • Why do you think that they are against games.
  • Transcript

    • 1. Serious Games
    • 2. Videogames
      What you will get from this session
      Engagement is more than fun.
      A critical eye for what you and your peers are consuming
      Skills for repurposing games as learning tools
    • 3. Videogames
      What are you playing?!
      Why are you playing?
      How can we harness the potential?
    • 4. The shift
    • 5. The games you play
      Okay not YOU, elementary students
    • 6.
    • 7. The Games they play
    • 8. The Games they play
    • 9. The Games they play
    • 10. The Games they play
    • 11. The Games you play
    • 12. What games do you see being played?
    • 13. http://www.theesa.com/facts/pdfs/ESA_EF_2006.pdf
      The Entertainment Software Association
      www.theesa.com
    • 14. The Entertainment Software Association
      www.theesa.com
    • 15. The Entertainment Software Association
      www.theesa.com
    • 16. The Entertainment Software Association
      www.theesa.com
    • 17. Why do you play them?
    • 18. Where do you think you are in the use of games as learning objects?
    • 19. Where do you think your school district is in the use of games as learning objects?
    • 20. Harnessing the potential of games in education?
    • 21. Harnessing the potential of games in education?
    • 22. Harnessing the potential of games in education?
    • 23. Harnessing the potential of games in education?
    • 24. www.3rdworldfarmer.com
      Harnessing the potential of games in education?
    • 25. Revolution
      http://vc.ocde.us/archive/default.htm?v=tgame-1
      Starts at 8 min 43 seconds
    • 26. Harnessing the potential of games in education?
    • 27. 3 circles with 4 stars in each =
      12 stars!
      Circles and Stars
    • 28. Who is using games to educate?
    • 29. Expresso
      http://www.expresso.net/
    • 30. Re-Mission
      Blocked on ECSD
    • 31.
    • 32. http://cooleimmersive.com/
    • 33. Full Spectrum Warrior
      Department of Defence
      www.dodgamecommunity.com
      Created by Pandemic, Sony Imageworks. and the Institute for Creative Technologies at USC (ICT) for STRICOM
    • 34. Who is using games to educate?Why are they using them?
      Where have you seen examples?
    • 35. Task
      Go to casualteacher.org
      Play 3rd World Farmer
      Discussion
      Play Ayiti
      Discussion
    • 36. Questions, concerns, or comments?

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