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Transcript

  • 1. Remote media immersion
    • VINAY .N
  • principles of RMI
    STAGES OF RMI
    • Acquisition of high-quality media streams
    • 2. Real-time digital storage and playback of multiple independent streams
    • 3. Protocols for synchronized, efficient realtime transmission of multiple media streams
    • 4. Rendering of immersive audio and high resolution video
  • CONTD….
    Components.
    The highest quality are either 1920 × 1080 pixels at an interlaced frame rate of 29.97 per second, or 1280 × 720 pixels at a progressive frame rate of 59.94 per second.
    For the audio rendering we rely on the immersive audio technology developed at IMSC which utilizes a 10.2 channel playback system. The rendering capabilities of immersive audio goes much beyond current stereo and 5.1 channel systems.
  • 5. DELIVERY OF HIGH-RESOLUTION MEDIA
    Contd…..
  • 6. Contd…
    TSP).
    A scalable real-time streaming architecture that enables applications such as video-on-demand and distance learning on a large scale.
    Complies with industry standards in content format (e.g., MPEG-2, MPEG-4) and communication protocols (RTP/R
    FEATURES OF YIMA SERVER ARCHITECTURE
  • 7. RMI test environment
  • 8. Error control methods
    • Forward error correction (FEC)
    • 9. the server continuously adds redundant information to the stream that aids the receiver in the reconstruction of the original information if data is corrupted or lost during transmission.
    • 10. Retransmission-based error control (RBEC).
  • advantages
    Tele-conferencing.
    Social gatherings.
    Medical field.
    Education,Performance events: music, theater, sports.
    Entertainment, Gaming.
  • 11. DISADVANTAGES
     
    Live streaming is either
    • Low to medium quality, or
    • 12. Very expensive 
    Other obstacles
    • Complicated (not like the telephone)
    • 13. Often requires room engineering
    • 14. Network bandwidth is not available
  • APPLICATIONS
    scientific visualisation - big data, big compute
    cooperative design - architects and CAD
    education - distance learning.
    entertainment - multi-player games
    military - training and simulation.
    Advanced surgical training.
  • 15. conclusion
    Reducing latency is the key to interactive applications
    Technical challenges and results relevant to any human interaction scenario: entertainment, education, communications.
    it is the next major development in the field communication as now you can visit an individual at a long distance even without stepping a foot outside.
    This technology will enable researchers to collaborate in fields such as architecture,medicine,astrophysics & aero plane design.
  • 16. references
    www.howstuffworks.com
    www.docstoc.com
    www.techalone.com
    www.toodoc.com
    www.wikipedia.org
    www.google.co.in