Your SlideShare is downloading. ×
  • Like
Virtual Immersion
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Now you can save presentations on your phone or tablet

Available for both IPhone and Android

Text the download link to your phone

Standard text messaging rates apply
Published

A presentation made at TIES 2008 on online gaming and some of the educational skills and benefits it might offer.

A presentation made at TIES 2008 on online gaming and some of the educational skills and benefits it might offer.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads

Views

Total Views
203
On SlideShare
0
From Embeds
0
Number of Embeds
1

Actions

Shares
Downloads
4
Comments
0
Likes
0

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide
  • From NoObz comic
  • What’s the highest pop I can find?
  • Mention of servers – you need to be playing on the server where your friends are.
  • Can be minimal (often is, these days), can be more involved.
  • This is what separates MMORPGs from online environments like Second Life.
  • highlight the logos again.
  • Zombie attack launch? Patches and expansions
  • WoW lore,
  • WoW lore,
  • Lindens. Things like designing guides/strategy. Gold-selling.

Transcript

  • 1. Virtual Immersion
    Jennifer Arnott
    TIES 2008
  • 2. introduction
    massive
    thousands to millions of players
  • 3. introduction
    multi-player
    players interact with each other &the world
  • 4. introduction
    online
    internet-based–log into the game world
  • 5. introduction
    role-playing
    you play a character who fits into the game story
  • 6. introduction
    game
    measure of success
  • 7. introduction
    varied paradigms
    fantasy, SF, superhero, mixed
  • 8. introduction
    persistent
    the game world continues when you’re not online
  • 9. introduction
    evolving
    the game world changes when you’re not online
  • 10. introduction
    complex
    deep game history underlies quests + design
  • 11. introduction
    beautiful
    immersive visual effects
  • 12. introduction
    emotionally engaging
    build relationships&commmunity
  • 13. terms & types
    PvE
    player vs. environment
  • 14. terms & types
    PvP
    player vs. player (epic battles for a cause)
  • 15. terms & types
    temporary death
    in-game death is a set-back, not permanent
  • 16. terms & types
    class
    what skills and abilities do you want to have?
  • 17. terms & types
    fighting
    defeat monsters, savethe world
  • 18. terms & types
    healing
    recoverfrom injury
  • 19. terms & types
    crafting
    making things that support game goals
  • 20. terms & types
    quest
    a story in game – doing something for reward
  • 21. terms & types
    levels
    in-game progress: increased skills
  • 22. terms & types
    group
    working with a small group of other players
  • 23. terms & types
    raid
    a larger group to defeat an epic challenge
  • 24. terms & types
    guild or clan
    chosencommunity
  • 25. economy
    things cost money
    better armor, weapons, magical items.
  • 26. economy
    earn money
    through quests and selling items from foes
  • 27. economy
    supply and demand
    sell to other players – convenience costs!
  • 28. economy
    meta-currency
    systems for rewarding other actions (DKP)
  • 29. economy
    real life crossover
    dollars to gold/lindens/etc.
  • 30. theorycrafting
    complex information
    manage many details and specific choices
  • 31. theorycrafting
    playing better
    multiplechoicesto build character skills
  • 32. theorycrafting
    dps
    damage per second
  • 33. theorycrafting
    crunching numbers
    figuring out the best equipment to boost skills
  • 34. theorycrafting
    situational choice
    choosing skills for different challenges
  • 35. information and learning
    personal needs
    track crafting ingredients, quest goals, etc.
  • 36. information and learning
    types of play
    different character options and resources
  • 37. information and learning
    game rewards
    strategy and theory
  • 38. group skills
    playing together
    language for group role differentiation
  • 39. group skills
    organizing
    regular times, regular activities
  • 40. group skills
    spatial relationships
    maps, direction, movement
  • 41. group skills
    leading
    learning how to manage groups
  • 42. programming
    sites & reports
    web 2.0 skills for communication
  • 43. programming
    add-ons
    related programs that add function
  • 44. creative work
    player created
    players may createunique content
  • 45. creative work
    art and music
    character art, songs
  • 46. creative work
    machinima
    videos made from gaming footage
  • 47. time management
    short term needs
    this week’s challenge
  • 48. time management
    long term goals
    reaching the top of the game
  • 49. time management
    balanced life
    a challenge – but one we all face
  • 50. thank you!
    questions?
    jcarnott@gmail.com