SlideShare a Scribd company logo
1 of 6
Investigation Through Design
Often, student investigations are not simply created to find an answer to a question, or to explore
some phenomenon. Rather, science is often used to create solutions to problems through application of
scientific concepts and principles to a real-world situation. This is the work of applied science and
engineering.

This activity is designed to examine aspects of a design-based investigation as a strategy for learning
and exploring different phenomena. Design projects often take on a different set of procedures that
vary somewhat from the standard “scientific method” to which we are all so accustomed. Often, such
projects may appear to be very much like the investigations we have all focused on as a way to support
authentic student learning.     However, there are some significant differences in the process. The
following materials are intended to help you better understand the Design Process, and how you might
consider using a design activity as a way to build understanding and assess student learning,

The Design Process
Design is a process that we use to solve problems, whether we are cognizant of the process or not. We
often try coming up with processes, solutions, etc. without really thinking through all possible ways to
address a problem, and then actually try things out.        Sometimes we succeed in what we want to
accomplish; most of the time we don’t. When we don’t, we usually tinker with something and try it
again, or, ideally, try to learn a bit more about the situation or issue we are trying to address, then
tinker and see what happens.

In science and engineering, there is a more formal process that takes place, but it is still very similar in
process to what we do. In a classroom, this process can be represented by the diagram below. Design is
a cyclic process that involves research, concept development, design and building, and testing or
feedback. Each iteration is intended to help refine the process or add a new factor to consideration in
the design. These steps are outlined in detail on the following page:




               MMSTLC Science Resources (10/07)                                  1.4 Design-based Student
                                                                                            Investigations
1. Identify and Define Design Context.
This is the initial step in any design project, and one that you will want to address specifically with
students at the outset of any project. This is also, most likely, going to be developed by you, the
teacher, for any project you have students do in the classroom. This includes the following:
        • Identifying the goals of the product. What is it supposed to do or accomplish? (What is the
        function of the item?)
        • Identify the context for the product. Are there specific needs or conditions that you need
        to work with for the product?
        • Define the design goal/outcome. State what you are creating, what you will develop to get
        there, and what the intended outcome is. This also identifies the guidelines for assessment of
        the success of the design. This might also address the form of the product, which is what it
        should look like.
        • Define the context and conditions for the design. What are the constraints that you are
        working with to complete the design?       These might include time, personnel, resources or
        supplies, and other constraints about the use of the product.

2. Research and Learn New Content.
Like the student investigations we addressed earlier in this program, one of the critical steps before
the actual design or investigation can be done is to gather information and build understanding of
content relevant to the design. This may take the form of benchmark lessons that you, the teacher,
lead to help build a common foundation of knowledge and understanding among all students, or it may
be individual or team research that students undertake to gather information and ideas about the
problem.


This research can also focus specifically on the product itself and not just the conditions for the design.
              MMSTLC Science Resources (10/07)                                 1.4 Design-based Student
                                                                                          Investigations
Research might examine the following:

        • Existing Designs. What have others designed or considered in the past?
        • Conditions for Use. Where will the product be used and for what purpose?
        • Components. What parts make up the product?
        • Materials. What will the product be made of? What do we need to know about this?

Often, a design might include many cycles, each of which is intended to look at a different aspect of a
problem. For instance, design of a building might first include design for the basic structure, but then
address a different factor, such as heating/cooling, energy, or lighting in the next iteration of the
design. Doing this can often help you specify what benchmarks and content you need to address with
each cycle.

3. Develop Personal or Team Ideas.
This is where students can generate ideas about the design based on the information gathered in the
first two steps. You may wish to incorporate an individual brainstorming activity first, so that all
students can get ideas on paper. Something as simple as a bulleted list of considerations can be useful
here. Then, if working in groups, it can be useful to have a group “brainstorming/editing” activity
where ideas from individuals are shared and refined or modified into a group list of ideas. This two-
step strategy can often help groups develop better, more thorough lists of ideas, whereas moving
immediately to the group can result in ideas only being generated by the more dominant personalities.

Often, students want to immediately jump to this step, and so it is often useful to have a quick set of
questions for any students to address at this point about their design ideas. Asking how the questions
identified in steps 1 and 2 are addressed by their ideas can help students better understand the
importance of these issues.

4. Design and Build Models or Artifacts.
This is the step where students will actually design the product, or some model of the product. This
can include tangible three-dimensional objects, or sketches or drawing that are very clear about the
design considerations, dimensions, or other factors in the design. Build in time for such activities, and
if groups are involved, the time on task and nature of the task should “fit” the number of people
working on the task.

5. Feedback Activities: Testing, Critiquing, and Pin-ups.
 The intent of this final phase of the design process is to gather feedback that will become the
information from the actual model or artifact created that is used in the next cycle of the design. This
feedback can be generated in a variety of forms, and may include the following activities, individually
or grouped together to provide such feedback.
        • Scientific testing. This would include performing any tests or experiments to ensure that the

              MMSTLC Science Resources (10/07)                                1.4 Design-based Student
                                                                                         Investigations
artifact works for the conditions provided, and to identify any possible problems which might
       exist that could be addressed in the next iteration of the design cycle.            This is a good
       opportunity to focus students on data collection and observations.

