Facebook Application Monetization - Case Studies

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Facebook Application Monetization - Case Studies - Presentation Transcript

  1. Facebook App Monetization: Case Studies Niraj Ranjan Rout (niraj@mobicules.com) Mobicules Systems (www.mobicules.com)‏
  2. Facebook app monetization: The lowdown
    • Too many apps. More coming
    • Possibility to grow very fast.
    • The lowdown on monetization:
    • Very low CPMs: $0.5-$2 per 1000 impressions
    • Earning per click: $0.05-$0.10
    • CTRs of less than 1%
    • Leading to typical earnings of $10 per 1000 daily active users. Absymally low.
  3. Low Earnings: Why
    • Apps designed to grow fast. And not do much more.
    • “ Traditional” CPM/CPC advertisements are not “interleaved” with social apps, which are very dynamic and interactive in nature.
    • There is a need to go beyond traditional CPM/CPC
    • Lets discuss a few which have done that.
  4. Mob Wars
    • A thriving crime economy, where the user earns virtual money by performing tasks.
    • A very competitive virtual economy.
    • 2,686,376 monthly active users
  5. Mob Wars
    • Innovative use of all monetization possibilities.
    • Biggest money-churner: CPA as Buy Favor from Godfather.
    • Estimated earnings of over USD 100 per 1000 DAU.
  6. iLike
    • Agenda: Connecting musicians directly with fans. With a difference-Lots of musicians, Lots of fans. Only possible on a Social Network.
    • 5,133,469 monthly active users.
  7. iLike
    • Huge growth, riding on Facebook.
    • $10 million already spent by users to buy ring-tones, tickets, music.
    • Collects a fee for every paying customer sent to iTunes or TicketMaster. From record labels for streaming.
    • Coming: Ad network for concerts
  8. MineKey
    • 440,000 monthly active users.
    • People express opinions, agree/disagree, discuss opinions.
    • Already has a huge number of opinions on any topic.
  9. MineKey
    • Exceptional user generated content
    • Potential monetization from – Reputation Management, Companies interacting directly with users, highly targeted advertisements.
    • Endless possibilites around high quality people interactions.
  10. To conclude
    • Engagement is the key.
    • Mobwars creates engagement by being an addictive game, iLike by connecting with artists, Minekey with great UGC.
    • Monetization should be driven by flavor of engagement.
  11. www.mobicules.com

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