Transforming education in an era of accelerating change

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    Transforming education in an era of accelerating change - Presentation Transcript

    1. Transforming education in an era of accelerating change NETHERLANDS NOVEMBER 2, 2009 CREATIVE LEARNING LAB John Moravec, PhD Education Futures LLC www.educationfutures.com
    2. A shift in paradigm
    3. Society 1.0
    4. The 1.0 Paradigm •  Interpreted data •  Hierarchical •  Siloed jobs and roles •  Chaos and ambiguity avoided at all costs
    5. Society 2.0
    6. Knowledge Age •  Interpreted information •  Personally-constructed meanings •  Socially-constructed meanings •  Chaos and ambiguity are managed
    7. Ci#zen  Scien#sts  
    8. 140  
    9. How does education make the most from a cut-and-paste society?
    10. Society 3.0
    11. The future is already here – it is just unevenly distributed. %  of  popula#on  with  access   –  William  Gibson   Past   Future  
    12. Innovation and Design Age •  Contextually applied knowledge •  Horizontalized diffusion of knowledge •  Heterarchical relationships •  Chaos and ambiguity are embraced and attended to
    13. Three drivers of Society 3.0 1.  Accelerating change 2.  Continuing globalization 3.  Innovation society fueled by knowmads
    14. Accelerating Accelerating Change change
    15. The future is becoming impossible to predict J Level of Advancement Technological Singularity Time
    16. Accelerating change impacts the half-life of useful knowledge. •  The amount of information available is doubling at an exponential rate •  The half-life of knowledge is decreasing exponentially
    17. Earth   Jupiter   Callisto   Europa   Ganymede  
    18. Sources of innovation in Society 3.0:
    19. Everything is
    20. Crowd sourcing
    21. Pre-1.0 Nomads
    22. Workers 3.0 Knowmads
    23. Knowmads
    24. Paradigm Domain 1.0 2.0 3.0 Fundamental   Complex  crea#ve   Simple Complex rela;onships (teleological) Conceptualiza;on  of   Inten#onal,  self-­‐ Hierarchic Heterarchic order organizing Rela;onships  of  parts Mechanical Holographic Synerge#c Worldview Determinis#c Indeterminate Design Causality Linear Mutual An#causal Change  process Assembly Morphogenic Crea#ve  destruc#on Reality Objec#ve Perspec#val Contextual Place Local Globalizing Globalized
    25. So?
    26. Society 3.0 drives Education 3.0.
    27. Educa;on  1.0   Educa;on  2.0   Educa;on  3.0   Socially  constructed  and   Meaning  is…   Dictated   Socially  constructed   contextually  reinvented   Confiscated  at  the   Cau#ously  adopted   Everywhere  (ambient,   Technology  is…   classroom  door  (digital   (digital  immigrants)   digital  universe)   refugees)   Teacher  to  student,   student  to  student,   Teacher  to  student  and   student  to  teacher,   Teaching  is  done  …   Teacher  to  student   student  to  student   people-­‐technology-­‐ (progressivism)   people  (co-­‐ construc#vism)   Everywhere  (thoroughly   In  a  building  or  online   infused  into  society:   Schools  are  located…   In  a  building  (brick)   (brick  and  click)   cafes,  bowling  alleys,   bars,  workplaces,  etc.)   Parents  view  schools   A  place  for  them  to  learn,   Daycare   Daycare   as…   too   Teachers  are…   Licensed  professionals   Licensed  professionals   Everybody,  everywhere   Hardware  and   Are  purchased  at  great   Are  open  source  and   Are  available  at  low  cost   soLware  in  schools…   cost  and  ignored   available  at  lower  cost   and  are  used  purposively   As  ill-­‐prepared  assembly   Industry  views   As  co-­‐workers  or   Assembly  line  workers   line  workers  in  a   graduates  as…   entrepreneurs   knowledge  economy  
    28. 3.0 schools •  Produce knowledge-producing kids, not automatons. •  Share, remix and capitalize on new ideas. •  Embrace accelerating change rather than fighting it.
    29. 3.0 schools are not… …based on hardware …based on software
    30. 3.0 schools are built on mindware.
    31. Ambient computing O’Reilly: We really are moving beyond the era of the PC into the era of ambient computing, where we’re interacting with the global network through devices that are sprinkled throughout the world, smart objects, and I think the next big thing is really not to do with the Web at all. I think the next big thing has not to do with the Web at all. I think it's beyond the Web.
    32. Ambient awareness is socially-distributed thinking.
    33. Ambient education means 3.0 schools are located in: •  Bricks •  Taquerías •  Clicks •  Universities •  Bowling alleys •  On our phones •  Coffee shops •  On television •  In our •  Parks imaginations •  Subway stations …everywhere!
    34. So what?
    35. Key point 1.0 schools cannot teach 3.0 kids.
    36. Have schools reached their singularity?
    37. No matter how hard we try to cover up 19th century institutions, they will still be 19th century institutions.
    38. We all co-invent the future.
    39. We’re all white belts.
    40. We can design the future.
    41. To move from legacy millstones:
    42. Leapfrogging just ahead of change J’ J Level of Advancement Time
    43. Are we thinking about the future?
    44. Examples of leapfrogging with technologies •  The use of mobile learning devices by Chinese students to learn, have fun, and pass exams •  Build-out of mobile infrastructure in Sub- Saharan Africa •  Classrooms with 1:1 computing that reconfigure their physical and social environments to enable innovative interactions and learning
    45. Beware, in 3.0 schools: Technology is key, but… 1.  “Technology” is not the answer. 2.  Technology must be purposive.
    46. “Technology is a word that describes something that doesn’t work yet... We notice things that don’t work. We don’t notice things that do. We notice computers, we don’t notice pennies. We notice e-book readers, we don’t notice books.” – Douglas Adams JavaOne Keynote, 1999
    47. Key point Schools should not use new technologies to teach the same old crap.
    48. How can the cloud help?
    49. Leapfrog learning outcomes: The New, New Basics for the 21st century
    50. Think systematically 1
    51. Think simulationally 2
    52. Thrive in the midst of changes, challenges and unknowns 3
    53. Create and manipulate alternative pasts, presents, and futures 4
    54. Develop and respond to goals and challenges 5
    55. Understand and effectively utilize existing information 6
    56. Construct and utilize personal knowledge 7
    57. Construct and apply new knowledge related to contexts, processes, and cultures 8
    58. Effectively utilize current and emerging ICTs 9
    59. Acquire and assess knowledge and understandings of global trends 10
    60. Write and speak in a unique voice 11
    61. Take personal responsibility for actions and performance quality 12
    62. Let’s get started!
    63. The future we design can… •  Help change schools to create the future •  Help lead the world in educational change •  Help bring people of all ages into the knowledge workforce •  Help kids and adults work together creatively
    64. “Innovate, baby, innovate!”

    + John MoravecJohn Moravec, 3 weeks ago

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