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Enabling & supplementing the instructor - Social Gamification Learning Platform
Enabling & supplementing the instructor - Social Gamification Learning Platform
Enabling & supplementing the instructor - Social Gamification Learning Platform
Enabling & supplementing the instructor - Social Gamification Learning Platform
Enabling & supplementing the instructor - Social Gamification Learning Platform
Enabling & supplementing the instructor - Social Gamification Learning Platform
Enabling & supplementing the instructor - Social Gamification Learning Platform
Enabling & supplementing the instructor - Social Gamification Learning Platform
Enabling & supplementing the instructor - Social Gamification Learning Platform
Enabling & supplementing the instructor - Social Gamification Learning Platform
Enabling & supplementing the instructor - Social Gamification Learning Platform
Enabling & supplementing the instructor - Social Gamification Learning Platform
Enabling & supplementing the instructor - Social Gamification Learning Platform
Enabling & supplementing the instructor - Social Gamification Learning Platform
Enabling & supplementing the instructor - Social Gamification Learning Platform
Enabling & supplementing the instructor - Social Gamification Learning Platform
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Enabling & supplementing the instructor - Social Gamification Learning Platform

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  • 1. May 2012 Mohit Garg mohit.garg@mindtickle.com
  • 2. ObjectiveMindTickle’s technology has made employee learning very effective forcompanies and now MindTickle is very keen to work with instructors/teachersto push innovation in learning to the next level… Create a Social and interactive learning platform that can Facilitate student-instructor interaction andEnhance the learner’s experience beyond classroom and contact hours 2
  • 3. Adult learning needs to be inspired by gamesWhat would you prefer to do? Attend corporate training or play angry birds?Games have the power to engage and excite. What if this power could be harnessed and used for business applications? 3
  • 4. MotivationAdult learning needs to be more social, interactive and build on people’sintrinsic motivations. Thankfully we have gamification…Classroom (ILT) training today: The opportunity: Tend to be long uninterrupted  A social and learning network that will sessions, much longer than adult allow participants to stay connected attention span with their peers and the instructors even after the training is over Limited options for content review  A system that allows participants to Limited opportunity for peer to peer review the material from the training learning and exchange of ideas before and after the training sessions Peer communities of learners are  A system that enables the learners to hard to create provide continuous feedback to the Hard to collect feedback instructors and vice-versa 4
  • 5. Objective / Proposed ApproachCreate a social learning platform that can assist/enhance the learningexperience for all the participants as well as help in effective delivery of training. Before the training programme:  Online secure site for authorized participants for prep work and pre-reads During the course of the training programme:  Provide videos, PPTs and other docs for further reading and revision  Quiz like assessments to self gauge the knowledge and understanding  Student-instructor interactions and feedback After the training programme:  Ability to socially network and stay in touch with peers/training cohorts  Ability to revisit and review the training material 5
  • 6. Solution Details Training Material Customization by Manage launch & Provide detailed Provided by the MindTickle operations analytics /reports instructorMindTickle will provide a complete turnkey solution for an interactive learning experience that is tailored for each training session 6
  • 7. Solution Details (Contd…) 1. One week prior to the training, the trainer can upload the list of all participantsBefore Training and use the automated system to send a welcome email with link to the MindTickle’s customized private cloud URL specifically created for that training 2. On registration, a social network of all the participants is formed. Attendee can view and interact with all other participants that are joining 3. Trainer also joins the group and and shares his credentials and pre-reads 4. The trainer can pre define some assessments and discussion groups that he/she can unlock after every session/class etc.During Training 5. Trainer has all the admin controls to do progressive disclosure of training material as the training progresses 6. Training platform can support all kind of material like trainers video, documents, PPTs, external links for deep study etc. 7
  • 8. Solution Details (Contd…) 7. Once one part of session is over, trainer can unlock the Stops and users canDuring Training assess or input their feedback and also do social discussion with other participants. 8. Interactive training can have some encouragement in terms of badges, points, medals etc. to make the environment more encouraging for learning. 7. Once the training is over, there is no need for printed documents or survey completion since all the documents that trainers want to share will be available on the MindTickle platform and the surveys can also be automatedAfter Training 8. Even after the training is over, this network will persist and people can stay connected with everyone 9. Trainer can always send or post discussion and connect with other members anytime after the training is over 10. As new members join this training, they can keep getting added and now the network can start growing and all the new and past members can benefit from interacting with each other 8
  • 9. About MindTickleMindTickle is an an innovative SaaS* platform that makes learning andengagement delightful, efficient and effective Most popular use cases of MindTickle’s learning platform:  New Hire training (pre-joining and post-joining induction)  Product/sales training  Customer training  Policy and compliance training Demo Link  Culture and values trainingOur Customers: *SaaS : Software as a service 9
  • 10. How is MindTickle different from E-learning? E-Learning MindTickleInteractivity Animation, quizzes & Game mechanics and social features voice provide higher engagement levelsAgility Vendor needs new SoW Customizable platform that is very easy for any content updates, to update as content changes and it may take weeks and turn around time can be < 1 dayDo-it-yourself/ None Self-serve/ admin interface allows yourself-serve experts to update content themselvesROI measures None Detailed analytics and reports on user participation & content absorptionContent Delivery Typically restricted to Designed in HTML5; portable across devices that support Flash devices including the iPadCosts One time upfront Low upfront cost with valued based pay as you go (per user subscription model)Ops & Support Limited Subscription includes 24x7 support 10
  • 11. SecurityMindTickle’s private cloud solution provides three layers or securityand conforms to the industry standards Application AccessState‐of-the-art data center Content Securityservice provider Security Completed SAS70 type II  Validated domains: user  SHA-256 encryption audits registrations is verified at time of form filling to ensure correct  Identity access ISO 27001, SOC 1/SSAE company domain management system 16/ISAE 3402 certifications  Validated email: users have  HTTPS protocol to verify their email by clicking on Successfully validated as a Level 1 service provider the activation link sent in the registration email  Secure downloading under the PCI Data and streaming of video Security Standard (DSS)  Users credentials are content encrypted using one-way FISMA Moderate, ITAR encryption technic before compliance, FIPS 140-2, storing into the database HIPAA certification 11
  • 12. Engagement/ Participation Metrics Real time report to find out where all employees are in the learning process Robust task management so that you can have a defined process 12
  • 13. Alerting Dashboard Automatic email alerts reduce administrative burden of managing mundane and repetitive task of sending reminder emails 13
  • 14. Content Feedback Reports Detailed analytics and user feedback on content 14
  • 15. Content Feedback Reports Built-in survey mechanisms to collect feedback on content, process and effectiveness; surveys are totally customizable 15
  • 16. Thanks Mohit Garg mohit.garg@mindtickle.com+1 973 400 1717 /+91 99203 49419

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