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Creating Great Places Three myths exposed David Engwicht
Myth 1:  Design matters most There is a right and a wrong way to design great places
What is Place Making? Like home making turns a house into a home...  place making turns a space into a place
 
Home   is a feeling not a location
 
 
 
 
 
 
Furnish with soul Breaking the design rules helps create a memorable experience
 
Myth 2:  Planning matters most You must get the big picture right before beginning the make-over of a space
The one word theatre sports game   Get into pairs Take it in turns of saying just one word – building a coherent story
The one word theatre sports game   Two things that kill the story
The one word theatre sports game   Two things that kill the story Trying to second-guess where the story is heading
The one word theatre sports game   Two things that kill the story Trying to second-guess where the story is heading Resist...
Conception Analysis of requirements Design Code writing Testing Documentation Launch Maintenance The “Waterfall” approach ...
Problems with “waterfall”  software development
<ul><li>Problems with “waterfall”  </li></ul><ul><li>software development </li></ul><ul><li>Takes years, by which time wor...
<ul><li>Problems with “waterfall”  </li></ul><ul><li>software development </li></ul><ul><li>Takes years, by which time wor...
<ul><li>Problems with “waterfall”  </li></ul><ul><li>software development </li></ul><ul><li>Takes years, by which time wor...
Agile alternative
<ul><li>Agile alternative </li></ul><ul><li>Where do we  think  we want to be in the future </li></ul>
<ul><li>Agile alternative </li></ul><ul><li>Where do we  think  we want to be in the future </li></ul><ul><li>What are som...
<ul><li>Agile alternative </li></ul><ul><li>Where do we  think  we want to be in the future </li></ul><ul><li>What are som...
<ul><li>Agile alternative </li></ul><ul><li>Where do we  think  we want to be in the future </li></ul><ul><li>What are som...
<ul><li>Agile alternative </li></ul><ul><li>Where do we  think  we want to be in the future </li></ul><ul><li>What are som...
Conception Analysis of requirements Design Code writing Testing Documentation Launch Maintenance The “Waterfall” approach ...
 
Myth 3:  Community consultation matters most It is important to  talk  to the community first
<ul><li>Fueling demand for community consultation </li></ul><ul><li>Move from incremental planning to master planning </li...
<ul><li>Fueling demand for community consultation </li></ul><ul><li>Move from incremental planning to master planning </li...
 
 
 
Questions www.creative-communities.com [email_address]
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Creating great places David Engwicht oct 2011

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Transcript of "Creating great places David Engwicht oct 2011"

  1. 1. Creating Great Places Three myths exposed David Engwicht
  2. 2. Myth 1: Design matters most There is a right and a wrong way to design great places
  3. 3. What is Place Making? Like home making turns a house into a home... place making turns a space into a place
  4. 5. Home is a feeling not a location
  5. 12. Furnish with soul Breaking the design rules helps create a memorable experience
  6. 14. Myth 2: Planning matters most You must get the big picture right before beginning the make-over of a space
  7. 15. The one word theatre sports game Get into pairs Take it in turns of saying just one word – building a coherent story
  8. 16. The one word theatre sports game Two things that kill the story
  9. 17. The one word theatre sports game Two things that kill the story Trying to second-guess where the story is heading
  10. 18. The one word theatre sports game Two things that kill the story Trying to second-guess where the story is heading Resisting the lines thrown up by the other actors
  11. 19. Conception Analysis of requirements Design Code writing Testing Documentation Launch Maintenance The “Waterfall” approach to software development
  12. 20. Problems with “waterfall” software development
  13. 21. <ul><li>Problems with “waterfall” </li></ul><ul><li>software development </li></ul><ul><li>Takes years, by which time world changed </li></ul>
  14. 22. <ul><li>Problems with “waterfall” </li></ul><ul><li>software development </li></ul><ul><li>Takes years, by which time world changed </li></ul><ul><li>Client doesn’t know what they really want </li></ul>
  15. 23. <ul><li>Problems with “waterfall” </li></ul><ul><li>software development </li></ul><ul><li>Takes years, by which time world changed </li></ul><ul><li>Client doesn’t know what they really want </li></ul><ul><li>Small mistakes imbedded and entrenched </li></ul>
  16. 24. Agile alternative
  17. 25. <ul><li>Agile alternative </li></ul><ul><li>Where do we think we want to be in the future </li></ul>
  18. 26. <ul><li>Agile alternative </li></ul><ul><li>Where do we think we want to be in the future </li></ul><ul><li>What are some small deliverables that would move us in this direction </li></ul>
  19. 27. <ul><li>Agile alternative </li></ul><ul><li>Where do we think we want to be in the future </li></ul><ul><li>What are some small deliverables that would move us in this direction </li></ul><ul><li>Which would give client maximum benefit </li></ul>
  20. 28. <ul><li>Agile alternative </li></ul><ul><li>Where do we think we want to be in the future </li></ul><ul><li>What are some small deliverables that would move us in this direction </li></ul><ul><li>Which would give client maximum benefit </li></ul><ul><li>How can we deliver this in shortest time frame </li></ul>
  21. 29. <ul><li>Agile alternative </li></ul><ul><li>Where do we think we want to be in the future </li></ul><ul><li>What are some small deliverables that would move us in this direction </li></ul><ul><li>Which would give client maximum benefit </li></ul><ul><li>How can we deliver this in shortest time frame </li></ul><ul><li>What did we learn? Adjust vision </li></ul>
  22. 30. Conception Analysis of requirements Design Code writing Testing Documentation Launch Maintenance The “Waterfall” approach to software development
  23. 32. Myth 3: Community consultation matters most It is important to talk to the community first
  24. 33. <ul><li>Fueling demand for community consultation </li></ul><ul><li>Move from incremental planning to master planning </li></ul>
  25. 34. <ul><li>Fueling demand for community consultation </li></ul><ul><li>Move from incremental planning to master planning </li></ul><ul><li>Move from citizen model to customer model </li></ul>
  26. 38. Questions www.creative-communities.com [email_address]
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