Mobile Gaming Goes Borderless: Why We're Heading Towards Multi Platform by Peter Relan & Ben Savage

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Peter Relan, CEO of CrowdStar, and Ben Savage, CEO of Spaceport.io, talk about the need for taking games across multiple platforms.

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  • YouWeb’s goals and methods, current incubationsSuccess stories: OpenFeint $104mm exit, iSwifter profits
  • How to address trends in other markets, like device adoption, payment systems, social networks, cultural considerations
  • Background on CrowdStar’s philosophy toward game development What HTML5 will do to support Project Trident in creating a global reach
  • Background on CrowdStar’s philosophy toward game development What HTML5 will do to support Project Trident in creating a global reach
  • Background on CrowdStar’s philosophy toward game development What HTML5 will do to support Project Trident in creating a global reach
  • Suren
  • Peter
  • Mobile Gaming Goes Borderless: Why We're Heading Towards Multi Platform by Peter Relan & Ben Savage

    1. 1. Mobile Gaming Goes Borderless: Why We’reHeading Toward MultiplatformBy Peter Relan, Suren Markosian & Ben Savage
    2. 2. Peter Relan, YouWeb• YouWeb Social & Mobile Gaming incubator• Successful incubations: OpenFeint ($104mm exit to GREE), iSwifter, CrowdStar, Spaceport, Pl uto• Non-traditional incubator
    3. 3. CrowdStar• Project Trident – Mobile: Girl Franchise – FB: Happy Franchise – Global: Both• The ‘Girl’ Franchise – New markets: Russia, Asia – 50M users reached
    4. 4. CrowdStar’s Games• Demographics: Females 13-30• New platforms• Gamer playing habits change between platforms – Mobile is more frequent, shorter sessions – PC is longer sessions once or twice a day
    5. 5. Flash, Native & HTML5• Facebook Games: Flash; Why? PC• Mobile Games: Native; Performance• HTML5 Games: Universal and High Performance Possible?• Daisy’s Crazy Dance
    6. 6. Spaceport: Ben Savage• Spaceport: reaching one billion mobile users through one game – Why games have to go multiplatform
    7. 7. HTML5• Why HTML5 games, why now?• What does HTML5 mean for social gaming? – Simplicity – Facebook Connect
    8. 8. The Future of HTML5• Performance• Monetization• Massive audience
    9. 9. Case Study• CrowdStar’s newest game in HTML5, built on Spaceport
    10. 10. Social Gaming: Where We’re Headed Flash or HTML5 2012: Technology 2013: Tools Creativity!!

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