MoMo #8 - Teemu Arina

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http://www.mobilemonday.nl/2008/11/05/momoment-momo8-teemu-arina/

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MoMo #8 - Teemu Arina

  1. 1. RADICAL MOBILIS Three stories of the mobile future. Blogger, consultant and CEO Teemu Arina, Dicole Ltd. November 2008
  2. 2. ROUND1 Moving or changing quickly from one Mobile state or condition to another
  3. 3. Corporations of the Past
  4. 4. Speeding on a Tightrope Focus. Purpose. Clarity. Commitment.
  5. 5. Throwing Darts Photo: Will hybrid
  6. 6. Linear Cause and Effect
  7. 7. We Move From the Mechanical Age of Speed to the Digital Age of Real-Time
  8. 8. “ We might already be beyond the age of speed, by moving into the age of real-time. The move towards real-time is one way out of the world of speed” Ivan Illich (1996)
  9. 9. Complexity Nove lty
  10. 10. Linear Complicated Complex Known Knowable Perceive and adapt
  11. 11. Electronic Mycelium
  12. 12. Technology as extension of man. Man as extension of technology.
  13. 13. Man-Machine Symbiosis – J. C. R. Licklider, 1960
  14. 14. Organic Enterprise
  15. 15. Agile + Adaptive + Real-time
  16. 16. (Commons-based) Peer Production
  17. 17. Open Innovation
  18. 18. Crowdsourcing
  19. 19. www.realtimeeconomy.net
  20. 20. Quadruple Helix Principle Public Private Research Crowd
  21. 21. “Ours is a brand-new world of allatonceness. 'Time' has ceased, 'space' has vanished. We now live in a global village...a simultaneous happening. Electric circuitry profoundly involves men with one another. Marshall McLuhan (1967)
  22. 22. ROUND2 Undergoing a shift in status Mobile
  23. 23. Tribalism and mobile developers Symbian/IPhone Web Open Source Interaction developers developers developers designers etc...
  24. 24. Need for Cross-pollination Tribes Concepts Devices Designers Events
  25. 25. WHAT’S WRONG WITH EVENTS
  26. 26. TOP DOWN EVENTS – ONE WAY
  27. 27. SOME ARE EVEN WORSE...
  28. 28. BOTTOM UP EVENTS – TWO WAY
  29. 29. PASSIVE – STATIC
  30. 30. PARTICIPATIVE – ALSO ONLINE
  31. 31. RESULTS INEFFECTIVELY SHARED
  32. 32. RESULTS EFFECTIVELY SHARED
  33. 33. Various Event Types CONFERENCE a ch FORM re a nd g et ud UNCONFERENCE B SCALE SMALL EVENT LARGE EVENT
  34. 34. Plan Confirm Spark I wish there was an Let’s plan an event Extended event website event for... together...
  35. 35. Bantora main site Aggregate Aggregate ? Extended event sites
  36. 36. Before Iterative Planning Planners Participants ‣Checklists ‣Schedule ‣Dates ‣Presenters ‣RSVPs ‣Methods ‣Topics ‣Venue
  37. 37. During Extended Events Online Face-to-face Blogs Wikis Networking Tags Seeds Media Feeds
  38. 38. After Online Sharing Experience Reflection ‣Presentations ‣Notes and recordings ‣User-generated content ‣Lessons learned ‣Social media marketing
  39. 39. Before During After Iterative Planning Extended Events Online Sharing Planners Participants Online Face-to-face Experience Reflection Planner Community ‣Best practices & methods ‣Sponsors ‣Speakers ‣Service providers ‣Content
  40. 40. contribute! make it happen! initiate! participate! DEVELOPER
  41. 41. social website! cost-efficiently! faster! smoother! PLANNER
  42. 42. Coming in 2009
  43. 43. ROUND3 Changeable in appearance, Mobile mood, or purpose
  44. 44. Zeitgeist Tomorrow is our Permanent Address
  45. 45. If Henry Ford had asked people what they wanted, they would have said “faster horses”.
  46. 46. Incremental Disruptive Safe Uncertain
  47. 47. Forging Sampo ¨ Elias Lonnrot
  48. 48. Fabricator - Magic Wand
  49. 49. Yggdrasil Tree of knowledge Mindsphere Social Web
  50. 50. Pattern Recognition
  51. 51. Organizational Neuroplasticity How experience leads to change. Photo: Andrew Mason
  52. 52. Communities Blur } Long-term Short-term Ad-hoc
  53. 53. Communities Blur } Physically Ideologically Connected Virtually
  54. 54. Yourspace
  55. 55. Wespace
  56. 56. AVATAR(A) an embodiment, a bodily manifestation of the Divine. The descent of God.
  57. 57. METAVERSE Humans (as avatars) interacting with each other and software agents, in a three-dimensional space that uses the metaphor of the real world. Neal Stephenson Snow Crash (1992)
  58. 58. Personas and Masks
  59. 59. Mobiles as Mirrors of Ourselves
  60. 60. Holoself “Mobile” sensory input
  61. 61. quot;It is the framework which changes with each new technology and not just the picture within the frame.quot; Marshall McLuhan
  62. 62. Contact Teemu Arina Email teemu@dicole.com CEO, Dicole Ltd. Blog tarina.blogging.fi Company www.dicole.com “Imagination is more important than knowledge” – Albert Einstein

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