Playing and making video games – classroom appropriate? Games encompass many new media literacy skills and allow opportunities to develop analytical, systems, and problem-solving skills. There are three ways to use games with students: play an existing game, you make a game, and students make a game.
Video Games as Learning Tools & Making Games as Systems Thinking
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Educational Games
Inquiry based, constructivist approach that
allows students to engage with the learning
material in an authentic, safe environment
(Becker, 2007)
…games and game modification are currently
key entry points for many young people into
digital literacy, social communities, and tech-
savvy identities. (Salen, 2007, p. 302)
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Games intrinsically use a
Constructivist Approach
Built on communications Contemporary learning theory built on
theory, behaviorism, & cognitivism Dewey & Vygotsky.
Students submit to the teacher to Students are meaning-makers, learning
acquire knowledge, through a process of meaning-making in
practice to achieve mastery & social contexts, derived from
knowledge acquisition experiences, & influenced by
communities of practice. Meaning-
making results in production.
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Gaming Literacy
Component of Digital literacy
Game literacy is: multidimensional combination
of practices from both “traditional literacy theories
and Constructionist digital Literacy”
(Caperton, 2010, p. 3)
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Gaming Literacy
Component of Digital literacy
Game literacy is: multidimensional combination
of practices from both “traditional literacy theories
and Constructionist digital Literacy”
(Caperton, 2010, p. 3)
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Definition of game and play
from Rules of Play by Katie Salen and Eric Zimmerman
Game: "A game is a system in which players
engage in an artificial conflict, defined by
rules, that results in a quantifiable outcome." p.
80
Play: "Play is free movement within a more
rigid structure." p. 304
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Definition of game and play
Play and games: The relationship between games and
play can be structured in two ways:
Games are a subset of play: Games constitute a
formalized part of all activities considered to be
play.
And Play is an element of games: Play is one way to
frame the complex phenomenon of games." p. 311
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Difference between game
and simulation
Games suspend the rules of reality in order to establish
the rules of the game
Simulations attempt to model a system in a manner
that is consistent with reality
(from Squire: Video Games in Education)
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freedom to fail
freedom of effort (step towards mastery)
(can alternate between
intense and relaxed)
freedom of
Exercise Freedom interpretation
Growing through failure
and exploration.
freedom to fashion identities freedom to
(defining the self/understanding their experiment
relationship to others and the world)
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3 ways to use games
1. Students build games using free or a low-cost game engine
software, or physical materials;
2. Educators and/or developers build educational games from
scratch or use free or purchased game engine software;
3. Educators integrate commercial off-the-shelf (COTS) games
and online games into the curriculum.
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using games in the classroom
Before you assign a game
- know your teaching goal
-evaluate the game for relevance to your topic
- then decide how a game can serve that learning outcome
- integrate it into your curriculum
- decide how you will evaluate the process
group participation
writing
homework – playing a game instead of reading
is a grade necessary
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using games in the classroom
Before you assign a game
- know your teaching goal
-evaluate the game for relevance to your topic
- then decide how a game can serve that learning outcome
- integrate it into your curriculum
- decide how you will evaluate the process
group participation
writing
homework – playing a game instead of reading
is a grade necessary?
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Examples of Games online
Persuasive Games
http://www.healthgamesresearch.org/
http://www.persuasivegames.com/
http://www.socialimpactgames.com/
http://www.games2train.com/
Games to Train Health Games Research Social Impact Games
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Skills
21st Century Learning skills
Problem solving skills
Analytical skills
Critical thinking skills
Systems thinking
Scientific thinking
Evidence-based reasoning
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Skills
21st Century Learning skills
Problem solving skills
Analytical skills
Critical thinking skills
Systems thinking
Scientific thinking
Evidence-based reasoning
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Should games be used to teach at the University?
What have you learned playing games?
http://www.peacemakergame.com/
http://www.columbinegame.com/index.htm
http://www.gamesforchange.org/play