Three sessions about Erlang         Session 2       Mohamed Samy       February 2010
Boolean value is Erlang        The atoms true and false represent truth and      falsehood.        Equality testing (not...
The if expression  if       guardSeq1 ->             body1       ;       ...       guardSeqN ->             bodyN  end   ...
The if expressionmax(A, B) →    if       A>=B → A       ;       true → B    end.    The value of the whole if...end is th...
Anonymous functions      In Erlang (and other languages) the programmer can write expressions that     evaluate to functi...
Anonymous functions      Example 1: F1 = fun(X, Y) x+y end. Result = F1(10, 20).      Example 2: F2 = fun        (Age) w...
Higher order functions        These are functions that take functions as      parameters or return functions as results. ...
Actors      Concurrency has many hard-to-debug problems.      For example, the lost update problem:      void a( )      ...
Actors      An actor is a computational entity which has a     mailbox and behavior.      Actors can send messages to ea...
Actors vs. function calls        A function A that calls B will (normally) wait for      B to return, but sending message...
Actors in Erlang        Actors in Erlang are called processes.        Erlang is designed for massive concurrency,      E...
Actors in Erlang        Processes have 4 main operations in Erlang:                spawn(...) creates a new process and ...
Creating new processes        spawn(Module, Function, [ arg1, arg2...] )                Creates a new process which star...
Message send    receiver ! message            The receiver is an expression whose value is one of:        −  A PID      ...
receiving messagesreceive    Pattern1 [when GuardSeq1] ->          Body1;    ...    PatternN [when GuardSeqN] ->          ...
receiving messages    Messages do not have to be received in the order    they were sent.    If the mailbox is empty or ...
register ( )    register(Name, Pid)            Name is an atom, used to access the process later.            Pid is.......
Example actor: Hi, Bye!-module(hi_bye).-export(run/0).run ( )-> receive    hi →    io:format("bye!~n", [ ]),    run( ),  e...
Example actor: a counter(Interactive)
Ping! Pong!We have 2 processes: player1 & player2        player2 goes in a loop where it can receive one of 2 messages:  ...
Ping! Pong!
Ping! Pong!
Distributed Erlang        Each Erlang system running on a computer is      called an Erlang node.        A node can have...
Distributed Erlang        Short and long names:        −   When using short names we assume that all nodes are           ...
Names and cookies      Names and cookies are passed to Erlang via     the command line:     erl -sname server -setcookie ...
Distributed Erlang        So how do we send a message to a process to      another node?        We already know!!!     ...
Final example      A small message board application:              Server: The server will run in an infinite loop and  ...
Help: Erlang command line on Windows      Go to start menu → Run      Write: cmd.exe and press enter      From the comm...
Lets take a breath
More stuff in Erlang...        Error handling using workers, supervisors      and supervision trees.        Bit syntax a...
The end!
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Erlang session2

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I gave two Erlang sessions for FCIS in 2010 (a third was planned but unfortunately not given). This is part 2.

