Technology enabled learning j.w. jay chung, global hr forum 2010.pdf, seoul, korea
by Global HR Forum, Working at Global Forum Secretariat on Nov 11, 2010
- 1,449 views
In this session, participants will learn to redefine learning and to make education more exciting through the use of 3D virtual space, such as in Second Life. They will also hear about how commuting ...
In this session, participants will learn to redefine learning and to make education more exciting through the use of 3D virtual space, such as in Second Life. They will also hear about how commuting in the morning can become a learning experience supported by high-speed wireless audio podcasts, and how game-like simulations can enable learning by doing. They will come to understand how blogs, wikis, and RSS can be used to enhance communication and skills. This session will be filled with real examples of demos, simulations, podcasts, and video learning systems. Lessons will be offered on how the training of hard and soft skills can be practiced in the virtual space through various means, including flying between 3D objects, virtual role play, brainstorming, and chatting online with experts, etc. We are seeing the entry of a new generation of workers into the labor market who enjoy games and networking online. They are motivated to participate and contribute as a member of the organization, and the Web, wireless, and mobile technologies they are familiar with maximize learning efficiency and motivate all generations of workers to achieve more. Leading business organizations like IBM, Ericsson, Nike and EMC are including in their training programs activities, simulations, networking, play, and collaboration components to propel their staff to higher performance.
- Total Views
- Views on SlideShare
- Embed Views