Icycle: On Thin Ice, A Postmortem by Reece Millidge
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Icycle: On Thin Ice, A Postmortem by Reece Millidge

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Postmortem of the amazing game Icycle: On Thin Ice by Reece Millidge (DampGnat), given at Mochi London 2013.

Postmortem of the amazing game Icycle: On Thin Ice by Reece Millidge (DampGnat), given at Mochi London 2013.

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Icycle: On Thin Ice, A Postmortem by Reece Millidge Icycle: On Thin Ice, A Postmortem by Reece Millidge Presentation Transcript

  • ● Wordplay
  • Presentation ● Damp Gnat ● Icycle 1 ● Icycle: On Thin Ice (sequel) – – – Live demo Development Promotion
  • Brighton UK solo developer Icycle Adverputt Wonderputt Icycle: On Thin Ice 2009 2010 2011 2013*
  • Adverputt – Flash web browser 2010
  • Wonderputt – Flash web browser August 2011 Sponsored by VISUAL EXCELLENCE JIG – BEST PHYSICS BROWSER GAME
  • Bitmap & Vector optimisation
  • Wonderputt – iPad2 September 2012 £0.69 paid app #1 UK App Store for 1 week Featured 1 month after launch
  • What's been the hardest aspect of development?
  • Indie but not alone
  • A brief history
  • Odyssey - 1995 Amiga 500
  • Animation & Compositing • 70+ Commercials/promos • 3 Feature Film Intros • Oscar nominated short
  • ● Commercials Reel
  • Icycle - web browser 2009 Platform game Bombed on Kongregate Did great on Newgrounds 60 million plays
  • Minimalist graphic style
  • Illustration Inspiration
  • Icycle – variable scale
  • How did it do? Bombed on Kongregate Did great on Newgrounds 60 million plays! Still want to do short films?
  • The naked hook “It's about a naked man on a bike” Press "...it’s about a naked guy on a bicycle. His shivering and frozen-nippled gasping are the game’s easy highlight..." "...there’s pedigree here. Naked, shivering pedigree." Public comments "I'm not a very big fan of naked old people on bicycles" "When he falls off the bike i could see his tiny balls" "Gay."
  • Where did the idea come from?
  • A concept shaped by the medium • Freedom from pixels & blocks No level editor allowed for - Bespoke vector art No scrolling allowed for - Variable scale
  • A concept shaped by the medium • Slow technology - Apocalyptic scenario • Frozen setting • No moving enemies • 4 months over 4 years • Faster technology - Dynamic scenery
  • The sequel Icycle: On Thin Ice 5 times more game screens Bonus levels – Dreams Shop – cosmetic items and power-ups AS2 - Ported to iOS manually Mobile publisher
  • Improvements – Loose but a stronger narrative thread • Empathy for Dennis' lovelorn desperation – The search for companionship – The haunt & dreams of absent love – Clash of desire and danger – Persistence in the face of futility
  • ● Game demo ● Intro music tests
  • Music & Sound by Stilton Studios 235 bespoke sound effects (including music tracks) www.stiltonstudios.com
  • Dare Devil Dennis – BBC micro 1984
  • “Motorman” 1 & 2 in AMOS visual basic in 1991
  • Pete Hosking – the voice of Dennis play audio
  • Mobile publisher Menu design iteration
  • Port to iOS – Adapting screen ratio for iPhone & iPad – Touch screen controls – Port Specialist (to run on most iOS)
  • Promoting your game! Submitting your game to: – Awards – Festivals – Expos – Galleries – Presentations
  • Reasons to be Creative – Brighton conference Elevator Pitch
  • E3 LA June 2013 Into The Pixel exhibition
  • Develop's indie Showcase - July 2013
  • Exposure makes the iron hot!
  • Icycle: On Thin Ice iOS ETA – December 2013 Flash web browser ETA – February 2014 Icon design & screen shots!!!
  • The blessing and curse of bespoke Highly bespoke { Highly systematised { Rich & diverse narrative experience Little content Thin & restricted narrative experience Exponentially high play content
  • Respect the player's time Every second counts in film & TV, so why not in games? Create a human experience Leave your players with memorable moments not just a fried brain Questions?