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Excellence in the Android User Experience
 

Excellence in the Android User Experience

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A presentation by Roman Nurik from Google Developer Day 2010.

A presentation by Roman Nurik from Google Developer Day 2010.

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    Excellence in the Android User Experience Excellence in the Android User Experience Presentation Transcript

    • Excellence in the Android UserExperienceRoman Nurik
    • Roman NurikAndroid Developer AdvocateGoogle@romannurikI care about icons, andI think you should too ;-)
    • Where does theuser experiencebegin?
    • Hint:It doesn’tbegin here.
    • More likely,it startshere:
    • Or sometimes here:
    • And where doesuser experienceextend to?
    • App Usage Reviews Recommendations Forums Support
    • Agenda1.  Making a great first impression2.  Designing for ease of use3.  UI design + dev tips4.  New tools5.  Continuing to impress the user
    • Making a greatfirst impression
    • You can startsetting appropriate expectations andimpressing the usersooner than you think:  Have a clean, beautiful and guideline-friendly icon  Have a unique and appropriate listing title  Have an honest and useful listing description
    • DO DON’T
    • You don’t always have control over thefirst impression.  Press and word-of-mouth reviews  User’s previous exposure to your brand  Market ratingsImproving the quality of your app will help positivelyinfluence these factors.
    • Once your app is installed,get the user up and runningas quickly as possible.  Don’t require a lengthy registration process –  Users hate typing on mobile devices  Sync user data and context immediately –  Users shouldn’t have to recreate their desktop environment on their mobile phone
    • Your ‘home’ activity should be straightforward. It’s also an opportunity to show off available features, in ahighly aesthetic, consistent, yet brand-faithful way.
    • In some cases, your appmay call for a unique userinterface.In these cases, considergreeting the user andeducating them on the UI.Make them feel comfortablewith your app.Example:Winamp for Android
    • Greeting the user witha one-time tutorialscreen can alsoinform them about appfeatures like widgets,live wallpapers, orglobal search
    • Designing forease of use
    • Clarity begets ease of use.An ideal design process:1.  Lay out your information hierarchy and data model2.  Choose a primary UI navigation pattern3.  Sketch or otherwise prototype your UI
    • DO DON’T  Dashboard +   5+ tabs or bottom tabs Action bar   Navigation sections  Top tabs (up to 4) in options menu  Sliding top tabs   On-screen back button (homogenous content)
    • Primary action barpatternAlternative orsecondaryaction barpatterns
    • DO feel free to customizethe way tabs look
    • DON’T alter the back stackif you’re using tabs
    • Scrollable tabs +horizontal swipingis best forhomogenouscontentExample:News and Weather(stock Android)
    • Prototyping tools and methods:  Paper + pen  Pencil for Firefox – more on this in a bit  Adobe Fireworks – interactive prototypes
    • UI design + dev tips (abridged)
    • http://j.mp/androiddesigntips
    •   DON’T simply port your   DON’T use px units, UI from other platforms use dp (sp for text)  DON’T overuse modal   DON’T use small font progress & sizes confirmation dialogs  DO make large,   DO support D-pad & obvious tap targets trackball navigation (buttons, list items)   DO properly manage  DO use proper margins the activity stack and padding   DO properly handle orientation changes
    • DO localize if you’reavailable globally
    • DO work with visual andinteraction designer(s)
    • Drawable XML (no PNGs!)PNGs, 9-patch PNGs,optimized for multi. densitiesLayout XMLoptimized forphysical size and orientationStyles and themes, etc.Strings XML localized for yourtarget regions
    • foo.xml:<selector> <item android:drawable="@drawable/foo_disabled" android:state_enabled="false" ... /> <item android:drawable="@drawable/foo_pressed" android:state_pressed="true" ... /> <item android:drawable="@drawable/foo_focused" android:state_focused="true" ... /> <item android:drawable="@drawable/foo_default" /> </selector>
    • foo_default.png foo_disabled.png foo_focused.png foo_pressed.pngfoo_default.png foo_disabled.png foo_focused.png foo_pressed.png
    • foo.9.png   Similar to CSS3 border-image   Border pixels indicate stretchable regions  Make both -mdpi and -hdpi versions!
    • http://j.mp/androidiconguidelines
    • New tools
    • New Android UI Utilitiesopen source project:  Prototyping stencils for Pencil  Android Asset Studio  Photoshop icon templates
    • http://j.mp/androiduiutilshttp://j.mp/androidassetstudio
    • Continuing toimpress the user
    • http://j.mp/improvingappquality
    • Copyrights and Trademarks  Android, Google are registered trademarks of Google Inc.  All other trademarks and copyrights are the property of their respective owners.