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Some principles of interaction design Prototyping experience Michihito Mizutani Interaction Designer Maemo Devices UX team...
Designing Interaction with electronics workshop
Modulor Le Corbusier described it as a "range of harmonious measurements to suit the human scale, universally applica...
Prototyping bathroom
Prototyping bathroom It’s a very ordinary bathroom, isn’t it?
Prototyping bathroom How do you feel then?
 
Today interaction design in industries is  still oriented by technology.
Even though we all know  user  experience should drive the interaction design. Primarily designing interaction requires un...
Interaction design needs to communicate the expected user experience to stakeholders Most of the stakeholders are not desi...
Prototyping experience sketches your interaction design.
Prototyping experience
One example is to take an advantage of prototyping in drawing interaction designs.
Prototypes provides interactions suitable to the context and environment  where the user is located.
But here is a challenge. Interaction design can also recall certain contexts and environments that the users have experien...
This approach is more seductive to the users.
Mugen toy
Coverflow
 
Thank you
Prototyping experience
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Prototyping experience

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Transcript of "Prototyping experience"

  1. 1. Some principles of interaction design Prototyping experience Michihito Mizutani Interaction Designer Maemo Devices UX team | Nokia Devices R&D
  2. 2. Designing Interaction with electronics workshop
  3. 3. Modulor Le Corbusier described it as a "range of harmonious measurements to suit the human scale, universally applicable to architecture and to mechanical things."
  4. 4. Modulor “ to suit the human scale, universally applicable to mechanical things."
  5. 5. Prototyping bathroom
  6. 6. Prototyping bathroom It’s a very ordinary bathroom, isn’t it?
  7. 7. Prototyping bathroom How do you feel then?
  8. 9. Today interaction design in industries is still oriented by technology.
  9. 10. Even though we all know user experience should drive the interaction design. Primarily designing interaction requires understanding of context and environment where users is located.
  10. 11. Interaction design needs to communicate the expected user experience to stakeholders Most of the stakeholders are not designers nor user experience specialists. They could be developers, product managers, retailers for instance.
  11. 12. Prototyping experience sketches your interaction design.
  12. 13. Prototyping experience
  13. 14. One example is to take an advantage of prototyping in drawing interaction designs.
  14. 15. Prototypes provides interactions suitable to the context and environment where the user is located.
  15. 16. But here is a challenge. Interaction design can also recall certain contexts and environments that the users have experienced in the past.
  16. 17. This approach is more seductive to the users.
  17. 18. Mugen toy
  18. 19. Coverflow
  19. 21. Thank you

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