Char Booth Informing innovation (Ohio Uni) 2009 94% cell phone 80% iPod or MP3 player Younger students more likely to own gaming systems & cell phones and portable media players (laptop same for all)Those over 27 twice as likely to have dtop computer or pda than 26 or below, and half as likelt to have gaming device.95% of digital natives had mobiles cf 86% digital immigrants. Grada and older students at Ohio had higher interest in emerging technologies (social and mobile) Interest in mobiles corresponds to interest in 2.0. eb calling and im seen as more useful by these than by youngere students. Ownership and use of technologies does not mean they will be more receptive to adopt tools that enable research and information help.
Access to the web via a mobile device which is not dependent on a desktop computer nor fixed landline connection. Limited by incompatibility of much internet content and small size of mobile screens.
Induction tours Journals –shelves to link to electronic version Videos – link to particular title to be viewed
1. Mobile thoughts from University of Bedfordshire Peter Godwin University of Bedfordshire May 2010
15. QR Code @ Lincoln C http://www.flickr.com/photos/travelinlibrarian/4528956445/ity Libraries
16. <ul><li>“ The nature of search in this new world of mobile Internet devices will shift. This is because the journey that Generation Y is taking on the Internet is more concerned with social expression than finding information” </li></ul><ul><li>(Taptu White paper Feb 2008 “Making search social for the mobile generation”) </li></ul>
18. This is just the beginning! Mobiles foster active learning techniques catering for varied learning styles Don’t underestimate the speed of change We want to be among the trend setters and experiment!
19. Librarians go wild http://flickr.com/photos/driek/514714536 /