Games for Learning

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Delving into students use of video games in their own learning. Attempts to educate students in media awareness.

Delving into students use of video games in their own learning. Attempts to educate students in media awareness.

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  • Very casual game. It allows you to commit 2 minutes of your time to play in various ways.
  • Why do you think students play these games? Using the text tool type in one or two keywords
  • Could you pleasetype (in white) a few of the key words for why you think you fit into that section.
  • Why do you think that they are against games.

Transcript

  • 1. Serious Games
  • 2. Videogames
    What you will get from this session
    Engagement is more than fun.
    A critical eye for what you and your peers are consuming
    Skills for repurposing games as learning tools
  • 3. Videogames
    What are you playing?!
    Why are you playing?
    How can we harness the potential?
  • 4. The shift
  • 5. The games you play
    Okay not YOU, elementary students
  • 6.
  • 7. The Games they play
  • 8. The Games they play
  • 9. The Games they play
  • 10. The Games they play
  • 11. The Games you play
  • 12. What games do you see being played?
  • 13. http://www.theesa.com/facts/pdfs/ESA_EF_2006.pdf
    The Entertainment Software Association
    www.theesa.com
  • 14. The Entertainment Software Association
    www.theesa.com
  • 15. The Entertainment Software Association
    www.theesa.com
  • 16. The Entertainment Software Association
    www.theesa.com
  • 17. Why do you play them?
  • 18. Where do you think you are in the use of games as learning objects?
  • 19. Where do you think your school district is in the use of games as learning objects?
  • 20. Harnessing the potential of games in education?
  • 21. Harnessing the potential of games in education?
  • 22. Harnessing the potential of games in education?
  • 23. Harnessing the potential of games in education?
  • 24. www.3rdworldfarmer.com
    Harnessing the potential of games in education?
  • 25. Revolution
    http://vc.ocde.us/archive/default.htm?v=tgame-1
    Starts at 8 min 43 seconds
  • 26. Harnessing the potential of games in education?
  • 27. 3 circles with 4 stars in each =
    12 stars!
    Circles and Stars
  • 28. Who is using games to educate?
  • 29. Expresso
    http://www.expresso.net/
  • 30. Re-Mission
    Blocked on ECSD
  • 31.
  • 32. http://cooleimmersive.com/
  • 33. Full Spectrum Warrior
    Department of Defence
    www.dodgamecommunity.com
    Created by Pandemic, Sony Imageworks. and the Institute for Creative Technologies at USC (ICT) for STRICOM
  • 34. Who is using games to educate?Why are they using them?
    Where have you seen examples?
  • 35. Task
    Go to casualteacher.org
    Play 3rd World Farmer
    Discussion
    Play Ayiti
    Discussion
  • 36. Questions, concerns, or comments?