       • Usability / Feasibility testing. While the above item is intended to deal with the scientific
       phenomena that are addressed in the project, one of the other aspects of building an item to
       solve a problem is doing any testing for usability. For instance, you could design a tool to
       address a specific problem, but if the materials to build that tool cost more than alternative
       solutions, it is not likely to be considered as the final design. This type of testing is likely to be
       done by analyzing data or making observations about the creation of the object, rather than
       specific testing of a variable using scientific means.

       • Critiques. This can take many forms, but the main goal is to get subjective feedback about
       the design that might be used to enhance the design in the next cycle. When working with
       students, it it important to frame such feedback in a constructive manner that is not
       judgmental of the designer, but rather focuses on aspects of the design.            It can often be
       helpful to use a set of guiding questions that are generated by you, experts, and/or the class.

       • Pin-ups.    This is a specific form of critique that is used often in design fields, such as
       engineering and architecture, especially when working with sketches or drawings of an object.
       This strategy has students post their drawings of the design on the wall around the room,
       inviting feedback from others. The feedback can be provided on note cards that everyone
       completes during a walking review of each item, a poster sheet next to each design inviting
       comments, or verbal feedback if the designer is present. If structured well, you can actually
       invite students to sketch new suggestions on the design itself. The pin-up method is often a
       relatively quick way to provide feedback and opinions from others, especially if early in the
       design process.

       • Presentations. Another way to solicit constructive feedback can be to have each design be
       presented to the rest of the group. This can provide considerable feedback if students are
       used to verbal critique, but is usually a time-intensive process that might be reserved for the
       final design, else it can drag out the design process considerably.

The design cycle then begins again, though the difference is that the second (and all successive)
iteration actually has a design to work with. As a result, steps 1 and 3 are often much shorter in the
process, and more attention is paid to the design, model, and critique.




              MMSTLC Science Resources (10/07)                                  1.4 Design-based Student
                                                                                           Investigations
Design as a Learning Strategy
Introducing a design project in a class can be challenging and time consuming for all involved, but can
be truly beneficial to students in a variety of ways. The following aspects of design are very useful to
further student learning, and are worthy considerations if you are debating use of a design project in
your classroom.

       • Design is Purposeful. Students are often asking about the relevance of a particular topic.
       Using a design-based project often provides a very clear picture of how the topic being studied
       can relate to real life practices. This can also provide an anchor for you as a teacher as a clear
       “end goal” of a project if you are designing the curriculum yourself.

       • Design is Deliberate.     People donʼt design something by chance, unlike the process of
       observation. Because of this, design has a natural iterative cycle that is often used to carry
       out the purpose of the design. This cycle can provide an organization process and habits of
       mind for students that encourage higher-order thinking skills. Often, design is viewed as a
       particular strategy for problem solving, which is so often mentioned as a skill lacking in many
       students.

       • Design is Creative.     Unlike scientific investigation, which can be extremely focused on
       method and procedure to ensure scientific validity in results, design allows students to flex
       their creative muscles in a way that is not often presented in science classes. Students enjoy
       this creativity, and this can be a great way for teachers to also practice facilitation (as opposed
       to direct instruction), as design projects make it extremely hard to be teacher directed. For
       this reason, a design project might be a particularly effective way to encourage a teacher who
       struggles with an inquiry approach to instruction to “let go” and focus more on student work
       and less on “correct answers”.

       • Design is Naturally Collaborative.     Unlike finding a scientific fact or truth, design is an
       applied task that does not have a correct answer. Rather, it requires compromise from all
       involved. The review process necessary for effective design requires feedback for others. As a
       result, design tasks often encourage effective collaboration toward an end, though this is one
       area where effective facilitation skills are necessary to ensure that feedback is appropriate and
       constructive, and that the design process itself, when done in groups, is collaborative in
       nature.

       • Design is Complex.       Unlike scientific investigations that are often seeking to isolate
       variables, design often has to deal with multiple variables at one time for a workable solution.

       While this can, at times, be to the detriment of student understanding (if they havenʼt worked
       out how all of the factors work together, or how the science of a set of factors actually works),

              MMSTLC Science Resources (10/07)                                 1.4 Design-based Student
                                                                                          Investigations
it also can get students to begin thinking in systems, rather than individual factors.
• Design Can Fail... And thatʼs okay! Once of the main criticisms of modern instruction in
math and science in the U.S. is that we often focus on just getting the correct answer, and that
coverage of content standards in a short time limits the ability of students to learn from
failure. But, the point of the design cycle itself, and the reason we can go through the cycle
many, many times, is because we can EXPECT failure. What we want is to encourage finding

failure and learning from it, preferably early in the process, so that we donʼt get the tragedies
of projects that have not been thoroughly tested. (think Space Shuttle or Hindenburg, among
others).

• Design is More Authentic. The process of design actually is much closer to the ways in which
we all think, and the ways in which scientists working with authentic problems develop
practices that lead to discoveries. What better way to illustrate to students the kind of work
that an engineer orequiring a design solution.




