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Instructional Design for Learning Objects

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This is for the Workshop on "Instructional Design for Learning Objects". Presentation on 31st August 2009.

This is for the Workshop on "Instructional Design for Learning Objects". Presentation on 31st August 2009.

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  • To ask the participants about their own conceptions of a learning object, and present to them, what is the context of this presentation.
  • Though, sometimes it is described that anything and everything that can be used for teaching and learning can be considered as Los, they usually are digital, and made of various media assets>information objects>Learning objects
  • The Cisco Reusable learning Strategy presents the structure of a LO as depicted in the diagram: there is some overview in the beginning, some 5-7 RIOs and a summary. There can be assessment and/or practice tests in each of these sections.
  • The Los or the RIOs can be of five types--- Conceptual: A group of objects, symbols, ideas, or events that are defined by a single word or term, share common features, and vary only in irreverent features. Fact: Unique specific information I the form of a statement or data or picture of specific objects. Procedure: A sequence of steps to be followed by one individual to accomplish a task or make a decision. A procedure contains directions or procedural tasks and contains actions that are done the same way each time. Process: A flow of events that describe how something works. It is not necessarily a task done by one person; many people or an organization may be involved. Principle: Directions for tasks that provide employees with guidelines for action. Individuals must adapt the guidelines to various job situations. Principles require individuals to use judgment and discretion when they apply them.
  • Transcript

    • 1. Instructional Design for Learning Objects Definition Architecture Design Implementation Presentation for the Workshop on Instructional Design for Learning Objects at CIET, NCERT, New Delhi Sanjaya Mishra Text Audio Video Animation Graphics Pages Frames Digital Assets Information Objects Learning Object
    • 2. Instructional Design for LOs What is a Learning Object? One or more digital assets combined and sequences to create or support a learning experience addressing a curricular outcome (s) for an identified audience (s). A learning object can be identified, tracked, referenced, and used for a variety of learning experiences. (Alberta Learning, 2002)
    • 3. Instructional Design for LOs Anatomy of Learning Objects Text Audio Video Animation Graphics Pages Frames Digital Assets Information Objects Learning Object
    • 4. Instructional Design for LOs Anatomy of Learning Objects ASSESSMENT Pre Post RIOs 7 ±2 O V E R V I E W S U M M A R Y
    • 5. Instructional Design for LOs Types of Learning Objects Concept Fact Procedure Process Principles
    • 6. Instructional Design for LOs Principles of Multimedia Design
      • Multimedia principle: Use both graphics and words
      • Contiguity principle: Place related words and graphics together
      • Modality principle: Present words as speech rather than on screen text
      • Redundancy principle: Avoid presenting words as narration and text together
      • Coherence principle: Avoid extraneous sound and pictures
      • Personalization principle: Use conversational style and learning agents
      • Practice principle: Give opportunities for interactions related to authentic events
    • 7. Principles of Multimedia Design Use both graphics and words
    • 8. Principles of Multimedia Design Place related words and graphics together
    • 9. Principles of Multimedia Design Present words as speech rather than on screen text
    • 10. Principles of Multimedia Design Avoid presenting words as narration and text together
    • 11. Principles of Multimedia Design Avoid extraneous sound and pictures
    • 12. Principles of Multimedia Design Use conversational style and learning agents
    • 13. Principles of Multimedia Design Give opportunities for interactions related to authentic events
    • 14. Instructional Design for LOs What is Instructional Design? Instructional Design is the systematic development of instructional specifications using learning and instructional theory to ensure the quality of instruction. It is the entire process of analysis of learning needs and goals and the development of a delivery system to meet those needs. It includes development of instructional materials and activities; and tryout and evaluation of all instruction and learner activities
    • 15. Instructional Design for LOs Instructional Systems Design Instructional Objectives Instructional Procedures Evaluation Feedback
    • 16. Instructional Design for LOs Models of Instructional Design
      • ADDIE
      • ASSURE
      • PIE
      Designing Learning/Environment Vs. Designing Materials
    • 17. Instructional Design for LOs Three Component Model for LO Design Ally (2004) in McGreal. R. LO Component Micro-strategies Pre-learning strategy
      • Learning outcome
      • Advance organiser
      • Overview
      • Pre-assessment
      Presentation strategy
      • Presentation of information
      • Elaboration of information
      • Embedded questions
      • Demonstration
      • Practice with feedback
      Post-learning strategy
      • Summary
      • Post-assessment
    • 18. Instructional Design for Multimedia LOs DADI Help Me D efinition A rchitecture D esign I mplementation
    • 19. Instructional Design for Multimedia LOs D efinition
      • Define goals and objectives
      • Determine competition
      • Identify contents
      • Define budget, timeline, scope
      • Identify clients/users
      • Explore technical issues
      When, Where, What, How
    • 20. Instructional Design for Multimedia LOs A rchitecture
      • Identify major content areas
      Information Architecture
      • Prioritize contents
      • Define media types
      • Define structure with relationships
      • Create flowchart, block diagrams
      • Create storyboard
      • Build preliminary prototype
    • 21. Instructional Design for Multimedia LOs D esign Look and Feel
      • Develop content with suitable color, font
      • Develop media element
      • Design interface
      • Define naming conventions
      • Build advanced prototype
      • Conduct user testing on prototype
    • 22. Instructional Design for Multimedia LOs I mplementation Do it
      • Define milestones, priorities
      • Develop all media elements
      • Integrate all media, content into the offline mode
      • Do all proof reading, checking
      • Test in different platform
      • Upload and go online/Create master CD
    • 23. Instructional Design for LOs Some considerations...
      • Learning objects are component in a larger learning environment
      • Use LOs in a broad instructional perspective
      • Use LOs within a LMS to track usage
      • Analyse student engagement to improve the LO
      • Create LOs that are short (say 10-15 mts)
      • Store LOs in a database with appropriate metadata tags for easy retrieval and use
      • Make LOs as Open Educational Resources
    • 24. Instructional Design for LOs Your Comments and Questions are welcome Thank You