What are we
designing for?
Situation

A relative position or combination of circumstances at a certain moment

The way in which something is placed i...
Situation > Location?
Situation > Information?
Situation > Software?
Who are we designing for?

 What are we enabling?

   Where is the value?
The Web is People
The Web is Machines
us
situate.
Subtle World
In striving for convergence, we have lost meaning and
specificity. The overuse of generic terms has had a
channeling effect...
Design for the future
kthxbai
Past:Objects
Present:Experiences
 Future:Situations
In situations:




DESIGNHAPPENS
Locations or Destinations
Information or Outcomes
Software or Language
What are you
designing for?
Designing for the Subtle World
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Designing for the Subtle World

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A presentation I gave in May 2009 at situate.us in Toronto, on thinking about designing for situation.

Published in: Design, Business, Education
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  • Designing for the Subtle World

    1. 1. What are we designing for?
    2. 2. Situation A relative position or combination of circumstances at a certain moment The way in which something is placed in relation to its surroundings A particular or striking complex of affairs at a stage in the action of a narrative
    3. 3. Situation > Location?
    4. 4. Situation > Information?
    5. 5. Situation > Software?
    6. 6. Who are we designing for? What are we enabling? Where is the value?
    7. 7. The Web is People
    8. 8. The Web is Machines
    9. 9. us situate.
    10. 10. Subtle World
    11. 11. In striving for convergence, we have lost meaning and specificity. The overuse of generic terms has had a channeling effect, leading debate along narrow lines and ultimately limiting it. We need a range of terms, a more robust collection, with more complexity, nuance, unpredictability and creativity. Peter Mulvihill Futures Journal, 2007
    12. 12. Design for the future
    13. 13. kthxbai
    14. 14. Past:Objects Present:Experiences Future:Situations
    15. 15. In situations: DESIGNHAPPENS
    16. 16. Locations or Destinations
    17. 17. Information or Outcomes
    18. 18. Software or Language
    19. 19. What are you designing for?

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