      MMSTLC Science Resources (10/07)                                  1.4 Design-based Student
                                                                                   Investigations

More Related Content

What's hot

The Drawing Board VS Computer Generation
The Drawing Board VS Computer GenerationThe Drawing Board VS Computer Generation
The Drawing Board VS Computer GenerationMohd Syahmi
 
Need for an e taxonomy
Need for an e taxonomyNeed for an e taxonomy
Need for an e taxonomybobbyelliott
 
Educational designresearch akker cs copy
Educational designresearch akker cs   copyEducational designresearch akker cs   copy
Educational designresearch akker cs copyharisv9
 
Prototyping for insructional design
Prototyping for insructional designPrototyping for insructional design
Prototyping for insructional designkaylaorton
 
Winter school 2012
Winter school 2012Winter school 2012
Winter school 2012John Knight
 
PATT38 - DESIGN FUTURES: Combining Design Thinking and Maker Education in ele...
PATT38 - DESIGN FUTURES: Combining Design Thinking and Maker Education in ele...PATT38 - DESIGN FUTURES: Combining Design Thinking and Maker Education in ele...
PATT38 - DESIGN FUTURES: Combining Design Thinking and Maker Education in ele...Annemiek Veldhuis
 
Design thinking for science communication
Design thinking for science communicationDesign thinking for science communication
Design thinking for science communicationphysicsdavid
 
Designing courses for significant learning
Designing courses for significant learningDesigning courses for significant learning
Designing courses for significant learningBronwyn Hegarty
 
EUROCALL Teacher Education SIG Workshop 2010 Presentation Nathalie Gettliffe
EUROCALL Teacher Education SIG Workshop 2010 Presentation Nathalie GettliffeEUROCALL Teacher Education SIG Workshop 2010 Presentation Nathalie Gettliffe
EUROCALL Teacher Education SIG Workshop 2010 Presentation Nathalie GettliffeThe Open University
 
Research project: possibilities and requirements
Research project: possibilities and requirementsResearch project: possibilities and requirements
Research project: possibilities and requirementsShona Whyte
 
TESTA to FASTECH Presentation
TESTA to FASTECH PresentationTESTA to FASTECH Presentation
TESTA to FASTECH PresentationTansy_Jessop
 
Evidence based practice in application
Evidence based practice in applicationEvidence based practice in application
Evidence based practice in applicationAhmad Amirdash
 
Think like an isd 2013
Think like an isd 2013Think like an isd 2013
Think like an isd 2013A Cutler
 
Using Analytics to Improve Student Success
Using Analytics to Improve Student SuccessUsing Analytics to Improve Student Success
Using Analytics to Improve Student SuccessMatthew D. Pistilli
 
Innovation as a learning process-embedding design thinking
Innovation as a learning process-embedding design thinkingInnovation as a learning process-embedding design thinking
Innovation as a learning process-embedding design thinkingmokshacts
 

What's hot (19)

The Drawing Board VS Computer Generation
The Drawing Board VS Computer GenerationThe Drawing Board VS Computer Generation
The Drawing Board VS Computer Generation
 
Need for an e taxonomy
Need for an e taxonomyNeed for an e taxonomy
Need for an e taxonomy
 
Puccio parnes tribute
Puccio parnes tributePuccio parnes tribute
Puccio parnes tribute
 
Educational designresearch akker cs copy
Educational designresearch akker cs   copyEducational designresearch akker cs   copy
Educational designresearch akker cs copy
 
Research problem copy
Research problem   copyResearch problem   copy
Research problem copy
 
Chapter 8 050213 124604
Chapter 8 050213 124604Chapter 8 050213 124604
Chapter 8 050213 124604
 
Prototyping for insructional design
Prototyping for insructional designPrototyping for insructional design
Prototyping for insructional design
 
Winter school 2012
Winter school 2012Winter school 2012
Winter school 2012
 
PATT38 - DESIGN FUTURES: Combining Design Thinking and Maker Education in ele...
PATT38 - DESIGN FUTURES: Combining Design Thinking and Maker Education in ele...PATT38 - DESIGN FUTURES: Combining Design Thinking and Maker Education in ele...
PATT38 - DESIGN FUTURES: Combining Design Thinking and Maker Education in ele...
 
