ES-318: Advances in Communication Technology

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2k70926: a teleconfernce pressentation to students of PGDDE

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ES-318: Advances in Communication Technology

  1. 1. Advances in Communication Technologies for DISTANCE EDUCATION
  2. 2. Interactive Mode <ul><li>Send Me (Sanjaya Mishra) SMS for this Session </li></ul><ul><li>TYPE <RC> <No. of students present> and SMS to (0) 9868 55 1469 </li></ul><ul><li>eg. BHOPAL 2 </li></ul>
  3. 3. Objectives <ul><li>Describe the developments of communication technologies for distance education </li></ul><ul><li>Critically examine the implications of the developments for teaching and learning at a distance </li></ul>
  4. 4. What we know so far? Computer-based media, Interactive multimedia, WWW WWW (partially non-interactive), Radiotext, Word processing Integrated Interactive TV, Vidoe teleconferencing (1 way vidoe. 2 way audio) Video tape, Television, Cable TV Video Radio-phone in, Audiographics, Audio conference,, Telephone Audio tape, Radio, Audio vision (partially interactive) Audio --- Textbook, pictures, SIM (partially interactive) Print Interactive Non-interactive Media
  5. 5. Directions of New Developments <ul><li>Technological </li></ul><ul><li>Social </li></ul><ul><li>Philosophical </li></ul>
  6. 6. Satellite TV/ DTH <ul><li>Increased reach to remote areas </li></ul><ul><li>IGNOU’s GD1 is available on DTH (Ku-band) </li></ul>
  7. 7. Wireless Connectivity <ul><li>Mobile Phones </li></ul><ul><li>Bluetooth </li></ul><ul><li>WiMax </li></ul><ul><li>Global Positioning System </li></ul><ul><li>Wireless LAN </li></ul>
  8. 8. Read/Write Web <ul><li>Blogs </li></ul><ul><li>Wikis </li></ul><ul><li>Social Bookmarking </li></ul>
  9. 9. Audio Online <ul><li>Podcasting </li></ul><ul><li>Internet Radio </li></ul>
  10. 10. TV/Video Online <ul><li>On demand Video </li></ul>
  11. 11. Semantic Web <ul><li>Web 1.0 : Simple HTML pages, text, graphics, multimedia </li></ul><ul><li>Web 2.0 : User Interaction, user creation, read-write web </li></ul><ul><li>Web 3.0 : Search, precision, relevance, artificial intelligence, natural language processing; Resource Description Framework </li></ul>
  12. 12. <ul><li>Creating a new generation of network applications (HDTV, tactile and immersive technologies) </li></ul><ul><li>Creating a leading edge network capability for education and research (IP6) </li></ul><ul><li>Fostering the transfer of technology to global Internet </li></ul>
  13. 13. Second Life <ul><li>Virtual World </li></ul><ul><li>Avatars </li></ul>
  14. 14. Push Technologies
  15. 15. Miniaturization of Storage <ul><li>Flash Drives </li></ul>
  16. 16. Open Source/Open Content
  17. 17. Folksnomy <ul><li>User participation </li></ul><ul><li>User indexing of Web </li></ul><ul><li>Social Tagging </li></ul>
  18. 18. Assistive Technologies <ul><li>Providing inclusive education through use of technology </li></ul><ul><li>WWW accessibility guidelines </li></ul>

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