MoMo #9 - Nicolas Nova

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    MoMo #9 - Nicolas Nova - Presentation Transcript

    1. what the hell happened to location-based games? nicolas nova - liftlab Mobile Monday Amsterdam, Feb 2nd, 2009
    2. studying users’practices to inform design&strategy
    3. location-based games
    4. location-based games such as Mogi
    5. “Once devices were \"Location-aware service location-aware, business integration into applications applications were expected began. A critical mass of to take advantage of the network and device support capabilities in the next two will occur through 2006.\" to five years“ Gartner, 2003 Gartner, 2006
    6. “Once devices were \"Location-aware service location-aware, business integration into applications applications were expected began. A critical mass of to take advantage of the network and device support capabilities in the next two will occur through 2006.\" to five years“ Gartner, 2003 Gartner, 2006 A “proximal” future... still expected
    7. privacy
    8. user interface: limited input/output /zoolander phone/ ok but tedious
    9. difficult to reach critical mass Network value Number of nodes hardware + software fragmentations + carrier “walled gardens” = difficulty to have a critical mass
    10. the importance of infrastructures
    11. space is not homogeneous - continuity issues
    12. infrastructure issue and location quality
    13. Opportunities for the near future!
    14. 1. Reality is a mess and we have to deal with it! (some ideas to improve your products)
    15. use proximity not location
    16. self-declaration of player’s location
    17. seamful design: “treasure troves” (aspyr)
    18. “seamful design” (Chalmers) reveal the “seams” and the imperfections to the users (limits, boundaries, uncertainties) ...to allow users to lie ...to make them aware of the limits
    19. 2. Reality is a mess and we don’t want to deal with it is there a solution?
    20. the laser game scenario
    21. What’s next?
    22. next: games based on data aggregation
    23. next: location-based games meet lifelogging
    24. thanks! nicolas.nova@gmail.com
    SlideShare Zeitgeist 2009

    + Mobile Monday AmsterdamMobile Monday Amsterdam Nominate

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