Design thinking for science communication
Design thinking for science communicationDesign thinking for science communication
Design thinking for science communication
 
Designing courses for significant learning
Designing courses for significant learningDesigning courses for significant learning
Designing courses for significant learning
 
EUROCALL Teacher Education SIG Workshop 2010 Presentation Nathalie Gettliffe
EUROCALL Teacher Education SIG Workshop 2010 Presentation Nathalie GettliffeEUROCALL Teacher Education SIG Workshop 2010 Presentation Nathalie Gettliffe
EUROCALL Teacher Education SIG Workshop 2010 Presentation Nathalie Gettliffe
 
Presentation Teaching Evidence-Based Management NYU Wagner 2014
Presentation Teaching Evidence-Based Management NYU Wagner 2014Presentation Teaching Evidence-Based Management NYU Wagner 2014
Presentation Teaching Evidence-Based Management NYU Wagner 2014
 
Research project: possibilities and requirements
Research project: possibilities and requirementsResearch project: possibilities and requirements
Research project: possibilities and requirements
 
TESTA to FASTECH Presentation
TESTA to FASTECH PresentationTESTA to FASTECH Presentation
TESTA to FASTECH Presentation
 
Evidence based practice in application
Evidence based practice in applicationEvidence based practice in application
Evidence based practice in application
 
Think like an isd 2013
Think like an isd 2013Think like an isd 2013
Think like an isd 2013
 
Using Analytics to Improve Student Success
Using Analytics to Improve Student SuccessUsing Analytics to Improve Student Success
Using Analytics to Improve Student Success
 
Innovation as a learning process-embedding design thinking
Innovation as a learning process-embedding design thinkingInnovation as a learning process-embedding design thinking
Innovation as a learning process-embedding design thinking
 

Viewers also liked

The design cycle personal project connection
The design cycle  personal project connectionThe design cycle  personal project connection
The design cycle personal project connectionJake Boula
 
Bully presentation family_meeting_final
Bully presentation family_meeting_finalBully presentation family_meeting_final
Bully presentation family_meeting_finalJake Boula
 
MYP Design Cycle Support Series Part A: Investigate
MYP Design Cycle Support Series Part A: InvestigateMYP Design Cycle Support Series Part A: Investigate
MYP Design Cycle Support Series Part A: InvestigateSean Thompson 
 
MYP Personal Project Introduction
MYP Personal Project Introduction MYP Personal Project Introduction
MYP Personal Project Introduction robwhitejapan
 
Chapter12
Chapter12Chapter12
Chapter12Izaham
 
Individual sections development exercise # 4
Individual sections development exercise # 4Individual sections development exercise # 4
Individual sections development exercise # 4s1170123
 
Presentation By Mr. David: HOD Design And Technology, Pathways Gurgaon
Presentation By Mr. David: HOD Design And Technology, Pathways GurgaonPresentation By Mr. David: HOD Design And Technology, Pathways Gurgaon
Presentation By Mr. David: HOD Design And Technology, Pathways Gurgaonrobongiers
 
The Personal project introduction Powerpoint Presentation
 The Personal project introduction Powerpoint Presentation The Personal project introduction Powerpoint Presentation
The Personal project introduction Powerpoint PresentationRoss
 

Viewers also liked (12)

The design cycle personal project connection
The design cycle  personal project connectionThe design cycle  personal project connection
The design cycle personal project connection
 
Bully presentation family_meeting_final
Bully presentation family_meeting_finalBully presentation family_meeting_final
Bully presentation family_meeting_final
 
Parentnight
ParentnightParentnight
Parentnight
 
MYP Design Cycle Support Series Part A: Investigate
MYP Design Cycle Support Series Part A: InvestigateMYP Design Cycle Support Series Part A: Investigate
MYP Design Cycle Support Series Part A: Investigate
 
MYP Personal Project Introduction
MYP Personal Project Introduction MYP Personal Project Introduction
MYP Personal Project Introduction
 
Design cycle
Design cycleDesign cycle
Design cycle
 
Investigating The Lever V5 Formatted
Investigating The  Lever V5 FormattedInvestigating The  Lever V5 Formatted
Investigating The Lever V5 Formatted
 
Chapter12
Chapter12Chapter12
Chapter12
 
Design Process Complete
Design  Process CompleteDesign  Process Complete
Design Process Complete
 
Individual sections development exercise # 4
Individual sections development exercise # 4Individual sections development exercise # 4
Individual sections development exercise # 4
 
Presentation By Mr. David: HOD Design And Technology, Pathways Gurgaon
Presentation By Mr. David: HOD Design And Technology, Pathways GurgaonPresentation By Mr. David: HOD Design And Technology, Pathways Gurgaon
Presentation By Mr. David: HOD Design And Technology, Pathways Gurgaon
 
The Personal project introduction Powerpoint Presentation
 The Personal project introduction Powerpoint Presentation The Personal project introduction Powerpoint Presentation
The Personal project introduction Powerpoint Presentation
 

Similar to Design Process Formatted

sample-annotated-research-proposal.pdf
sample-annotated-research-proposal.pdfsample-annotated-research-proposal.pdf
sample-annotated-research-proposal.pdfmebrahten1
 
Design Thinking Workshop STLinSTL
Design Thinking Workshop STLinSTLDesign Thinking Workshop STLinSTL
Design Thinking Workshop STLinSTLlmittler
 
Design thinking STLinSTL 2016
Design thinking STLinSTL 2016Design thinking STLinSTL 2016
Design thinking STLinSTL 2016lmittler
 
Identifying and changing key curriculum design practices
Identifying and changing key curriculum design practicesIdentifying and changing key curriculum design practices
Identifying and changing key curriculum design practicesJisc
 
