Tadej Gregorcic | iPhone Unity Games at Mobile Monday Slovenija #0 - Pilot

  • 775 views
Uploaded on

 

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads

Views

Total Views
775
On Slideshare
0
From Embeds
0
Number of Embeds
2

Actions

Shares
Downloads
16
Comments
0
Likes
0

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Building iPhone Games with Unity3D @tadej
  • 2. Mobile games • Java, Symbian • Flash Lite • Android • OpenGL ES • iPhone + AppStore $
  • 3. Half of them are 3D.
  • 4. Half of them are 3D. Most of them suck.
  • 5. The engine alone is a lot of work • Object loaders (Maya, Max, C4D, ...) • Space Transform Wrappers • Animation (keyframers, morphing, ...) • (Inverse) kinematics • Shaders, Particles, Lighting • Physics engine (rigid bodies, colliders, ragdolls, etc.) • Input, scripting, A.I. • Sound, Networking
  • 6. Focus on gameplay, Indie.
  • 7. Why Unity is cool • A pretty powerful 3D engine • Easy to handle • Physics, animation • Networking • Asset handling • Royalty-free assets • Scripting (JS, C#) • Community + scripts • Mac, Win, iPhone, Wii
  • 8. But it’s not a silver bullet. • Some data format exchange issues • Script editor not so hot • (Microsoft Visual Studio support coming soon :P) • 2D support is limited • Torque 3D is cheaper ;)
  • 9. Thanks. twitter.com/tadej /in/tadejgregorcic