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Sensors, Wearables and the Internet of Things: A Revolution in the Making
 

Sensors, Wearables and the Internet of Things: A Revolution in the Making

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Slides for talk at the IIS 2014: Breakthrough conference

Slides for talk at the IIS 2014: Breakthrough conference

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  • This is going to be a talk for people who love the internet.
  • Harvard creates brain-to-brain interface, allows humans to control other animals with thoughts alone
  • We build the system on this data, and then scale it for production use.
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Sensors, Wearables and the Internet of Things: A Revolution in the Making Sensors, Wearables and the Internet of Things: A Revolution in the Making Presentation Transcript

  • Sensors, Wearables and The Internet of Things: A Revolution in the Making IIS 2014: Breakthrough @mattturck January 29. 2014
  • Matt Turck Twitter: @mattturck Blog: http://mattturck.com Making Sense Of The Internet Of Things Posted May 25, 2013 The Battle For The Connected Home Is Heating Up Posted Nov 23, 2013
  • Our physical world is changing.
  • All sorts of devices are appearing.
  • A sci-fi movie?
  • And it’s only accelerating.
  • At first, a lot of it felt like toys and science projects.
  • First validation point: The $3.2 billion thermostat
  • Hype "Biggest Business in the History of Electronics“ (Fairchild) “$19 trillion market” (Cisco) “$8.9 trillion market in 2020, 212 billion connected things” (IDC)
  • Internet 1.0: Connecting computers to the network
  • Internet 2.0: Connecting People to the Network
  • Internet 3.0: Connecting everything else to the network
  • Internet of Things Internet of Everything Connected Devices Industrial Internet Machine to Machine (M2M)
  • Not just things.
  • Not just the Internet.
  • Not just “gadgets” Manufacturing floors Energy grids Healthcare facilities Transportation systems
  • All things become data.
  • Everything becomes quantifiable (One way interaction)
  • Everything becomes programmable (Two way interaction)
  • Everything becomes social (Network Interaction)
  • All industries are impacted. Consumer goods Industrials Consumer services Energy Banking/Insurance Manufacturing Manufacturing Technology Healthcare Transportation
  • Every company becomes a software (and information) company.
  • Mobile phone ubiquity.
  • Enabling Technologies.
  • Open Hardware.
  • Crowdfunding.
  • 3D Printing for Prototyping.
  • 3D Printing Green tech Automotive Energy Efficiency Pets Robotics Retail Home Automation Leisure Wearable Computing Healthcar e Fitness Industries © Matt Turck (@mattturck), Sutian Dong (@sutiandong) & FirstMark Capital (@firstmarkcap) Distributio n Smart Grid Infrastructure Tracking M2M New Interfaces Agriculture Home Security Music Toys Health Connected Home Funding Open Garde n Telecom Garden ing Family Lifestyle Incubators Networks 2G 3G 4G RuBee 6LoWPAN LWM2M Connectivity Open Source Platforms Corporates Security Sensor Networks Software Platforms Nimbits Services Parts /Kits Protocol s Quantified Self Hardware Mobile Software Platforms & Enablement (Horizontals) INTERNET OF THINGS LANDSCAPE VERSION 2.0 Applications (Verticals) Industrial Internet Asset Tracking Building Blocks Anvil
  • Not just startups.
  • Home Automation. Verticals Horizontals
  • Wearables.
  • Industrial Internet.
  • Robotics.
  • Developer Ecosystem.
  • Security – Huge!
  • Infrastructure. The “Internet of my living room” or a true global network?
  • What happens next? The good: More excitement, more startups, more funding, more exits The bad: funded products that never make it to market (hardware is hard), hacking incidents, privacy disasters Eventually: Lots of value creation, consolidation In 10 years: ubiquity and invisibility
  • Exciting area for entrepreneurs.
  • Thanks! Learn more: http://hardwirednyc.com/