Design Thinking
Design ThinkingDesign Thinking
Design ThinkingKim Moore
 
Course Level Revalidation workshop, School of Computing and Mathematics, 20/0...
Course Level Revalidation workshop, School of Computing and Mathematics, 20/0...Course Level Revalidation workshop, School of Computing and Mathematics, 20/0...
Course Level Revalidation workshop, School of Computing and Mathematics, 20/0...Viewpoints, University of Ulster
 
When is design research appropriate
When is design research appropriateWhen is design research appropriate
When is design research appropriateAuver2012
 
Design Thinking
Design ThinkingDesign Thinking
Design Thinkinglmittler
 
Ch. 11 designing and conducting formative evaluations
Ch. 11 designing and conducting formative evaluationsCh. 11 designing and conducting formative evaluations
Ch. 11 designing and conducting formative evaluationsEzraGray1
 
Classroom-Based-Action-Research.pptx
Classroom-Based-Action-Research.pptxClassroom-Based-Action-Research.pptx
Classroom-Based-Action-Research.pptxMyleneDelaPena2
 
Blended Learning Conference: Sustaining and embedding innovations to achieve...
Blended Learning Conference: Sustaining and embedding innovations  to achieve...Blended Learning Conference: Sustaining and embedding innovations  to achieve...
Blended Learning Conference: Sustaining and embedding innovations to achieve...Viewpoints, University of Ulster
 
OLDS MOOC Week 7: Formative evaluation paper
OLDS MOOC Week 7: Formative evaluation paperOLDS MOOC Week 7: Formative evaluation paper
OLDS MOOC Week 7: Formative evaluation paperYishay Mor
 
Research Methodology UNIT 1.pptx
Research Methodology UNIT 1.pptxResearch Methodology UNIT 1.pptx
Research Methodology UNIT 1.pptxPallawiBulakh1
 
#ESRCIDEAS Learning Design Workshop - Nairobi, Kenya, 9 June 2017
#ESRCIDEAS Learning Design Workshop - Nairobi, Kenya, 9 June 2017#ESRCIDEAS Learning Design Workshop - Nairobi, Kenya, 9 June 2017
#ESRCIDEAS Learning Design Workshop - Nairobi, Kenya, 9 June 2017Jenna Mittelmeier
 
Architectural thesis-manual
Architectural thesis-manualArchitectural thesis-manual
Architectural thesis-manualLawrence Ting
 
Architectural thesis Manual
Architectural thesis ManualArchitectural thesis Manual
Architectural thesis ManualAnupama Krishnan
 
Architectural thesis manual
Architectural thesis manualArchitectural thesis manual
Architectural thesis manualAnupama Krishnan
 

Similar to Design Process Formatted (20)

sample-annotated-research-proposal.pdf
sample-annotated-research-proposal.pdfsample-annotated-research-proposal.pdf
sample-annotated-research-proposal.pdf
 
Design Thinking Workshop STLinSTL
Design Thinking Workshop STLinSTLDesign Thinking Workshop STLinSTL
Design Thinking Workshop STLinSTL
 
EDU 643:M2
EDU 643:M2EDU 643:M2
EDU 643:M2
 
Design thinking STLinSTL 2016
Design thinking STLinSTL 2016Design thinking STLinSTL 2016
Design thinking STLinSTL 2016
 
Identifying and changing key curriculum design practices
Identifying and changing key curriculum design practicesIdentifying and changing key curriculum design practices
Identifying and changing key curriculum design practices
 
Design Thinking
Design ThinkingDesign Thinking
Design Thinking
 
Course Level Revalidation workshop, School of Computing and Mathematics, 20/0...
Course Level Revalidation workshop, School of Computing and Mathematics, 20/0...Course Level Revalidation workshop, School of Computing and Mathematics, 20/0...
Course Level Revalidation workshop, School of Computing and Mathematics, 20/0...
 
When is design research appropriate
When is design research appropriateWhen is design research appropriate
When is design research appropriate
 
Design Thinking
Design ThinkingDesign Thinking
Design Thinking
 
Ch. 11 designing and conducting formative evaluations
Ch. 11 designing and conducting formative evaluationsCh. 11 designing and conducting formative evaluations
Ch. 11 designing and conducting formative evaluations
 
Classroom-Based-Action-Research.pptx
Classroom-Based-Action-Research.pptxClassroom-Based-Action-Research.pptx
Classroom-Based-Action-Research.pptx
 
Blended Learning Conference: Sustaining and embedding innovations to achieve...
Blended Learning Conference: Sustaining and embedding innovations  to achieve...Blended Learning Conference: Sustaining and embedding innovations  to achieve...
Blended Learning Conference: Sustaining and embedding innovations to achieve...
 
