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Augmented Reality What is it, and how does it fit into higher education? April 2010 Tech Talk Rebecca Miller
AR: What is it? “Augmented reality” (AR) refers to a display in which simulated imagery, graphics, or other information is superimposed on a view of the surrounding environment Describes the enrichment of the real world with the virtual A common example? The yellow “first down” line often see during TV broadcasts of football games
AR Explained by Common Craft http://www.commoncraft.com/augmented-reality-video
Why now? Both the Horizon Report and the ALA TechTrends Midwinter Webinar mention AR as one of the top technologies applicable to libraries and higher education Advances in smart phones, laptops, and other mobile devices have allowed for AR to enter the mainstream
Before mainstream… The expression “augmented reality” was coinced in 1990 by a Boeing researcher AR, though, existed before the term did Applications of this technology appeared in the late 1950s: The “Sensorama,” from U.S. Patent #3050870 Developed by Morton Heilig in 1955, who saw theater as a an experience to encompass all senses
only offer a computer-generated image, some HMDs superimpose images on a real-world view
This is often seen in gaming
HMDs Interestingly, the HMD is even used in sports; systems were developed for a Formula One racecar driver and BMW. The HMD in these cases will display race crew data and still allow the driver to see the road.
Back to the timeline In 1992, the first major paper on AR (a system prototype) is presented, and then published in Communications of the ACM in 1993 ARToolKit developed in 1999 Software library for building AR applications http://www.hitl.washington.edu/artoolkit/ Projects: http://www.hitl.washington.edu/artoolkit/projects/ ARQuake developed in 2000 AR version of the Quake video game Never became commercial, but is credited with generating a lot of interest in AR
The Mobile world The iPhone Yelp app “Monocle” uses the iPhone’s camera and little tags that indicate names, distances, and user ratings of nearby restaurants, bars, and other venues. (August 2009) Similarly, the Wikitude AR Travel guide is launched for Android: http://www.youtube.com/watch?v=8EA8xlicmT8
More interesting examples November 2009: Esquire’s Augmented Reality issue: http://www.youtube.com/watch?v=LGwHQwgBzSI Yelp: http://mashable.com/2009/08/27/yelp-augmented-reality/ Social Augmented Reality: Foursquare for Layar: http://squio.nl/blog/2009/11/16/announcing-foursquare-for-layar-app/
In higher education Books: http://www.youtube.com/watch?v=eV36Gs5-nxw University of Wisconsin, ARIS Mobile Media Learning Games: http://arisgames.org/ Georgia Tech, Augmented Environments Lab: http://www.augmentedenvironments.org/lab/research/ Wikitude World Browser: http://www.wikitude.org/ iTacitus and Visual Time Machine: http://www.scientificcomputing.com/news-DS-Visual-Time-Machine-Offers-Glimpse-of-Past-081309.aspx
Applications for Libraries During the ALA TechTrends Midwinter 2010 Webinar, AR applications were suggested: Exhibits Immersive Games Architecture (architectural planning) Community Guides Retrieving books, book reviews, author information while in stacks http://www.alatechsource.org/blog/2010/03/archive-techtrends-midwinter-2010-webinar.html (minutes 27- 34.30)