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Sensors, Wearables and the Internet of Things: A Revolution in the Making
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Sensors, Wearables and the Internet of Things: A Revolution in the Making

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Slides for talk at the IIS 2014: Breakthrough conference

Slides for talk at the IIS 2014: Breakthrough conference

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  • This is going to be a talk for people who love the internet.
  • Harvard creates brain-to-brain interface, allows humans to control other animals with thoughts alone
  • We build the system on this data, and then scale it for production use.
  • .We build the system on this data, and then scale it for production use.
  • Transcript

    • 1. Sensors, Wearables and The Internet of Things: A Revolution in the Making IIS 2014: Breakthrough @mattturck January 29. 2014
    • 2. Matt Turck Twitter: @mattturck Blog: http://mattturck.com Making Sense Of The Internet Of Things Posted May 25, 2013 The Battle For The Connected Home Is Heating Up Posted Nov 23, 2013
    • 3. Our physical world is changing.
    • 4. All sorts of devices are appearing.
    • 5. A sci-fi movie?
    • 6. And it’s only accelerating.
    • 7. At first, a lot of it felt like toys and science projects.
    • 8. First validation point: The $3.2 billion thermostat
    • 9. Hype "Biggest Business in the History of Electronics“ (Fairchild) “$19 trillion market” (Cisco) “$8.9 trillion market in 2020, 212 billion connected things” (IDC)
    • 10. Internet 1.0: Connecting computers to the network
    • 11. Internet 2.0: Connecting People to the Network
    • 12. Internet 3.0: Connecting everything else to the network
    • 13. Internet of Things Internet of Everything Connected Devices Industrial Internet Machine to Machine (M2M)
    • 14. Not just things.
    • 15. Not just the Internet.
    • 16. Not just “gadgets” Manufacturing floors Energy grids Healthcare facilities Transportation systems
    • 17. All things become data.
    • 18. Everything becomes quantifiable (One way interaction)
    • 19. Everything becomes programmable (Two way interaction)
    • 20. Everything becomes social (Network Interaction)
    • 21. All industries are impacted. Consumer goods Industrials Consumer services Energy Banking/Insurance Manufacturing Manufacturing Technology Healthcare Transportation
    • 22. Every company becomes a software (and information) company.
    • 23. Mobile phone ubiquity.
    • 24. Enabling Technologies.
    • 25. Open Hardware.
    • 26. Crowdfunding.
    • 27. 3D Printing for Prototyping.
    • 28. 3D Printing Green tech Automotive Energy Efficiency Pets Robotics Retail Home Automation Leisure Wearable Computing Healthcar e Fitness Industries © Matt Turck (@mattturck), Sutian Dong (@sutiandong) & FirstMark Capital (@firstmarkcap) Distributio n Smart Grid Infrastructure Tracking M2M New Interfaces Agriculture Home Security Music Toys Health Connected Home Funding Open Garde n Telecom Garden ing Family Lifestyle Incubators Networks 2G 3G 4G RuBee 6LoWPAN LWM2M Connectivity Open Source Platforms Corporates Security Sensor Networks Software Platforms Nimbits Services Parts /Kits Protocol s Quantified Self Hardware Mobile Software Platforms & Enablement (Horizontals) INTERNET OF THINGS LANDSCAPE VERSION 2.0 Applications (Verticals) Industrial Internet Asset Tracking Building Blocks Anvil
    • 29. Not just startups.
    • 30. Home Automation. Verticals Horizontals
    • 31. Wearables.
    • 32. Industrial Internet.
    • 33. Robotics.
    • 34. Developer Ecosystem.
    • 35. Security – Huge!
    • 36. Infrastructure. The “Internet of my living room” or a true global network?
    • 37. What happens next? The good: More excitement, more startups, more funding, more exits The bad: funded products that never make it to market (hardware is hard), hacking incidents, privacy disasters Eventually: Lots of value creation, consolidation In 10 years: ubiquity and invisibility
    • 38. Exciting area for entrepreneurs.
    • 39. Thanks! Learn more: http://hardwirednyc.com/

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