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 ES-318: Advances in Communication Technology
 

ES-318: Advances in Communication Technology

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2k70926: a teleconfernce pressentation to students of PGDDE

2k70926: a teleconfernce pressentation to students of PGDDE

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     ES-318: Advances in Communication Technology ES-318: Advances in Communication Technology Presentation Transcript

    • Advances in Communication Technologies for DISTANCE EDUCATION
    • Interactive Mode
      • Send Me (Sanjaya Mishra) SMS for this Session
      • TYPE <RC> <No. of students present> and SMS to (0) 9868 55 1469
      • eg. BHOPAL 2
    • Objectives
      • Describe the developments of communication technologies for distance education
      • Critically examine the implications of the developments for teaching and learning at a distance
    • What we know so far? Computer-based media, Interactive multimedia, WWW WWW (partially non-interactive), Radiotext, Word processing Integrated Interactive TV, Vidoe teleconferencing (1 way vidoe. 2 way audio) Video tape, Television, Cable TV Video Radio-phone in, Audiographics, Audio conference,, Telephone Audio tape, Radio, Audio vision (partially interactive) Audio --- Textbook, pictures, SIM (partially interactive) Print Interactive Non-interactive Media
    • Directions of New Developments
      • Technological
      • Social
      • Philosophical
    • Satellite TV/ DTH
      • Increased reach to remote areas
      • IGNOU’s GD1 is available on DTH (Ku-band)
    • Wireless Connectivity
      • Mobile Phones
      • Bluetooth
      • WiMax
      • Global Positioning System
      • Wireless LAN
    • Read/Write Web
      • Blogs
      • Wikis
      • Social Bookmarking
    • Audio Online
      • Podcasting
      • Internet Radio
    • TV/Video Online
      • On demand Video
    • Semantic Web
      • Web 1.0 : Simple HTML pages, text, graphics, multimedia
      • Web 2.0 : User Interaction, user creation, read-write web
      • Web 3.0 : Search, precision, relevance, artificial intelligence, natural language processing; Resource Description Framework
      • Creating a new generation of network applications (HDTV, tactile and immersive technologies)
      • Creating a leading edge network capability for education and research (IP6)
      • Fostering the transfer of technology to global Internet
    • Second Life
      • Virtual World
      • Avatars
    • Push Technologies
    • Miniaturization of Storage
      • Flash Drives
    • Open Source/Open Content
    • Folksnomy
      • User participation
      • User indexing of Web
      • Social Tagging
    • Assistive Technologies
      • Providing inclusive education through use of technology
      • WWW accessibility guidelines