CC @ CSU East Bay Multimedia Graduate ForumPresentation Transcript
CSU East Bay Multimedia Graduate Forum / 2008-05-21 Mike Linksvayer / VP, Creative Commons Photo by Fire Hose Leo · Licensed under CC Attribution-ShareAlike 2.0 · http://flickr.com/photos/jenniferwilliams/1837389372/
“We specialize in team-based production, emphasize creative expression through the use of digital tools and foster the technical and imaginative skills students need for success in a rapidly transforming field .”
“[S]tudents develop a theoretical foundation about the applications of interactive technology, enhance their technical skills and learn how to collaborate effectively . [...] [T]eams of students from various backgrounds and talents design and produce a large scale, innovative, content rich, interactive multimedia project.”
“[I]ntegrate and deliver meaningful, interactive narratives, text, imaging, video and audio, to enchant, inform and amplify the human cultural experience .”
20 th century
For most, the human cultural experience was Read Only
Collaborative, large scale, innovative, content rich production took place in and under the control of large hierarchical entities.
21 st century
For many, the human cultural experience is or could be Read/Write .
Collaborative, large scale, innovative, content rich production is or could be taking place outside the boundaries of firms and other institutions, in a decentralized, participatory fashion.
Enables this change
Reactions against this change
e.g., expansion of copyright:
Diminution of fair use
Rights in physical space not upheld in digital space
What is it?
Removing obstacles to the digital potential
Traditional, expensive, risky (but necessary):
Create voluntary alternatives
Learning from free/open source software
Creative Commons .ORG
Nonprofit organization, launched to public December 2002
HQ in San Francisco
Science Commons division in Boston
~60 international jurisdiction projects, coordinated from Berlin
Foundation, corporate, and individual funding
Enabling Reasonable Copyright
Space between ignoring copyright and ignoring fair use & public good
Legal and technical tools enabling a “Some Rights Reserved” model
Like “free software” or “open source” for content/media
But with more restrictive options
Media is more diverse and at least a decade(?) behind software