OLDS MOOC Week 7: Formative evaluation paper
OLDS MOOC Week 7: Formative evaluation paperOLDS MOOC Week 7: Formative evaluation paper
OLDS MOOC Week 7: Formative evaluation paper
 
Research Methodology UNIT 1.pptx
Research Methodology UNIT 1.pptxResearch Methodology UNIT 1.pptx
Research Methodology UNIT 1.pptx
 
#ESRCIDEAS Learning Design Workshop - Nairobi, Kenya, 9 June 2017
#ESRCIDEAS Learning Design Workshop - Nairobi, Kenya, 9 June 2017#ESRCIDEAS Learning Design Workshop - Nairobi, Kenya, 9 June 2017
#ESRCIDEAS Learning Design Workshop - Nairobi, Kenya, 9 June 2017
 
Seda Conference 5 May 2011
Seda Conference 5 May 2011Seda Conference 5 May 2011
Seda Conference 5 May 2011
 
Architectural thesis-manual
Architectural thesis-manualArchitectural thesis-manual
Architectural thesis-manual
 
Architectural thesis Manual
Architectural thesis ManualArchitectural thesis Manual
Architectural thesis Manual
 
Architectural thesis manual
Architectural thesis manualArchitectural thesis manual
Architectural thesis manual
 
Assessment and Feedback Workshop
Assessment and Feedback WorkshopAssessment and Feedback Workshop
Assessment and Feedback Workshop
 

More from Michigan Mathematics and Science Teacher Leadership Collaborative

More from Michigan Mathematics and Science Teacher Leadership Collaborative (20)

Nsta Web20
Nsta Web20Nsta Web20
Nsta Web20
 
Developing Teacher Leaders in Science
Developing Teacher Leaders in ScienceDeveloping Teacher Leaders in Science
Developing Teacher Leaders in Science
 
Supporting Teacher Leadership Oct09
Supporting Teacher Leadership Oct09Supporting Teacher Leadership Oct09
Supporting Teacher Leadership Oct09
 
Constructing A Model For Leadership Oct09
Constructing A Model For Leadership Oct09Constructing A Model For Leadership Oct09
Constructing A Model For Leadership Oct09
 
Water Quality Lesson 5
Water Quality Lesson 5Water Quality Lesson 5
Water Quality Lesson 5
 
Water Quality Lesson 4
Water Quality Lesson 4Water Quality Lesson 4
Water Quality Lesson 4
 
Water Quality Lesson 3
Water Quality Lesson 3Water Quality Lesson 3
Water Quality Lesson 3
 
Water Quality Lesson 2
Water Quality Lesson 2Water Quality Lesson 2
Water Quality Lesson 2
 
Water Quality Lesson 1
Water Quality Lesson 1Water Quality Lesson 1
Water Quality Lesson 1
 
2
22
2
 
Reflection On Checkpoints Formatted
Reflection On  Checkpoints FormattedReflection On  Checkpoints Formatted
Reflection On Checkpoints Formatted
 
Assessment Overview Formatted
Assessment  Overview FormattedAssessment  Overview Formatted
Assessment Overview Formatted
 
1 A Formative Assessment Cards Formatted
1 A  Formative Assessment Cards Formatted1 A  Formative Assessment Cards Formatted
1 A Formative Assessment Cards Formatted
 
Continuum Of Emerging Teacher Leadership Formatted
Continuum Of  Emerging  Teacher  Leadership FormattedContinuum Of  Emerging  Teacher  Leadership Formatted
Continuum Of Emerging Teacher Leadership Formatted
 
Bakers Dozen Handout Formatted
Bakers  Dozen  Handout FormattedBakers  Dozen  Handout Formatted
Bakers Dozen Handout Formatted
 
Detailed Agenda T S L Selection Criteria Formatted
Detailed  Agenda  T S L  Selection  Criteria FormattedDetailed  Agenda  T S L  Selection  Criteria Formatted
Detailed Agenda T S L Selection Criteria Formatted
 
Reflection T S L Criteria Formatted
Reflection  T S L  Criteria FormattedReflection  T S L  Criteria Formatted
Reflection T S L Criteria Formatted
 
Detailed Agenda Introduction To Leadership Formatted
Detailed  Agenda  Introduction To  Leadership FormattedDetailed  Agenda  Introduction To  Leadership Formatted
Detailed Agenda Introduction To Leadership Formatted
 
Reflection Intro To Leadership Resources Formatted
Reflection  Intro To  Leadership  Resources FormattedReflection  Intro To  Leadership  Resources Formatted
Reflection Intro To Leadership Resources Formatted
 
Script For Teacher Leadership Activity Formatted
Script For  Teacher  Leadership  Activity FormattedScript For  Teacher  Leadership  Activity Formatted
Script For Teacher Leadership Activity Formatted
 

Recently uploaded

Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Alkin Tezuysal
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPathCommunity
 
Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Farhan Tariq
 
Data governance with Unity Catalog Presentation
Data governance with Unity Catalog PresentationData governance with Unity Catalog Presentation
Data governance with Unity Catalog PresentationKnoldus Inc.
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxLoriGlavin3
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxLoriGlavin3
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesThousandEyes
 
Generative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxGenerative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxfnnc6jmgwh
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityIES VE
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.Curtis Poe
 
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical InfrastructureVarsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructureitnewsafrica
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality AssuranceInflectra
 
React Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkReact Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkPixlogix Infotech
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxLoriGlavin3
 
Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Kaya Weers
 
Scale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL RouterScale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL RouterMydbops
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfLoriGlavin3
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxLoriGlavin3
 

Recently uploaded (20)

Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to Hero
 
Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...
 
