Mark Oehlert – Innovation Evangelist - DAU ASTD TechKnowledge 2009
Mission: Provide practitioner training, career management, and services to enable the AT&L community to make smart business decisions and deliver timely and affordable capabilities to the warfighter. DAU Mission & Vision Vision: Enable the AT&L workforce to achieve the right acquisition outcomes
Career Fields (13) ARMY NAVY/USMC AIR FORCE OTHER TOTAL Auditing 2 3,485 3,487 Business, Cost Estimating, & Financial Management 4,171 1,716 1,503 218 7,608 Contracting 10,042 5,018 7,371 5,314 27,745 Facilities Engineering 441 3,477 9 3,927 Industrial/Contract Property Management 125 56 27 321 529 Information Technology 2,733 744 1,116 248 4,841 Life Cycle Logistics 6,319 4,154 1,781 76 12,330 Production, Quality & Manufacturing 2,193 2,000 334 4,439 8,966 Program Management 4,475 3,624 3,958 717 12,774 Purchasing 332 555 123 667 1,677 SPRDE - Science & Technology Manager 171 19 100 290 SPRDE - Systems Engineering 11,964 16,690 6,239 253 35,146 Test and Evaluation 2,140 2,446 2,598 94 7,278 Unknown 506 6 1,132 1,644 Total 45,443 40,651 25,075 17,073 128,242
Immersive Learning Simulations Work: Over 93% of Guild members who have created an ILS report that their efforts produce results that are either somewhat or much better than other forms of rich-skill practice.
Members are Reporting a Good ROI: Of the Guild members who have weighed in on this, more than 76% indicate they have received either a modest or a very good return on investment.
Guild Members Still Have a Problem with the Term “Game”: Over 80% of Guild members have a problem with the term “Serious Game,” and 77% totally or somewhat agree with the statement “Games are great; it’s the name that’s a problem.”
Guild Members Believe that ILSs are More Expensive to Develop than they Really are: When we ask Guild members to indicate what they think an ILS will cost, and we compare it with what Guild members who have created an ILS tell us they cost, we see that the actual costs, on average, are quite a bit less than the anticipated cost.
Guild Members Plan to do a Lot More: 70% of Guild members plan to do more simulations and scenarios, 48% plan to do more mini-games, and 36% plan to do more serious games and/or Immersive Learning Simulations.
Median and Average Costs Per Learner: The median cost per learner for an ILS is $102.08, and the average cost is $281.51.
“ A virtue of gaming that is sometimes overlooked by those seeking grander goals…is its unparalleled advantages in training and educational programs. A game can easily be made fascinating enough to put over the dullest facts. To sit down and play through a a game is to be convinced as by no argument, however persuasively presented.”
“ Playing video games is a kind of literacy. Not the literacy that helps us read books or write term papers, but the kind of literacy that helps us make or critique the systems we live …When we learn to play games with an eye toward uncovering their procedural rhetorics, we learn to ask questions about the models such games present.”
Total of 16 courses using 27 games and sims currently!
ACQ 201B Cassandra BCF 205 K-ANDY BCF 206 Monte Carlo BCF 211 Program Budget Program Budget Preparation Budget Exhibits Program Adjustments CON 100 Diversity Card Game LOG 201B LogSim LOG 210 SYSPARS COMPASS CASA PowerLOG PFSA LOG 235 Business Case Analysis PMT 352B Mind Rover PQM 201B Lean Sim PQM 301 Value Stream Mapping Performance Based ACQ Quality Function Deployment Software Quality Systems Activity Based Costing Risk, CMMI & AMP Six Sigma SAM 201 EWM DISA ISES NETWARS CON 237 CON 260A GRT 201 BCF 211