Your SlideShare is downloading. ×
Mobile Technologies for Learning
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Saving this for later?

Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime - even offline.

Text the download link to your phone

Standard text messaging rates apply

Mobile Technologies for Learning

453
views

Published on

Presentation at CIET, NCERT on 25th January 2010

Presentation at CIET, NCERT on 25th January 2010

Published in: Education, Technology

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
453
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
7
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Mobile Technologies for Learning Sanjaya Mishra
  • 2. Mobile Technologies in Open Schools
  • 3. Some statistics In January 2009: Newspaper circulation: 480 million Cars on road: 800 million Cable and satellite television subscriptions: 850 million Desktops, laptops and netbooks currently in use: 1 billion Fixed land line telephone connections:1.2 billion e-mail users: 1.3 billion Internet users: 1.4 billion Credit card users: 1.7 billion Mobile Subscribers: 4 billion Over 60% of world population!
  • 4. mLearning
    • Mobile learning includes access to electronic materials and resources mediated by mobile
    • devices for the exclusive purpose of teaching
    • and learning support
    • Learning cannot be mobile, but learners are – Keegan, 2002
    • Learner is mobile, and the technology is portable -- Ahonen et al., 2004
  • 5. Technologies Mobile Learning Technologies (Adapted from Source : Attewell, 2005)
  • 6. Bates’ ACTIONS Framework
    • Mobile technologies
    • are accessible to learners (it is increasing at a faster rate);
    • are cheap and affordable (less costly for both institutions and learners);
    • are useful for numerous teaching functions (and are useful in learner support);
    • are interactive and therefore improve two-way communication at a distance and reduce the transactional distance between the learner and the teacher and the educational institution because mobile technologies are easy to use and user friendly;
    • are so pervasive and simple that they require less organisational preparedness;
    • have novelty value, as they are the latest technology trend (and can motivate both teachers and learners to use); and
    • provide the highest speed (quickness) in terms of access to latest information and knowledge from anywhere, anytime.
  • 7. Guidelines: PICTURE This!
    • P – plan purposefully
    • I – identify learners’ needs
    • C – choose media
    • T – technology implementation
    • U – user manuals
    • R – run the system
    • E – evaluate performance and outcomes
    • Training has in-build Success
  • 8. Planning
    • to provide access to learning materials and resources anytime, anywhere;
    • to improve teacher-learner and learner-learner interaction;
    • to interact with the learning materials and resources such as self-tests;
    • to provide administrative information about schedules, calendar, programme information, grades and results;
    • to provide motivational messages and guidance; and
    • to provide opportunities to undertake fieldwork and context-sensitive projects in specific courses.
  • 9. Identify needs Teleconference, Chatting, Discussion Games Eligibility in a programme of study Grade in assignment and term end examination Interactive (query) Tips, news, etc. Podcast lectures Video Last date of submission of assignments Last date of filling examination forms Cancellation of a counselling session Non-interactive (broadcast) Dynamic info Static Info
  • 10. Choice of media
    • Text-based (through SMS)
    • Audio (through podcasting)
    • Video (as MMS or download)
    • Animation and games (through download)
  • 11. Technology implementation
    • Appropriate system analysis
    • Using exiting digital resources (adopt/adapt)
    • Use proven systems such as Moodle Mobile (MOMO)
    • User testing
  • 12. User manuals
    • Three types of user manuals should be made
    • Available:
    • For systems engineers and administrators
    • For teachers and support staff
    • For learners and public users.
  • 13. Run the system
    • Round-the-clock support
    • Commitment on the part of teachers and support staff
    • Collective decision-making on design and development effort
    • Updating of the relevant databases in the system regularly
  • 14. Evaluation
    • Technology; and
    • Expected outcomes
  • 15. And, finally…
    • Training for success