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Research Overview December 2009
 

Research Overview December 2009

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a brief research overview 2009-12-16

a brief research overview 2009-12-16

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    Research Overview December 2009 Research Overview December 2009 Presentation Transcript

    • Research Overview December 2009 Mirjam Palosaari Eladhari Gotland University, Sweden
    • Thesis Mirjam P Eladhari • Title: Characterising Action Potential in Virtual Game Worlds Applied with the Mind Module • Teesside University and Gotland University • Supervisors: Michael Mateas, Clive Fencott, Paul Van Schaik • Visiting Scholar: Georgia Tech (2005), Tokyo Tech (2006), University of California SC (2007-2008)
    • Research Questions Mirjam P Eladhari How can virtual game worlds (VGWs) support story construction where each player is the ‘main’ character? How can the player characters (avatars) in VGWs be designed and implemented to be more interesting?
    • Fields Mirjam P Eladhari Game Design Virtual game world design Artificial Intelligence Believable agents Synthetic Humans Expressive AI Psychology Personality theory Affect Theory
    • Approach: AI driven game design Mirjam P Eladhari Design and implementation of experimental prototypes Play-testing Analysis and interpretation of play test data -> informs the design of the next prototype
    • Mind Module Mirjam P Eladhari Spreading Activation Network of Affect nodes Semiautonomous agent architecture. Semiautonomous agents are partly controlled by their players, and partly controlled by context-sensitive action potential and expression possibilities, as well as by varying degrees of autonomous reactions to in-game situations specific to the VGW the agents inhabits. Gives avatars virtual minds in addition to virtual bodies.
    • Affect Nodes of MM
    • Player might realise it is a good idea to RUN!
    • Prototypes Mirjam P Eladhari Ouroboros (2003, Zero Game Studio) Garden of Earthly Delights (2004, 2005, IPERG project, wp Massively Multiplayer Reaching Out) Mind Music (2006, Georgia Tech) World of Minds (2007, 2008, Tokyo Tech, UC Santa Cruz) Pataphysic Institute 2009
    • Pataphysic Institute Mirjam P Eladhari Prototype virtual game world where the personalities of the inhabitants are the base for the game mechanics. When interacting with other characters, the action potential depends upon the player character's current mood and personality
    • Pataphysic Institute Mirjam P Eladhari Players need to defeat physical manifestations of negative mental states by using Spells Affective actions The spells available to characters depends on their personality and current mood. The affective actions available to a character depend on the current mood.
    • Pataphysic Institute Mirjam P Eladhari
    • Dissemination Mirjam P Eladhari (2003, 2005, 2009) DIGRA Conference (digital games research association) (2006, 2008) ACE Conference (Advances in Computer Entertainment) (2009) DAC Conference (Digital Arts and Culture) (2008) FuturePlay Conference (2006) DIME Conference (2002) Computers and Games Conference
    • Future Work Mirjam P Eladhari Play test of PI prototype focussing on players’ attitudes towards CAP in PI for for role-play Play test of PI for use of sentiments for story construction Play test of PI: semi-autonomy – balance of player-control. Autonomous agents - CAP for NPCs equipped with MMs.
    • Thank you for listening! December 2009 Mirjam Palosaari Eladhari Gotland University, Sweden