Going Digital

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    Introduce: MDeC, MSC Malaysia, MSC Malaysia Animation and Creative Content Center Talk will be centered on 3D animation and how you can capitalize on it’s medium

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    Going Digital - Presentation Transcript

    1. Going Digital
      • The Impact of 3D in Children’s Programming
      • Hasnul Hadi Samsudin
      • MSC Malaysia Animation and Creative Content Center [MAC3]
    2. Children’s Content-ed
      • Factual: Bill Nye the Science Guy, Bindi the Jungle Girl
      • Live-Action/Musicals: Mickey Mouse Club, Sesame Street, Hi-5, Blues Clues, Fraggle Rock
      • Animation: Walt Disney, Warner Bros, Hanna-Barbera, Hasbro, Saturday Morning fare, DOREAMON!
      • Man in Suits:
    3. Animation: <,=,> < (PAST) = (PRESENT) > (FUTURE) Cave Paintings Egyptian Murals Zoetrope Flip Books Stop-Motion Cel/Flash Animation 3D CGI Virtual Humans Virtual Reality Stereoscopic
    4. Current Landscape Little Einsteins Backyardigans BEN 10 POCOYO
    5. 3D Goodness
      • 2D Versus 3D: Why are Apples better than Pears?
      • Closer to Real: Physics and Lighting
      • It’s a Matter of Perspective: Free Camera
      • Reduce, Re-Use, Recycle: 3D Assets across Mediums
    6. 2D Vs. 3d: apples better than pears?
      • Mediums: Traditional CEL, Flash Animation, 3D CGI
      • Process-wise similar but different especially during production
      • Cost: 2D vs 3D - Hardware Intensive (Rendering), Labor Intensive
      • Story, Story, Story
    7. Closer to Real: Physics and lighting
      • Physics: Gravity, Force and Kinematics, IK and FK, Muscles (mass)
      • Lighting: Sub-Surface Scattering, Shadows, Normal-Maps, Bump-Mapping
      • Closer to getting to the Real World - with a touch of artistic license
    8. It’s a matter of Perspective: Free Camera
      • Making a Scene: Setting up your 3D scene - Multiple Camera Angles
      • Creating Tension: Controlling the a virtual camera to your liking
      • Telling the story with Film Language
    9. reduce, Re-Use, Recycle: 3d Assets across Mediums
      • Reduce your Cost, Recycle: 3D models can be re-used for various episodes - environments, characters, props
      • Plug into the Matrix: 3D assets can be used in multiple mediums - Games, Toys, Digital Comics, Web
      • Touching the kids wherever they are - TV, Internet, Portables and Game Consoles
    10. Case Study: Upin and Ipin
      • Les Copaque Sdn. Bhd. - MSC Malaysia Animation Company
      • Started the project as 3d-Animated Feature Film - Geng
      • TV Series: 5 min shorts during Ramadhan
      • Used for marketing Geng the Film
      • RM 6.3 Million in Malaysian Box Office
    11. case Study: saladin
      • Co-production between MDeC and Al-Jazeera’s Childrens Channel (JCC)
      • Started with a Feature Film concept
      • Now a 26 episode Full-3D TV Series
      • Planning to embark on Feature Film and Games project
    12. Be kind, rewind
      • 2D Versus 3D: Why are Apples better than Pears?
      • Closer to Real: Physics and Lighting
      • It’s a Matter of Perspective: Free Camera
      • Reduce, Re-Use, Recycle: 3D Assets across Mediums
    13. Thank you

    + mistamanmistaman, 6 months ago

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