Driving Stage3D: A Post Mortem by Nate Beck and Jeremy Saenz

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Nate Beck (co-founder, The Engine Company) and Jeremy Saenz (principal architect, Leedo Studios) talk about their installation project where they utilized Stage3D.

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Driving Stage3D: A Post Mortem by Nate Beck and Jeremy Saenz

  1. 1. Test Driving Stage3D: A Post MortemNate Beck, Co-Founder, The Engine Company@jnbeckJeremy Saenz, Founder, Leedo Studios@jeremysaenz
  2. 2. Nate Beck Chief Paper Pusher The Engine Co. Also Father, Hacker and makes a mean pico de gallo
  3. 3. Jeremy Saenz Principal Architect Leedo Studios Also Gangsta, Hacker and wears cool glasses
  4. 4. Disclaimer
  5. 5. Introducing the 2013 VrooomBox
  6. 6. The Project
  7. 7. Tech
  8. 8. WWW.SMASH.IO
  9. 9. Hardware
  10. 10. ControllersWheelKeyboardDifferences
  11. 11. Gameplay
  12. 12. Secondary Gameplay
  13. 13. Secondary Gameplay
  14. 14. Art
  15. 15. 3 Million Polys down to 50,000
  16. 16. Art pipeline
  17. 17. Need for Tools
  18. 18. Need for Tools
  19. 19. Time to see it in action!
  20. 20. What worked
  21. 21. Reload Consts
  22. 22. What didnt work so well
  23. 23. What didnt work so well•  Using alpha software•  Physics and collisions•  OBJ files•  Lighting•  Load time•  Lack of editor
  24. 24. Lessons learned
  25. 25. Lessons learned•  No 5.1 in AIR Desktop•  No StageVideo in AIR•  Long Load Time when parsing OBJ•  Most assets are static, making things move was a challenge•  Windmills, how do they rotate?
  26. 26. Funny things
  27. 27. Questions?
  28. 28. @jeremysaenz@jnbeck

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