In-app Payments by Google         & Apple     Lauri Eskor, Lauris Kruusamäe
Google In-App Billing
Components● Google Play Publisher account● Google Checkout Merchant account● Managing products from developer console● In-...
Consumable / Non-consumable●   Single payment●   Managed by In-App Billing system●   Owned state●   Unowned state after co...
Subscriptions● Recurring billing  ○ Monthly  ○ Annual● Optional trial period● Non-refundable● Http API for server access
Payment flow●   Synchronous in library version 3●   Ask products list●   Start payment Activity●   Handle response
<�img src="http://developer.              android.com/images/in-app-              billing/v3/iab_v3_checkout_flow.        ...
Limitations●   Available in 32 countries●   Not available in Estonia●   30% transaction fee●   Taxes●   Play Store payment...
AdMob●   Googles ad network●   Promote●   Monetize●   iOS●   Android●   Windows Phone
Admob● Banner ads● Interstitial ads● Mediation SDK for multiple ad networks
iAd
iAd- 10 countries: U.S., Canada, Mexico, Australia,New Zealand, U.K., France, Germany, Italy,Spain, Japan- delivers ads ba...
- (void)bannerViewDidLoadAd:(ADBannerView *)banner;- (BOOL)bannerViewActionShouldBegin:(ADBannerView *)bannerwillLeaveAppl...
How much do I get?Revenue based on:  - Ad impressions (nr of times ads appear)  - Clicks (nr of times users tap on ads)  -...
How much do I get?Sample:1022 loaded banners,13 clicksearnings: $2.10                  http://www.galarina.eu/blog/2011/9/...
In-App Purchase
In App purchase- Sell digital goods- 30% of revenue to Apple
In App PurchaseYou can not- Use another means for unlocking or enablingadditional features or functionality;- purchase phy...
[[SKProductsRequest alloc] initWithProductIdentifiers:[NSArrayarrayWithObject:productString]];- (void)productsRequest:(SKP...
Thank youQuestions?
Mobi: "In-app Payments by Google & Apple"
Mobi: "In-app Payments by Google & Apple"
Mobi: "In-app Payments by Google & Apple"
Mobi: "In-app Payments by Google & Apple"
Mobi: "In-app Payments by Google & Apple"
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Mobi: "In-app Payments by Google & Apple"

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Mobi: "In-app Payments by Google & Apple"

  1. 1. In-app Payments by Google & Apple Lauri Eskor, Lauris Kruusamäe
  2. 2. Google In-App Billing
  3. 3. Components● Google Play Publisher account● Google Checkout Merchant account● Managing products from developer console● In-App billing library (version 3)● Binding to the Play Store service
  4. 4. Consumable / Non-consumable● Single payment● Managed by In-App Billing system● Owned state● Unowned state after consumption
  5. 5. Subscriptions● Recurring billing ○ Monthly ○ Annual● Optional trial period● Non-refundable● Http API for server access
  6. 6. Payment flow● Synchronous in library version 3● Ask products list● Start payment Activity● Handle response
  7. 7. <�img src="http://developer. android.com/images/in-app- billing/v3/iab_v3_checkout_flow. png" id="figure1" height="382">Payment flow example
  8. 8. Limitations● Available in 32 countries● Not available in Estonia● 30% transaction fee● Taxes● Play Store payment system except for ○ Physical content / goods ○ Digital content usable outside of the application
  9. 9. AdMob● Googles ad network● Promote● Monetize● iOS● Android● Windows Phone
  10. 10. Admob● Banner ads● Interstitial ads● Mediation SDK for multiple ad networks
  11. 11. iAd
  12. 12. iAd- 10 countries: U.S., Canada, Mexico, Australia,New Zealand, U.K., France, Germany, Italy,Spain, Japan- delivers ads based on selected categories- possibility to ban ads with non-wantedkeywords
  13. 13. - (void)bannerViewDidLoadAd:(ADBannerView *)banner;- (BOOL)bannerViewActionShouldBegin:(ADBannerView *)bannerwillLeaveApplication:(BOOL)willLeave- (void)bannerViewActionDidFinish:(ADBannerView *)banner- (void)bannerView:(ADBannerView *)bannerdidFailToReceiveAdWithError:(NSError *)error
  14. 14. How much do I get?Revenue based on: - Ad impressions (nr of times ads appear) - Clicks (nr of times users tap on ads) - Contract between advertiser and Apple
  15. 15. How much do I get?Sample:1022 loaded banners,13 clicksearnings: $2.10 http://www.galarina.eu/blog/2011/9/24/photometa-iad-revenues.html
  16. 16. In-App Purchase
  17. 17. In App purchase- Sell digital goods- 30% of revenue to Apple
  18. 18. In App PurchaseYou can not- Use another means for unlocking or enablingadditional features or functionality;- purchase physical goods or goods and servicesused outside of the application
  19. 19. [[SKProductsRequest alloc] initWithProductIdentifiers:[NSArrayarrayWithObject:productString]];- (void)productsRequest:(SKProductsRequest *)requestdidReceiveResponse:(SKProductsResponse *)response;- (void)paymentQueue:(SKPaymentQueue *)queueupdatedTransactions:(NSArray *)transactions; SKPaymentTransactionStatePurchased SKPaymentTransactionStateFailed SKPaymentTransactionStateRestored
  20. 20. Thank youQuestions?

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