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Embracing Technology:  Using High-Tech Tools to Promote Libraries to Teens <ul><li>Websites </li></ul><ul><li>Blogs </li><...
Websites <ul><li>“… it is another point from which your patrons can access your library and its services: 24 hours a day, ...
<ul><li>Pros:  </li></ul><ul><li>provide a teen-friendly entry point for services </li></ul><ul><li>platform to explore th...
Website examples <ul><li>Denver PL  Evolver ;  Book Reviews </li></ul><ul><li>Loudoun County  Teen Scene </li></ul>
Blogs
Blogs <ul><li>Short for web log, blogs are web-based content that is updated on a regular basis and sorted in reverse chro...
<ul><li>Pros:  </li></ul><ul><li>Deliver content directly through RSS feeds </li></ul><ul><li>Interactivity with patrons  ...
Blog Examples <ul><li>FCPL  Teens Talk </li></ul><ul><li>Worthington Libraries  Worthingteens </li></ul>
Podcasts
<ul><li>Pros: </li></ul><ul><li>Allows libraries to expand content to audio and video, connecting with a different type of...
Podcast Examples <ul><li>Cheshire Public Library </li></ul><ul><li>Public Library of Charlotte & Mecklenburg County  Libra...
Social Networking
Social Networking Sites <ul><li>Web-based tools that allow one-on-one and community-wide communication </li></ul><ul><li>I...
Sharing, Privacy and Trust in our Networked World   OCLC, 2007 <ul><li>28% have used a SN site </li></ul><ul><li>80% of th...
<ul><li>Pros </li></ul><ul><li>Deliver content to where teens already spend their time </li></ul><ul><li>Allows libraries ...
MySpace <ul><li>Developed in 2003 as a promotion tool for local musicians </li></ul><ul><li>Allows group message boards, a...
Second Life <ul><li>Began in 2003 as a “3-D virtual world entirely created by its Residents”. </li></ul><ul><li>Non-web, g...
<ul><li>Pros:  </li></ul><ul><li>Interact in real-time in a setting that makes teens feel comfortable </li></ul><ul><li>De...
Glenville PL, Glenville, IL <ul><li>Glenville PL, Glenville IL </li></ul>
Library Examples <ul><li>Charlotte and Mecklenburg County </li></ul><ul><li>Suffern   Middle School </li></ul>
Gaming @ Your Library
<ul><li>Adults of both sexes play games over seven hours a week </li></ul><ul><li>The average age for players is 33 </li><...
<ul><li>Pros: </li></ul><ul><li>Gets hard-to-reach teens in the door </li></ul><ul><li>Increases teen participation and se...
Examples <ul><li>L.A. County </li></ul><ul><li>Mount  Horeb  Library </li></ul>
Andrew Prendergrast, Patrick Henry Library, FCPL <ul><li>Average 40 teens each event </li></ul><ul><li>Many return during ...
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Libraries and Technology Presentation

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Transcript of "Libraries and Technology Presentation"

  1. 1. Embracing Technology: Using High-Tech Tools to Promote Libraries to Teens <ul><li>Websites </li></ul><ul><li>Blogs </li></ul><ul><li>Podcasts </li></ul><ul><li>Social networking </li></ul><ul><li>Gaming </li></ul>
  2. 2. Websites <ul><li>“… it is another point from which your patrons can access your library and its services: 24 hours a day, seven days a week. The Internet is a way to reach out to teens, the lost generation of library patrons. You can find the time….I ’d encourage you, too, to involve teens in this process. You’ l l all learn something”. Samuelson, Michael. “Teens, the Internet, and Library Websites”. Idaho Librarian . 53, 3. (February 2002). </li></ul>
  3. 3. <ul><li>Pros: </li></ul><ul><li>provide a teen-friendly entry point for services </li></ul><ul><li>platform to explore the use of new media and develop unique content </li></ul><ul><li>Concerns: </li></ul><ul><li>Balance of education and entertainment </li></ul><ul><li>Money </li></ul><ul><li>Working with technical staff </li></ul><ul><li>May have restrictions on what you can/cannot provide </li></ul>
  4. 4. Website examples <ul><li>Denver PL Evolver ; Book Reviews </li></ul><ul><li>Loudoun County Teen Scene </li></ul>
  5. 5. Blogs
  6. 6. Blogs <ul><li>Short for web log, blogs are web-based content that is updated on a regular basis and sorted in reverse chronological order </li></ul><ul><li>May include text, pictures, audio, video and hypertext links </li></ul><ul><li>Used by businesses, news agencies, non-profits, educational institutions across the world </li></ul><ul><li>Approximately 10-20 million active blogs. Johnson, Bobbie. “Are there Really 50 Million Blogs?” The Guardian . 11 Aug 2006. </li></ul>
