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Video Games “in” the Classroom
 

Video Games “in” the Classroom

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Mindgrub CEO Todd Marks discuss how using media in the classroom can benefit the 21st century education system. Marks presented on Mobile Gaming and eLearning and how it can be leveraged in the ...

Mindgrub CEO Todd Marks discuss how using media in the classroom can benefit the 21st century education system. Marks presented on Mobile Gaming and eLearning and how it can be leveraged in the modern classroom. He discussed the benefits of using tablets and smartphones, and how these devices can enhance learning to be a more hands on experience. Marks also reviewed some of the recent projects Mindgrub has completed as case studies to identify their significance to eLearning as well as what the future holds in the industry.

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    Video Games “in” the Classroom Video Games “in” the Classroom Presentation Transcript

    • Video Games “in” the Classroom Todd Marks CEO & President Todd.Marks@mindgrub.com @mindgrub
    • ObjectivesThis presentation will answer the following questions:• What are the benefits of tablets and smart phones in the classroom?• What are the usage statistics for Mobile devices?• What resources are available for producing mobile learning content?• What are the trends in mobile applications and knowledge transfer?• What does the future look like?
    • Background
    • Background
    • Where Are We Now?
    • Where are we Going?
    • The Rise of the Mobile Web
    • Birth of the iPad – A Mobile Learning Game Changer
    • Mobile Web Will Rule by 2015Image from Mashable
    • Mobile Web Will Rule by 2015 (Mashable)
    • Mobile Web in 2011• 5 BILLION mobile device users worldwide.• The average iPhone user only spends 45% of his on-device time making voice calls.• Games are bigger than any other app category — both for the social web and for mobile devices.• Video accounts for 70% of mobile data traffic.• Facebook is the single largest repository for user-generated content• Real-time technology and location-based services are expected to drive mobile experiences.• Most classrooms still prohibit use of mobile devices although over 70% of secondary students have them
    • Tablet Resources
    • Where are we Now?
    • iBooks
    • ePub (Electronic Publication)is a free and open e-book standard by the International Digital Publishing Forum (IDPF). Files have the extension .epub.Several ebook readers and publications tools available:http://en.wikipedia.org/wiki/EPUB
    • No Page Turners
    • iPad App Store• http://www.apple.com/ipad/from-the-app- store/education.html
    • ePublishing Platforms
    • Mobile Apps Resources
    • Digital Publishing Platforms• // Traditional to iPad• http://www.quark.com/Products/Quark_Publishing_ System/App_Studio.aspx• http://www.adobe.com/solutions/digital- publishing.html• // Freemium Tools• http://genwi.com/• http://ibuildapp.com/
    • Mobile, Social Gaming
    • Casual Gaming – Online Social Games
    • Casual Gaming – Widening Demographics
    • Mobile Gaming :: Scuba Adventures
    • Mobile Gaming :: Art & Science Worlds
    • TAG :: Social, Location, & Mobile (SoLoMo)
    • Just-In-Time Learning
    • UDLinks :: Resource Finder
    • University of Maryland (UMBC) - LBS
    • Johns Hopkins :: Campus Tours
    • UNLV :: Alumni Information
    • Augmented Learning
    • viaPlace - Augmented Reality / QR Codes
    • viaPlace - Augmented Reality
    • viaPlace - Augmented Reality
    • Walking Tour : B&O MuseumUsenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
    • AR InstructorUsenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
    • Human Computer Interaction
    • Minority Report (2002)Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
    • Multi-Touch Screens (2006-2007) TED2006
    • Artificial Intelligence
    • IBM Deep Blue (1997)Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
    • IBM Watson (2010)Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
    • iPhone 4s / SiriUsenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
    • Next Paradigm Shift
    • At What Point Are We Cyborgs?“We need a new legal concept of what it is to be a person”Accelerando (2005), Charles Stross
    • 2012 Augmented Reality And In the Future…
    • Questions? Todd Marks CEO & President Todd.Marks@mindgrub.com @mindgrub