Online TV Music
2MIN504 - Commercial Environments
Miguel Rodrigues Student Number: 11511645
• The project consists of an online TV music channel which content
can be broadcasted online with a computer or a mobile device like
Apple iPhone or the new phone from google Android G1
• The channel will broadcast Video clips from unsigned bands, as well
as festivals and other music events from 3 capitals of Europe:
London, Lisbon and Madrid. As well interviews from the artists.
• For the content to be broadcasted the user needs to install first a
plug-in (i.e. Preferably our own plug-in but we can use other plug-ins
such as sopcast, TVU Networks, Veetle Networks and so on)
• The artists can submit the files through a submission form in .mp4 or
.mov movie file formats and they will be converted to our own video
Power = Authority
Sometimes can be the
Influence budget holder but not always
Note: It is very important to understand what and how to communicate to each of the key
stakeholders, making them feel confortable with the project and how it is progressing.
Consumers (music fans and mobile companies
Grafic Designer (in a later stage of the implementation of the project)
Methods for large projects
This is the classical system development model
Development Detailed design
• Minimizes planning overhead • Inflexible
since it can be done up front.
• Only the final phase produces a
• Structure minimizes wasted non-documentation deliverable.
effort, so it works well for
technically weak or inexperienced • Backing up to address mistakes
staff. is difficult.
Structured Systems Analysis and Design Method
developed in the early 1980s for systems analysis and application
design widely used for government computing projects in the
combination of text and diagrams throughout the whole life cycle
of a system design
1. Logical Data Modelling
3. Data Flow Modelling
5. Entity Behaviour Modelling
This is the classical system development model
• Adopts a structured, rigorous, project led approach to the development of
data structures and processes (fail to recognise that data structures are
largely stable and many processes dynamic)
• requirements will not change during the development of a project
•Following each step of SSADM rigorously can be time consuming and
there may be a considerable delay between inception and delivery (which is
typically the first time the users see a working system).
Unified Modeling Language
modeling syntax aimed primarily at creating models of
software-based systems, but can be used in a number of areas.
Features of UML Methodology:
Syntax only - UML is just a language
It is a generic modeling language and needs to be
adapted by the user to particular applications.
Prototyping methods for
large and small projects
i nvolv iterative development
structured techniques n
RAD - Stages
• Promotes strong collaborative • Dependency on strong cohesive
atmosphere and dynamic teams and individual commitment
gathering of requirements to the project
• Business owner actively • Success depends on disciplined
participates in prototyping, writing developers and their exceptional
test cases and performing unit technical skills and ability
• Decision making relies on the
functionality and less degree of
centralized engineering authority.
1. Active user involvement.
3. Empowered teams with authority to make decisions.
5. A focus on frequent delivery of products.
7. Using suitability for business purpose as the essential criteria for acceptance
5. Iterative and incremental development to ensure convergence on an
accurate business solution.
13. Reversible changes during development.
15. Requirements that are base lined at a high level.
17. Integrated testing throughout the life cycle.
9. Collaboration and cooperation between all stakeholders.
DSDM does not concentrate on the fundamental importance of corporate data
DSDM adopts a dynamic, project led approach to both data structures and
Like SSADM fails to recognize that data structures are
largely stable and many processes dynamic
uses multiple iterations of requirements
gathering and analysis, design and prototype
iteration Analysis design
Next level of
Prototype The result is analized by the costumer
Customers can see steady It is impossible to know at
progress. the outset of the project how
long it will take.
This is useful when
There is no way to know the
requirements are changing number of iterations that will
rapidly, when the customer be required.
is reluctant to commit to a
set of requirements, or when
no one fully understands the
Is a technical mechanism to reduce project risk by
exploring critical factors to the project success
Can significantly reduce risk
Commit to throwing the prototype away
When to use
It can be used at any time and by any person on a project.
Individual projects can realize some benefit by prototyping
risky areas within their individual areas of responsability.
Not throwing it away
Inefficient use of prototyping time
Solo project or large
Selecting the most appropriate methodology the
pros and cons should be evaluated according
to environment, cultural and technological
Evolutionary Methodology – to deliver a working system to the users
RAD – because it promotes a strong collaborative atmosphere and dynamic gathering of
Business owner actively participates in prototyping, writing test cases and
performing unit testing
RAD is suitable for applications which are interactive, with
clear functionality at the user interface, have a clearly
defined user group, are not computationally complex and
have requirements which are not too detailed and fixed.
It is possible, during the implementation of the plug-in and, mainly, on the development of the new Video
format, to use a different methodology such as Throwaway methodology.
Development of the
Development of the new
Compressed video format
Use of the Throwaway
Methodology & Testing
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