Libraries and Technology Presentation - Presentation Transcript
Embracing Technology: Using High-Tech Tools to Promote Libraries to Teens
Websites
Blogs
Podcasts
Social networking
Gaming
Websites
“… it is another point from which your patrons can access your library and its services: 24 hours a day, seven days a week. The Internet is a way to reach out to teens, the lost generation of library patrons. You can find the time….I ’d encourage you, too, to involve teens in this process. You’ l l all learn something”. Samuelson, Michael. “Teens, the Internet, and Library Websites”. Idaho Librarian . 53, 3. (February 2002).
Pros:
provide a teen-friendly entry point for services
platform to explore the use of new media and develop unique content
Concerns:
Balance of education and entertainment
Money
Working with technical staff
May have restrictions on what you can/cannot provide
Website examples
Denver PL Evolver ; Book Reviews
Loudoun County Teen Scene
Blogs
Blogs
Short for web log, blogs are web-based content that is updated on a regular basis and sorted in reverse chronological order
May include text, pictures, audio, video and hypertext links
Used by businesses, news agencies, non-profits, educational institutions across the world
Approximately 10-20 million active blogs. Johnson, Bobbie. “Are there Really 50 Million Blogs?” The Guardian . 11 Aug 2006.
Pros:
Deliver content directly through RSS feeds
Interactivity with patrons
Highlight special events and part of a collection
Cons:
Moderating patron posting
Privacy of patrons
Blog Examples
FCPL Teens Talk
Worthington Libraries Worthingteens
Podcasts
Pros:
Allows libraries to expand content to audio and video, connecting with a different type of patron
Like Blogs, podcasts deliver content to the patron via RSS feeds
Cons:
Technology requirements higher than with blogs and basic websites
Higher learning curve
Podcast Examples
Cheshire Public Library
Public Library of Charlotte & Mecklenburg County Library Loft Podcasts
Social Networking
Social Networking Sites
Web-based tools that allow one-on-one and community-wide communication
Include MySpace, Facebook, Flickr, Twitter, and dozens more
4 of the top ten websites are Social Networking sites. Alexa Internet, Inc. “Alexa Web Search-Top 500”. Alexa Internet. 23 November 2007. <http://www.alexa.com/site/ds/top_500>
Sharing, Privacy and Trust in our Networked World OCLC, 2007
28% have used a SN site
80% of these regularly use a SN site
Only 12% of those surveyed saw a use for SN for libraries
48% of librarians surveyed saw a use for SN sites for libraries
Pros
Deliver content to where teens already spend their time
Allows libraries to promote themselves more directly to the patron
Often free
Cons:
Associations with pornography and child predators
lack of security
privacy issues
MySpace
Developed in 2003 as a promotion tool for local musicians
Allows group message boards, audio and video clips, hypertext links, and more
With 47 million accounts, more than half of social networking users use MySpace. De Rosa, Cathy, et al. Sharing, Privacy and Trust in our Networked World . Dublin, OH: OCLC, 2007.
FCPL
Worthington PL
Second Life
Began in 2003 as a “3-D virtual world entirely created by its Residents”.
Non-web, graphics-heavy interactive software that allows users to create avatars, environments and interact with each other
Teen Second Life started in 2005
Pros:
Interact in real-time in a setting that makes teens feel comfortable
Deliver programs like online readings, online reference services in real time, information literacy, book groups and more
Cons:
High technology requirements
Large startup time
Costs
Glenville PL, Glenville, IL
Glenville PL, Glenville IL
Library Examples
Charlotte and Mecklenburg County
Suffern Middle School
Gaming @ Your Library
Adults of both sexes play games over seven hours a week
The average age for players is 33
25% of game players are over 50 years old
38% of game players are female
www.ala.org/gaming
Pros:
Gets hard-to-reach teens in the door
Increases teen participation and sense of community
Can include console games, PC games, Role playing games, and even board games
Cons:
Disruptive to other patrons
Challenges perceptions of what a library does
Technology requirements
Examples
L.A. County
Mount Horeb Library
Andrew Prendergrast, Patrick Henry Library, FCPL
Average 40 teens each event
Many return during regular hours
Librarians get enjoyable one-on-one time with teens
Make libraries a place for teens to go and enjoy, not just a “boring place to do homework”
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