Data governance with Unity Catalog Presentation
Data governance with Unity Catalog PresentationData governance with Unity Catalog Presentation
Data governance with Unity Catalog Presentation
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptx
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
 
Generative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxGenerative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptx
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a reality
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.
 
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical InfrastructureVarsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
 
React Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkReact Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App Framework
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
 
Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)
 
Scale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL RouterScale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL Router
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdf
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
 

Design Process Formatted

  • 1. Investigation Through Design Often, student investigations are not simply created to find an answer to a question, or to explore some phenomenon. Rather, science is often used to create solutions to problems through application of scientific concepts and principles to a real-world situation. This is the work of applied science and engineering. This activity is designed to examine aspects of a design-based investigation as a strategy for learning and exploring different phenomena. Design projects often take on a different set of procedures that vary somewhat from the standard “scientific method” to which we are all so accustomed. Often, such projects may appear to be very much like the investigations we have all focused on as a way to support authentic student learning. However, there are some significant differences in the process. The following materials are intended to help you better understand the Design Process, and how you might consider using a design activity as a way to build understanding and assess student learning, The Design Process Design is a process that we use to solve problems, whether we are cognizant of the process or not. We often try coming up with processes, solutions, etc. without really thinking through all possible ways to address a problem, and then actually try things out. Sometimes we succeed in what we want to accomplish; most of the time we don’t. When we don’t, we usually tinker with something and try it again, or, ideally, try to learn a bit more about the situation or issue we are trying to address, then tinker and see what happens. In science and engineering, there is a more formal process that takes place, but it is still very similar in process to what we do. In a classroom, this process can be represented by the diagram below. Design is a cyclic process that involves research, concept development, design and building, and testing or feedback. Each iteration is intended to help refine the process or add a new factor to consideration in the design. These steps are outlined in detail on the following page: MMSTLC Science Resources (10/07) 1.4 Design-based Student Investigations
  • 2. 1. Identify and Define Design Context. This is the initial step in any design project, and one that you will want to address specifically with students at the outset of any project. This is also, most likely, going to be developed by you, the teacher, for any project you have students do in the classroom. This includes the following: • Identifying the goals of the product. What is it supposed to do or accomplish? (What is the function of the item?) • Identify the context for the product. Are there specific needs or conditions that you need to work with for the product? • Define the design goal/outcome. State what you are creating, what you will develop to get there, and what the intended outcome is. This also identifies the guidelines for assessment of the success of the design. This might also address the form of the product, which is what it should look like. • Define the context and conditions for the design. What are the constraints that you are working with to complete the design? These might include time, personnel, resources or supplies, and other constraints about the use of the product. 2. Research and Learn New Content. Like the student investigations we addressed earlier in this program, one of the critical steps before the actual design or investigation can be done is to gather information and build understanding of content relevant to the design. This may take the form of benchmark lessons that you, the teacher, lead to help build a common foundation of knowledge and understanding among all students, or it may be individual or team research that students undertake to gather information and ideas about the problem. This research can also focus specifically on the product itself and not just the conditions for the design. MMSTLC Science Resources (10/07) 1.4 Design-based Student Investigations
  • 3. Research might examine the following: • Existing Designs. What have others designed or considered in the past? • Conditions for Use. Where will the product be used and for what purpose? • Components. What parts make up the product? • Materials. What will the product be made of? What do we need to know about this? Often, a design might include many cycles, each of which is intended to look at a different aspect of a problem. For instance, design of a building might first include design for the basic structure, but then address a different factor, such as heating/cooling, energy, or lighting in the next iteration of the design. Doing this can often help you specify what benchmarks and content you need to address with each cycle. 3. Develop Personal or Team Ideas. This is where students can generate ideas about the design based on the information gathered in the first two steps. You may wish to incorporate an individual brainstorming activity first, so that all students can get ideas on paper. Something as simple as a bulleted list of considerations can be useful here. Then, if working in groups, it can be useful to have a group “brainstorming/editing” activity where ideas from individuals are shared and refined or modified into a group list of ideas. This two- step strategy can often help groups develop better, more thorough lists of ideas, whereas moving immediately to the group can result in ideas only being generated by the more dominant personalities. Often, students want to immediately jump to this step, and so it is often useful to have a quick set of questions for any students to address at this point about their design ideas. Asking how the questions identified in steps 1 and 2 are addressed by their ideas can help students better understand the importance of these issues. 4. Design and Build Models or Artifacts. This is the step where students will actually design the product, or some model of the product. This can include tangible three-dimensional objects, or sketches or drawing that are very clear about the design considerations, dimensions, or other factors in the design. Build in time for such activities, and if groups are involved, the time on task and nature of the task should “fit” the number of people working on the task. 5. Feedback Activities: Testing, Critiquing, and Pin-ups. The intent of this final phase of the design process is to gather feedback that will become the information from the actual model or artifact created that is used in the next cycle of the design. This feedback can be generated in a variety of forms, and may include the following activities, individually or grouped together to provide such feedback. • Scientific testing. This would include performing any tests or experiments to ensure that the MMSTLC Science Resources (10/07) 1.4 Design-based Student Investigations
