Library Retreat #3 - Future PowerPoint
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Library Retreat #3 - Future PowerPoint

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Library Retreat #3

Library Retreat #3

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  • 1. Milner As a Place
    Represented in our Vision Statement as center for Information, Culture, and Technology.
  • 2. The Athenaeum – Goucher College: The intellectual, cultural, and social crossroads of the college
  • 3.
  • 4.
  • 5. Lewis Library: Princeton University
  • 6.
  • 7. North Carolina State University
    Received a $313,000 from IMLS to develop a roadmap for how 21st century libraries can best give a competitive edge to faculty, researchers, graduate students and a new generation of always-connected, technology-savvy, and highly-engaged undergraduates.
    The NCSU Libraries will lead a collaborative project to prototype, develop, and disseminate plans for how mobile technologies, gesture-based computing, large scale visualization, enhanced reality can help academic libraries create the next generation of technology-rich collaborative learning spaces.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. Urban Mediaspace Public library of Aarhus, Denmark 
    Vision to become a new visual and cultural focal point for the city whilst pioneering the next generation of library design.
  • 15.
  • 16.
  • 17. Why?
    Digital Natives are defined by their activities that integrate technology, social interaction, and the construction of words, pictures, videos, and audio.
  • 18.
  • 19. 3 out of 4 Americans use social technology
  • 20. 24 hours of video are uploaded to YouTube every minute
    This will take 818 years to view
  • 21. More than 2,000,000,000views per day
  • 22. 6,300,000,000videos are available on YouTube
  • 23. The English Wikipedia has 3,316,695 articles
    written by 282,888people and edited 3.8 million
  • 24. 1400% is the monthly growth rate of Twitter users
    50 million tweets per day
    600 tweets per second
  • 25. 5,500,000,000 pictures archived on Flickers
  • 26. People spend over 700 billion minutes per month on Facebook
    500 million active user
  • 27. 3,000,000,000 hours a week spent on playing online video games
  • 28. Avg. young person will spend 10,000hours by age 21 while the number of school hours - 5th grade to high school graduation is 10,080hours
  • 29. Milner’s New Elements
    Multifunctional Space (includes Virtual World Station, exhibition, mini theatre, etc.)
    Podcast and Video Production Studios
    Gamers lounge
  • 30. Main Features
    Technology presence
    Social space
  • 31. Milner’s 3rd floor