Wrong confirmation ID
  • Email
  • Favorite
  • Download
  • Embed
  • Private Content

Loading…

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

Qualities of Virtual Goods

by Martin Nerurkar on Nov 10, 2010

  • 2,302 views

This talk will present the audience with a system of attributes that most Virtual Goods possess. The chosen properties are primarily responsible for the users' perceived value of an item and can direct...

This talk will present the audience with a system of attributes that most Virtual Goods possess. The chosen properties are primarily responsible for the users' perceived value of an item and can directly be affected by the game design and visuals. Knowing about this system and the attributes is the first step in systematically improving the value of your items and overall repository of premium services.

By examining how this system applies to our daily business at Gameforge we will give some practical advice on real world application. To top off the talk, we will be using the developed properties as a foundation for some tricks and methods to improve the monetization of your own free-to-play game.

Accessibility

Categories

Tags

game design free-to-play freemium virtual goods f2p

More...

Upload Details

Uploaded via SlideShare as Adobe PDF

Usage Rights

© All Rights Reserved

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

Cancel

3 Embeds 1,295

http://www.gamearch.com 1285
http://translate.googleusercontent.com 9
http://o1.c4tw.net 1

Statistics

Favorites
2
Downloads
55
Comments
0
Embed Views
1,295
Views on SlideShare
1,007
Total Views
2,302
Post Comment
Edit your comment Cancel

Qualities of Virtual Goods — Presentation Transcript