  7. 7. <ul><li>Pros: </li></ul><ul><li>Deliver content directly through RSS feeds </li></ul><ul><li>Interactivity with patrons </li></ul><ul><li>Highlight special events and part of a collection </li></ul><ul><li>Cons: </li></ul><ul><li>Moderating patron posting </li></ul><ul><li>Privacy of patrons </li></ul>
  8. 8. Blog Examples <ul><li>FCPL Teens Talk </li></ul><ul><li>Worthington Libraries Worthingteens </li></ul>
  9. 9. Podcasts
  10. 10. <ul><li>Pros: </li></ul><ul><li>Allows libraries to expand content to audio and video, connecting with a different type of patron </li></ul><ul><li>Like Blogs, podcasts deliver content to the patron via RSS feeds </li></ul><ul><li>Cons: </li></ul><ul><li>Technology requirements higher than with blogs and basic websites </li></ul><ul><li>Higher learning curve </li></ul>
  11. 11. Podcast Examples <ul><li>Cheshire Public Library </li></ul><ul><li>Public Library of Charlotte & Mecklenburg County Library Loft Podcasts </li></ul>
  12. 12. Social Networking
  13. 13. Social Networking Sites <ul><li>Web-based tools that allow one-on-one and community-wide communication </li></ul><ul><li>Include MySpace, Facebook, Flickr, Twitter, and dozens more </li></ul><ul><li>4 of the top ten websites are Social Networking sites. Alexa Internet, Inc. “Alexa Web Search-Top 500”. Alexa Internet. 23 November 2007. <http://www.alexa.com/site/ds/top_500> </li></ul>
  14. 14. Sharing, Privacy and Trust in our Networked World OCLC, 2007 <ul><li>28% have used a SN site </li></ul><ul><li>80% of these regularly use a SN site </li></ul><ul><li>Only 12% of those surveyed saw a use for SN for libraries </li></ul><ul><li>48% of librarians surveyed saw a use for SN sites for libraries </li></ul>
  15. 15. <ul><li>Pros </li></ul><ul><li>Deliver content to where teens already spend their time </li></ul><ul><li>Allows libraries to promote themselves more directly to the patron </li></ul><ul><li>Often free </li></ul><ul><li>Cons: </li></ul><ul><li>Associations with pornography and child predators </li></ul><ul><li>lack of security </li></ul><ul><li>privacy issues </li></ul>
  16. 16. MySpace <ul><li>Developed in 2003 as a promotion tool for local musicians </li></ul><ul><li>Allows group message boards, audio and video clips, hypertext links, and more </li></ul><ul><li>With 47 million accounts, more than half of social networking users use MySpace. De Rosa, Cathy, et al. Sharing, Privacy and Trust in our Networked World . Dublin, OH: OCLC, 2007. </li></ul><ul><li>FCPL </li></ul><ul><li>Worthington PL </li></ul>
  17. 17. Second Life <ul><li>Began in 2003 as a “3-D virtual world entirely created by its Residents”. </li></ul><ul><li>Non-web, graphics-heavy interactive software that allows users to create avatars, environments and interact with each other </li></ul><ul><li>Teen Second Life started in 2005 </li></ul>
  18. 18. <ul><li>Pros: </li></ul><ul><li>Interact in real-time in a setting that makes teens feel comfortable </li></ul><ul><li>Deliver programs like online readings, online reference services in real time, information literacy, book groups and more </li></ul><ul><li>Cons: </li></ul><ul><li>High technology requirements </li></ul><ul><li>Large startup time </li></ul><ul><li>Costs </li></ul>
  19. 19. Glenville PL, Glenville, IL <ul><li>Glenville PL, Glenville IL </li></ul>
  20. 20. Library Examples <ul><li>Charlotte and Mecklenburg County </li></ul><ul><li>Suffern Middle School </li></ul>
  21. 21. Gaming @ Your Library
  22. 22. <ul><li>Adults of both sexes play games over seven hours a week </li></ul><ul><li>The average age for players is 33 </li></ul><ul><li>25% of game players are over 50 years old </li></ul><ul><li>38% of game players are female </li></ul><ul><li>www.ala.org/gaming </li></ul>
  23. 23. <ul><li>Pros: </li></ul><ul><li>Gets hard-to-reach teens in the door </li></ul><ul><li>Increases teen participation and sense of community </li></ul><ul><li>Can include console games, PC games, Role playing games, and even board games </li></ul><ul><li>Cons: </li></ul><ul><li>Disruptive to other patrons </li></ul><ul><li>Challenges perceptions of what a library does </li></ul><ul><li>Technology requirements </li></ul>
  24. 24. Examples <ul><li>L.A. County </li></ul><ul><li>Mount Horeb Library </li></ul>
  25. 25. Andrew Prendergrast, Patrick Henry Library, FCPL <ul><li>Average 40 teens each event </li></ul><ul><li>Many return during regular hours </li></ul><ul><li>Librarians get enjoyable one-on-one time with teens </li></ul><ul><li>Make libraries a place for teens to go and enjoy, not just a “boring place to do homework” </li></ul>
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