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What about testing?2013 © Humix, all rights reserved 1
Match the user interface with themental model2013 © Humix, all rights reserved 2
Try to get an idea of what happensinside the user’s head2013 © Humix, all rights reserved 3
2013 © Humix, all rights reserved 4
DURING ANALYSIS2013 © Humix, all rights reserved 5
User research62013 © Humix, all rights reserved
Don’t ask observe2013 © Humix, all rights reserved 7
How to observe• Observe how similar app’s and sites areused• Interview, ask users to describe what theydo, not what they w...
DURING DESIGN2013 © Humix, all rights reserved 9
Benefits of prototype testingEarly feedback based on actual use of an interface2013 © Humix, all rights reserved 10
Dimensions of fidelity2013 © Humix, all rights reserved 11“There is no such thing as high or low fidelity, onlyappropriate...
User testing designs2013 © Humix, all rights reserved 12
Basics of usability testing1. Set the goals2. Get hold of some representative users3. Ask the users to perform representat...
Mobile testing2013 © Humix, all rights reserved 14
AFTER LAUNCH2013 © Humix, all rights reserved 15
Lean business cycle2013 © Humix, all rights reserved 16
Rules for mobile analyticsThink about analytics duringanalysisStart monitoring ASAPUse a tool suited for your app Trac...
Analytics & feedback2013 © Humix, all rights reserved 19
Because it’s all about theuser2013 © Humix, all rights reserved 20
www.humix.beLonneke.Spinhof@humix.be@HumixBE @lonnekespinhof2013 © Humix, all rights reserved 21
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Uxperts mobi 2013 what about testing

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Transcript of "Uxperts mobi 2013 what about testing "

  1. 1. What about testing?2013 © Humix, all rights reserved 1
  2. 2. Match the user interface with themental model2013 © Humix, all rights reserved 2
  3. 3. Try to get an idea of what happensinside the user’s head2013 © Humix, all rights reserved 3
  4. 4. 2013 © Humix, all rights reserved 4
  5. 5. DURING ANALYSIS2013 © Humix, all rights reserved 5
  6. 6. User research62013 © Humix, all rights reserved
  7. 7. Don’t ask observe2013 © Humix, all rights reserved 7
  8. 8. How to observe• Observe how similar app’s and sites areused• Interview, ask users to describe what theydo, not what they want• If product features arealready there2013 © Humix, all rights reserved 8
  9. 9. DURING DESIGN2013 © Humix, all rights reserved 9
  10. 10. Benefits of prototype testingEarly feedback based on actual use of an interface2013 © Humix, all rights reserved 10
  11. 11. Dimensions of fidelity2013 © Humix, all rights reserved 11“There is no such thing as high or low fidelity, onlyappropriate fidelity.” Bill Buxton
  12. 12. User testing designs2013 © Humix, all rights reserved 12
  13. 13. Basics of usability testing1. Set the goals2. Get hold of some representative users3. Ask the users to perform representativetasks with the design4. Watch and listen carefully5. Analyse the results2013 © Humix, all rights reserved 13
  14. 14. Mobile testing2013 © Humix, all rights reserved 14
  15. 15. AFTER LAUNCH2013 © Humix, all rights reserved 15
  16. 16. Lean business cycle2013 © Humix, all rights reserved 16
  17. 17. Rules for mobile analyticsThink about analytics duringanalysisStart monitoring ASAPUse a tool suited for your app Track what’s important for yourapp Analyse & learn from your data2013 © Humix, all rights reserved 18
  18. 18. Analytics & feedback2013 © Humix, all rights reserved 19
  19. 19. Because it’s all about theuser2013 © Humix, all rights reserved 20
  20. 20. www.humix.beLonneke.Spinhof@humix.be@HumixBE @lonnekespinhof2013 © Humix, all rights reserved 21
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