Experience Design For The Geospatial Web Feb16 V1 Mm

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    Experience Design For The Geospatial Web Feb16 V1 Mm - Presentation Transcript

    1. EXPERIENCE DESIGN For the Geospatial Web
    2. Experience Design
      • This week we'll look at experience design
      • And the future of the geospatial web and community engagement
      • Hand out Final exam
    3. Experience Design
      • Experience design is the process of designing with a focus on the user experience and cultural relevant solutions.
      • It constitutes a paradigm shift from traditional thinking
    4. Experience Design
      • Not improving functionality but looking beyond the interaction to the experience.
      • This direction was pioneered by people like:
      • Bill Buxton
      • Don Norman
    5.  
    6. Experience Design
      • We are creating a context for experience when we are creating a product. Overbeeke (2001)‏
      • http://www.billbuxton.com/#talk
    7. Experience Design
      • In context of design the focus is around moments of engagement or touchpoints.
      • These are similar to what we see in use cases and user flows but extend beyond the computer screen.
    8. Experience Design
      • Is concerned with:
        • A user's relationship with that object
        • The feelings around the object
        • Enriching the user's life
    9. Experience Design
      • It's less concerned with increasing or improving functionality.
    10. Experience Design: Why?
      • If the experience produces negative emotions then the user is less likely to use the product again.
      • For Brands this can be extremely deleterious.
      • What's appealing in one culture is not necessarily appealing in another.
      • Youth are another good example.
    11. Experience Design
      • What does this have to do with Elements of user experience?
    12. Last week
      • Looked at the Strategy and Scope plane
      • This week we'll look at the last three planes in web design.
      • At the structure plane we start focusing more on the experience in a concrete way.
    13.  
    14. Stage 3: Experience Design
      • Structure Plane: Interaction Design
        • Defines how the system behaves in response to the user interaction.
        • We draw these interactions from the scope plane
      • At this level we see the overlap described by Garret.
    15. Stage 3: Experience Design
      • Interaction defines functionality and system requirements.
      • As a result work within the scope plane is utilized in part to the structure plane
    16. Stage 3: Experience Design
      • Structure Plane: Information Architecture
        • Content Inventory starts to define site architecture
        • Page definitions
        • Site map
    17.  
    18. Stage 4: Experience Design
      • Skeleton Plane: Elaborates on the information Architecture and Interaction Design through Wireframing
      • Wireframing concerns itself with the placement of content pieces without concern for the look
    19.  
    20.  
    21. Stage 4: Benefits
      • Without spending money on coding: flows, interactions and designs can be validated through:
        • User testing
        • Internal reviews
        • Feasibility reviews (With Tech)‏
        • Stakeholder reviews
    22. Stage 4: Experience Design
      • Deltas:
        • Not all clients get it.
        • It can shake the confidence that the stakeholder may have had
        • Results aren't always tangible ie actualized in the website
        • Stakeholders can interfere with the process trumping the research
    23. Stage 4: Experience Design
      • Conclusion:
        • Designing a site or product in this manner allows for user centric development
        • Greater numbers of retained, loyal customers
        • Increased return on your investment
        • Reduced training & support costs
        • Reinforced brand image
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