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Libraries and Technology Presentation
 

Libraries and Technology Presentation

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    Libraries and Technology Presentation Libraries and Technology Presentation Presentation Transcript

    • Embracing Technology: Using High-Tech Tools to Promote Libraries to Teens
      • Websites
      • Blogs
      • Podcasts
      • Social networking
      • Gaming
    • Websites
      • “… it is another point from which your patrons can access your library and its services: 24 hours a day, seven days a week. The Internet is a way to reach out to teens, the lost generation of library patrons. You can find the time….I ’d encourage you, too, to involve teens in this process. You’ l l all learn something”. Samuelson, Michael. “Teens, the Internet, and Library Websites”. Idaho Librarian . 53, 3. (February 2002).
      • Pros:
      • provide a teen-friendly entry point for services
      • platform to explore the use of new media and develop unique content
      • Concerns:
      • Balance of education and entertainment
      • Money
      • Working with technical staff
      • May have restrictions on what you can/cannot provide
    • Website examples
      • Denver PL Evolver ; Book Reviews
      • Loudoun County Teen Scene
    • Blogs
    • Blogs
      • Short for web log, blogs are web-based content that is updated on a regular basis and sorted in reverse chronological order
      • May include text, pictures, audio, video and hypertext links
      • Used by businesses, news agencies, non-profits, educational institutions across the world
      • Approximately 10-20 million active blogs. Johnson, Bobbie. “Are there Really 50 Million Blogs?” The Guardian . 11 Aug 2006.
      • Pros:
      • Deliver content directly through RSS feeds
      • Interactivity with patrons
      • Highlight special events and part of a collection
      • Cons:
      • Moderating patron posting
      • Privacy of patrons
    • Blog Examples
      • FCPL Teens Talk
      • Worthington Libraries Worthingteens
    • Podcasts
      • Pros:
      • Allows libraries to expand content to audio and video, connecting with a different type of patron
      • Like Blogs, podcasts deliver content to the patron via RSS feeds
      • Cons:
      • Technology requirements higher than with blogs and basic websites
      • Higher learning curve
    • Podcast Examples
      • Cheshire Public Library
      • Public Library of Charlotte & Mecklenburg County Library Loft Podcasts
    • Social Networking
    • Social Networking Sites
      • Web-based tools that allow one-on-one and community-wide communication
      • Include MySpace, Facebook, Flickr, Twitter, and dozens more
      • 4 of the top ten websites are Social Networking sites. Alexa Internet, Inc. “Alexa Web Search-Top 500”. Alexa Internet. 23 November 2007. <http://www.alexa.com/site/ds/top_500>
    • Sharing, Privacy and Trust in our Networked World OCLC, 2007
      • 28% have used a SN site
      • 80% of these regularly use a SN site
      • Only 12% of those surveyed saw a use for SN for libraries
      • 48% of librarians surveyed saw a use for SN sites for libraries
      • Pros
      • Deliver content to where teens already spend their time
      • Allows libraries to promote themselves more directly to the patron
      • Often free
      • Cons:
      • Associations with pornography and child predators
      • lack of security
      • privacy issues
    • MySpace
      • Developed in 2003 as a promotion tool for local musicians
      • Allows group message boards, audio and video clips, hypertext links, and more
      • With 47 million accounts, more than half of social networking users use MySpace. De Rosa, Cathy, et al. Sharing, Privacy and Trust in our Networked World . Dublin, OH: OCLC, 2007.
      • FCPL
      • Worthington PL
    • Second Life
      • Began in 2003 as a “3-D virtual world entirely created by its Residents”.
      • Non-web, graphics-heavy interactive software that allows users to create avatars, environments and interact with each other
      • Teen Second Life started in 2005
      • Pros:
      • Interact in real-time in a setting that makes teens feel comfortable
      • Deliver programs like online readings, online reference services in real time, information literacy, book groups and more
      • Cons:
      • High technology requirements
      • Large startup time
      • Costs
    • Glenville PL, Glenville, IL
      • Glenville PL, Glenville IL
    • Library Examples
      • Charlotte and Mecklenburg County
      • Suffern Middle School
    • Gaming @ Your Library
      • Adults of both sexes play games over seven hours a week
      • The average age for players is 33
      • 25% of game players are over 50 years old
      • 38% of game players are female
      • www.ala.org/gaming
      • Pros:
      • Gets hard-to-reach teens in the door
      • Increases teen participation and sense of community
      • Can include console games, PC games, Role playing games, and even board games
      • Cons:
      • Disruptive to other patrons
      • Challenges perceptions of what a library does
      • Technology requirements
    • Examples
      • L.A. County
      • Mount Horeb Library
    • Andrew Prendergrast, Patrick Henry Library, FCPL
      • Average 40 teens each event
      • Many return during regular hours
      • Librarians get enjoyable one-on-one time with teens
      • Make libraries a place for teens to go and enjoy, not just a “boring place to do homework”