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Information is a Material<br />Mike Kuniavskydorkbot San FranciscoJuly 7, 2010<br />
ISBN: 978-0-12-374899-7<br />Pre-order now, ships in Sept.<br />
Peak MHz<br />
1989<br />2010<br />$1500*<br />$0.50<br />* CPI Adjusted to 2008, original price: $900<br />
Design Properties of Information<br />
Automatically sense the world<br />
Autonomously act on the world<br />
Remember<br />
Repeat exactly<br />
Repeat exactly<br />
Create complex behavior<br />
Create complex behavior<br />
Object-oriented hardware<br />
BlinkM<br />thingm.com/products/<br />
Smart Things<br />
The Internet of Things<br />
Information as Decoration<br />
Intelligent Environments<br />
Intelligent ENvironments<br />
Mike Kuniavsky<br />mikek@thingm.com<br />ISBN: 978-0-12-374899-7<br />
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Information is a Material

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We have passed the era of Peak MHz. The race in CPU development is now for smaller, cheaper, and less power-hungry processors. As the price of powerful CPUs approaches that of basic components how information processing is used fundamentally changes. When information processing is this cheap, it becomes a material with which to design the world, like plastic, iron, and wood.

This talk discusses: What it means to treat information as a material; The properties of information as a design material; The design possibilities created by information as a material; How information as a material enables The Internet of Things, object oriented hardware, smart materials, ubiquitous computing, and intelligent environments.

Published in: Technology, Spiritual
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Transcript of "Information is a Material"

  1. 1. Information is a Material<br />Mike Kuniavskydorkbot San FranciscoJuly 7, 2010<br />
  2. 2.
  3. 3. ISBN: 978-0-12-374899-7<br />Pre-order now, ships in Sept.<br />
  4. 4. Peak MHz<br />
  5. 5.
  6. 6. 1989<br />2010<br />$1500*<br />$0.50<br />* CPI Adjusted to 2008, original price: $900<br />
  7. 7.
  8. 8.
  9. 9.
  10. 10. Design Properties of Information<br />
  11. 11. Automatically sense the world<br />
  12. 12. Autonomously act on the world<br />
  13. 13. Remember<br />
  14. 14. Repeat exactly<br />
  15. 15. Repeat exactly<br />
  16. 16. Create complex behavior<br />
  17. 17. Create complex behavior<br />
  18. 18.
  19. 19.
  20. 20. Object-oriented hardware<br />
  21. 21. BlinkM<br />thingm.com/products/<br />
  22. 22. Smart Things<br />
  23. 23. The Internet of Things<br />
  24. 24. Information as Decoration<br />
  25. 25. Intelligent Environments<br />
  26. 26. Intelligent ENvironments<br />
  27. 27. Mike Kuniavsky<br />mikek@thingm.com<br />ISBN: 978-0-12-374899-7<br />
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