  • 4. artifact works for the conditions provided, and to identify any possible problems which might exist that could be addressed in the next iteration of the design cycle. This is a good opportunity to focus students on data collection and observations. • Usability / Feasibility testing. While the above item is intended to deal with the scientific phenomena that are addressed in the project, one of the other aspects of building an item to solve a problem is doing any testing for usability. For instance, you could design a tool to address a specific problem, but if the materials to build that tool cost more than alternative solutions, it is not likely to be considered as the final design. This type of testing is likely to be done by analyzing data or making observations about the creation of the object, rather than specific testing of a variable using scientific means. • Critiques. This can take many forms, but the main goal is to get subjective feedback about the design that might be used to enhance the design in the next cycle. When working with students, it it important to frame such feedback in a constructive manner that is not judgmental of the designer, but rather focuses on aspects of the design. It can often be helpful to use a set of guiding questions that are generated by you, experts, and/or the class. • Pin-ups. This is a specific form of critique that is used often in design fields, such as engineering and architecture, especially when working with sketches or drawings of an object. This strategy has students post their drawings of the design on the wall around the room, inviting feedback from others. The feedback can be provided on note cards that everyone completes during a walking review of each item, a poster sheet next to each design inviting comments, or verbal feedback if the designer is present. If structured well, you can actually invite students to sketch new suggestions on the design itself. The pin-up method is often a relatively quick way to provide feedback and opinions from others, especially if early in the design process. • Presentations. Another way to solicit constructive feedback can be to have each design be presented to the rest of the group. This can provide considerable feedback if students are used to verbal critique, but is usually a time-intensive process that might be reserved for the final design, else it can drag out the design process considerably. The design cycle then begins again, though the difference is that the second (and all successive) iteration actually has a design to work with. As a result, steps 1 and 3 are often much shorter in the process, and more attention is paid to the design, model, and critique. MMSTLC Science Resources (10/07) 1.4 Design-based Student Investigations
  • 5. Design as a Learning Strategy Introducing a design project in a class can be challenging and time consuming for all involved, but can be truly beneficial to students in a variety of ways. The following aspects of design are very useful to further student learning, and are worthy considerations if you are debating use of a design project in your classroom. • Design is Purposeful. Students are often asking about the relevance of a particular topic. Using a design-based project often provides a very clear picture of how the topic being studied can relate to real life practices. This can also provide an anchor for you as a teacher as a clear “end goal” of a project if you are designing the curriculum yourself. • Design is Deliberate. People donʼt design something by chance, unlike the process of observation. Because of this, design has a natural iterative cycle that is often used to carry out the purpose of the design. This cycle can provide an organization process and habits of mind for students that encourage higher-order thinking skills. Often, design is viewed as a particular strategy for problem solving, which is so often mentioned as a skill lacking in many students. • Design is Creative. Unlike scientific investigation, which can be extremely focused on method and procedure to ensure scientific validity in results, design allows students to flex their creative muscles in a way that is not often presented in science classes. Students enjoy this creativity, and this can be a great way for teachers to also practice facilitation (as opposed to direct instruction), as design projects make it extremely hard to be teacher directed. For this reason, a design project might be a particularly effective way to encourage a teacher who struggles with an inquiry approach to instruction to “let go” and focus more on student work and less on “correct answers”. • Design is Naturally Collaborative. Unlike finding a scientific fact or truth, design is an applied task that does not have a correct answer. Rather, it requires compromise from all involved. The review process necessary for effective design requires feedback for others. As a result, design tasks often encourage effective collaboration toward an end, though this is one area where effective facilitation skills are necessary to ensure that feedback is appropriate and constructive, and that the design process itself, when done in groups, is collaborative in nature. • Design is Complex. Unlike scientific investigations that are often seeking to isolate variables, design often has to deal with multiple variables at one time for a workable solution. While this can, at times, be to the detriment of student understanding (if they havenʼt worked out how all of the factors work together, or how the science of a set of factors actually works), MMSTLC Science Resources (10/07) 1.4 Design-based Student Investigations
  • 6. it also can get students to begin thinking in systems, rather than individual factors. • Design Can Fail... And thatʼs okay! Once of the main criticisms of modern instruction in math and science in the U.S. is that we often focus on just getting the correct answer, and that coverage of content standards in a short time limits the ability of students to learn from failure. But, the point of the design cycle itself, and the reason we can go through the cycle many, many times, is because we can EXPECT failure. What we want is to encourage finding failure and learning from it, preferably early in the process, so that we donʼt get the tragedies of projects that have not been thoroughly tested. (think Space Shuttle or Hindenburg, among others). • Design is More Authentic. The process of design actually is much closer to the ways in which we all think, and the ways in which scientists working with authentic problems develop practices that lead to discoveries. What better way to illustrate to students the kind of work that an engineer orequiring a design solution. MMSTLC Science Resources (10/07) 1.4 Design-based Student Investigations