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Erlang session2

  1. 1. Three sessions about Erlang Session 2 Mohamed Samy February 2010
  2. 2. Boolean value is Erlang  The atoms true and false represent truth and falsehood.  Equality testing (not matching) is via the == operator. Inequality is via /=  We also have =:= and =/= for exact equality and exact inequality (e.g 1.0 == 1 is true but 1.0 =:= 1 is false).  We have the boolean operators and, or, not, xor, andalso, orelse (the last two are for short- circuit evaluation).
  3. 3. The if expression if guardSeq1 -> body1 ; ... guardSeqN -> bodyN end  if...end is an expression, so it evaluates to a value.
  4. 4. The if expressionmax(A, B) → if A>=B → A ; true → B end. The value of the whole if...end is the return value of the function. Each guard expression will be tested in order until one of them is true, this will be the value of the if...end Since the atom true always represents the truth value, we can put it as the last guard sequence of if...end to work like an else. Erlang also has a case...end statement that supports pattern matching.
  5. 5. Anonymous functions  In Erlang (and other languages) the programmer can write expressions that evaluate to functions. Erlang calls them "fun expressions".  The syntax is: fun (params1) optional_when_guards1 → body1 ; ... (paramsN) optional_when_guardsN -> BodyN end  The second form, like normal functions, uses pattern matching (or when ...) to choose which body to execute.  When using the second form, all parameter lists must have the same number of params.
  6. 6. Anonymous functions  Example 1: F1 = fun(X, Y) x+y end. Result = F1(10, 20).  Example 2: F2 = fun (Age) when Age<=12 → child; (Age) when Age<= 19 → teen; (Age) when Age <= 50 → normal; ( _ ) → old end. F2(30).
  7. 7. Higher order functions  These are functions that take functions as parameters or return functions as results.  Some built-in HOFs:  lists:any(testFunc, list) Even = fun (X) (X rem 2) == 0 end. lists:any(Even,[1, 2 ,3, 4]). − This will test if any member of the given list even (which is true).  Also lists:all, lists:foldl, lists:foldr, lists:mapfoldl  And many other functions!
  8. 8. Actors  Concurrency has many hard-to-debug problems.  For example, the lost update problem: void a( ) { x= readSharedValue() x= x + 100 writeSharedValue(X) } void b( ) { x= readSharedValue() x= x + 50 writeSharedValue(X) }  Traditional languages solves this problems via locks  But locks have problems of their own (e.g the deadlock problem).  And there are many more problems...
  9. 9. Actors  An actor is a computational entity which has a mailbox and behavior.  Actors can send messages to each other; messages sent to an actor are buffered in its mailbox.  Upon receiving a message an actor s behavior is executed, now it can:  Send messages to other actors;  Create new actors;  Designate new behavior for the next message it receives.  There is no assumed sequence to the above actions and they could be carried out in parallel.
  10. 10. Actors vs. function calls  A function A that calls B will (normally) wait for B to return, but sending message is inherently asynchronous.  A called function must return to its caller, but an actor that receives a message can...  Respond to the caller  Respond by sending a message to another actor that it knows.  Respond by sending to an actor specified in the message.  Not send anything  ...etc ...etc
  11. 11. Actors in Erlang  Actors in Erlang are called processes.  Erlang is designed for massive concurrency, Erlang processes are:  Light-weight (grow and shrink dynamically).  Have small memory footprint  Are fast to create and terminate  Their scheduling overhead is low.  A program can have thousands of concurrent processes running with no problem.
  12. 12. Actors in Erlang  Processes have 4 main operations in Erlang:  spawn(...) creates a new process and returns its PID.  ! is the message send operator  receive...end is used to specify how to respond to messages  register(...) is used to give names to a process, other parts of the program can then access that process via the name.
  13. 13. Creating new processes  spawn(Module, Function, [ arg1, arg2...] )  Creates a new process which starts by running function with the specified arguments.  The caller of spawn resumes working normally and doesnt wait for the process to end.  Returns a data of type Process ID (PID), which is used to access the process.  There exist a number of other spawn(...) BIFs, for example spawn/4 for spawning a process at another node.
  14. 14. Message send receiver ! message  The receiver is an expression whose value is one of: − A PID − A registered process name (using register(...) ) − A tuple {Name, Node} , both atoms.  The message is any Erlang term.  Notes: − Message sending is asynchronous. − The message is guaranteed to eventually reach the recipient, provided that the recipient exists. − Sending to a non-existent node doesnt produce an error. − The value of the expression a ! b is the same as b
  15. 15. receiving messagesreceive Pattern1 [when GuardSeq1] -> Body1; ... PatternN [when GuardSeqN] -> BodyNend Receives messages sent with `!` to the current processs mailbox. The [when guard_sequence] part is optional. When receiving a message, it is matched with each of the patterns (and guard sequences). When the first match happens, its body is executed.
  16. 16. receiving messages Messages do not have to be received in the order they were sent. If the mailbox is empty or has no valid messages; execution is suspended (possibly indefinitely) until a suitable message arrives. The return value of the body is the return value of the whole receive expression. A receive can have a timeout: receive .... .... after timeout_expr -> Body end
  17. 17. register ( ) register(Name, Pid)  Name is an atom, used to access the process later.  Pid is....a PID  Remember, the receiver in a message send operation like a ! b can be a registered process name.  It is allowed (but not required) to give the same name for a process and function.
  18. 18. Example actor: Hi, Bye!-module(hi_bye).-export(run/0).run ( )-> receive hi → io:format("bye!~n", [ ]), run( ), end.after compiling the module:erlang> PID = spawn(hi_bye, run, [ ]).erlang> PID ! hi.
  19. 19. Example actor: a counter(Interactive)
  20. 20. Ping! Pong!We have 2 processes: player1 & player2  player2 goes in a loop where it can receive one of 2 messages: − {ping, ReplyToPID} makes player2 respond by sending the message pong to the process denoted by ReplyToPID − stop makes player2 print “finish” on the screen and exit the loop  player1 takes a parameter N and does the following: − repeat N times:  send the tuple {ping, self( )} to player2  receive the atom pong from player2 − send stop to player2 − print "finish" and exit.  player2 will have a name created using register( ), all messages to player2 will use the registered name.  Note: self( ) is a built-in function that returns the ID of the process which called it.
  21. 21. Ping! Pong!
  22. 22. Ping! Pong!
  23. 23. Distributed Erlang  Each Erlang system running on a computer is called an Erlang node.  A node can have a name, either a short name or a long name.  The name allows other nodes to access it.  For two Erlang nodes to communicate, they must have the same secret cookie. (for security reasons).
  24. 24. Distributed Erlang  Short and long names: − When using short names we assume that all nodes are in the same IP domain and we can use only the first component of the IP address. − If we want to use nodes in different domains we use -name instead for long names, but then all IP address must be given in full.
  25. 25. Names and cookies  Names and cookies are passed to Erlang via the command line: erl -sname server -setcookie mysecret OR erl -name server@127.0.0.1 -setcookie mysecret − Note: On Windows you can use erl.exe (console) or werl.exe (GUI).  A running program can read its own nodes name with the node() function and can set and get the cookie with the set_cookie(...) and get_cookie( ) functions.
  26. 26. Distributed Erlang  So how do we send a message to a process to another node?  We already know!!!  {Name, Node} ! msg  Example: {my_process, server@samy-pc } ! {connect}
  27. 27. Final example  A small message board application:  Server: The server will run in an infinite loop and can receive these messages: − {connect Username} to add the user to its user list − {say Username Text} to display a user message − showusers to display the list of connected users.  Client: The client will connect to a server with the {connect,...} message, and then keep sending text to the server via {say, ...}
  28. 28. Help: Erlang command line on Windows  Go to start menu → Run  Write: cmd.exe and press enter  From the command line: c:> cd "c:Program fileserl5.7.4bin" <enter> c:...> werl.exe -sname node1 -setcookie mysecret  Note: The name of the node will be shown in the Erlang command line:
  29. 29. Lets take a breath
  30. 30. More stuff in Erlang...  Error handling using workers, supervisors and supervision trees.  Bit syntax and bit operations  The built-in Mnesia database (and others)  List comprehensions: L = [ {X, Y} || X<- [1,2,3,4], Y <-[1,2,3,4], X+Y==5] L = [ {1, 4}, {2, 3}, {3, 2}, {4,1} ]  Web applications, GUI applications, Networking, OpenGL, other databases...  ....etc
  31. 31. The end!
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