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iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
iPad User Experience: A Quick Lesson in 4 Parts
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iPad User Experience: A Quick Lesson in 4 Parts

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James Keller, Small Society, talks about user experience design for the iPad. …

James Keller, Small Society, talks about user experience design for the iPad.

Presented at the February 2010 meeting of Mobile Portland
http://www.mobileportland.com/content/ipad-early-look-apples-latest-innovation

Published in: Technology
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  • mobile context
    screen size -

    no longer relevant

















  • Texture and Depth Indicate Interaction
  • Texture and Depth Indicate Interaction



  • Transcript

    • 1. iPad User Experience A Quick Lesson in 4 Parts
    • 2. THE GOOD, THE BAD & THE TBD PHOTO, RIGHT: HTTP://WEBLOGS.BALTIMORESUN.COM/NEWS/TECHNOLOGY/IPADPROSCONS.JPG
    • 3. Lesson #1 Context is Key.
    • 4. REALLY, CRAZY BIG APPS!
    • 5. ATTACK OF THE KILLER KEYFOB? REALLY LARGE REMOTE?
    • 6. WWSJD? (WHAT WOULD STEVE JOBS DO?)
    • 7. Lesson #2 Apple’s Wisdom in PDF format - The Human Interface Guidelines
    • 8. THE “HIG”
    • 9. [REDACTED] A QUICK NOTE ABOUT THE DREADED NDA HTTP://WWW.FLICKR.COM/PHOTOS/CHRIS_RADCLIFF/2725774710/SIZES/L/
    • 10. Lesson #3 Has Apple Solved this Problem Before?
    • 11. WHEN IN DOUBT, TAKE A CLOSER LOOK
    • 12. PAGE CURLS & PAINT BRUSHES EXPOSING UI COMPLEXITY
    • 13. DESIGN PATTERN - SPLIT SCREEN (MAIL.APP)
    • 14. DESIGN AESTHETIC TEXTURE AND WARMTH
    • 15. THE “LOUPE;” A VARIATION ON THE SCRUBBER (PAGES.APP)
    • 16. PINCH (SPREAD) TO ZOOM (PHOTOS.APP)
    • 17. YOU NEVER KNOW WHICH WAY IS UP
    • 18. THIS WILL HAUNT ME.
    • 19. Lesson #4 UX Processes & Best Practices Still Apply
    • 20. (differentiation) (solution) (audience) APPLICATION DEFINITION STATEMENT
    • 21. How people really use the iPhone October, 2008 Bill Westerman, Principal HOW DO YOU APPLY WHAT YOU ALREADY KNOW?
    • 22. WHAT ARE OTHER PEOPLE DOING?
    • 23. FOLLOW THE TRENDS
    • 24. COCOA DEVS <3 UX AS MUCH AS YOU DO HTTP://WWW.FLICKR.COM/PHOTOS/56922650@N00/3780572150/SIZES/O/
    • 25. Resources http://www.apple.com/ipad/ http://www.flickr.com/photos/ designingwebinterfaces/collections/ http://www.uxmag.com/design/ipad-user- 72157623252108597/ experience-guidelines http://www.youtube.com/watch? http://www.flickr.com/photos/ v=6JPTaoDwOz4 fraserspeirs/sets/72157623224262135/
    • 26. thank you! james keller small society james@smallsociety.com @semaphoria

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